Slay the Spire

Slay the Spire

Downfall Expansion Mod - 5.3
Zu Jan 26, 2021 @ 12:23pm
Bosses: Vanilla Chiller vs Downfall Fun Police
I appreciate that bosses were reworked and I understand they can't have too many hands to keep intents memorable, but the biggest discrepancy and reason they tend to be overtuned is that their only flaws are a lack of relics and a curse or two.

In exchange their consistency was cranked up to 11. Where are the leftover strikes? Where's the twin strike that Barricade Chad needed to survive act 1? Where's the preupgraded dagger spray that Poison Silent picked up to improve her Reptomancer matchup?

It's cool that they actually feel like bosses with exclusive traits like how Downfall's playable bosses are much more than carbon copies of their vanilla equivalents, but the numbers speak for themselves. Might add more comparisons later.

A9 atm
Shiv Silent
Late Shift Guardian
Fast Shift Guardian
Hexaghost
HP
202
250
250
264
Turn 1
2 Weak, 19 Block
9 Block
9 Block
Skip
Turn 2
4 damage, 14 Block
36 damage
Skip or 20 B if p
6-42 damage
Turn 3
17 dmg, 3 B
Skip or 20 Block
if poisoned
10 damage
6 dmg, 2 later
Turn 4
+2 Dex, +1 Shiv
10 dmg
16 dmg
12 dmg
Turn 5
Cycle 1 start
21 dmg, 24 B
16 dmg
20 dmg
6 dmg, 2 later
Turn 6
6 dmg, 2 Wk, 11 B
20 dmg
9 B
+2 Str, 12 Block
Turn 7
32 dmg, 10 B
9 B
Skip or 20 B if p
16 dmg
Turn 8
Cycle 2 start
29 dmg, 24 B
36 dmg
10 dmg
8 dmg, 2 later
Turn 9
8 dmg, 2 Wk, 11 B
Skip or 20 B if p
16 dmg
30 dmg, 18 later
Turn 10
42 dmg, 10 B
10 dmg
20 dmg
8 damage, 4 later
Total damage
169
137
92
92-152
Perspective
2 0-costs turn 3:
199 damage
3x sharp hide:
146 damage
4x sharp hide:
104 damage
Average, ok T10:
124 damage
Effective HP
202+126(Block)
+18(Weak)=346
268
268
276

More in line but I bet a 59 damage nuke was coming:

A9 for consistency
Status Chad
HP
180
Turn 1
8 dmg, 2 vuln, 1 wk, 1 status, 1 wk self
Turn 2
20 dmg, 1 dazed, 1 wound
Turn 3
30 B, 2 wounds
Turn 4
21 dmg, 1 burn, 1 slimed
Turn 5
18 B
Turn 6
7 dmg, 3 B, 1 vuln, 1 weak
Turn 7
27 B, 2 wounds
Turn 8
40 dmg, 1 wound, 1 burn, 1 dazed
Turn 9
16 B
Turn 10
18 dmg, 4 vuln, 2 weak
Total damage
114
Perspective (Hexaghost: 2 burns,
3&upgrade, 1 burn+)
2 dazed, 2 burns, 6 wounds,
1 slimed, 1 whatever
Effective HP
180+91(Block)
+9(Weak)=280

And straight back to shiv nonsense territory. I prolly even forgot a few cloak procs.
Note: You need 30-38 attack damage each turn to benefit from Wrath as much as Watcher does, but I suppose the kill turn only benefits you.

A10 but no difference to A9
Wrath Watcher
HP
216
Turn 1
12 dmg, 6-18 B
Turn 2
+2 "Dex", 13 dmg, 6 B
Turn 3
+3 Str, +3 Dex,
1 Artifact, 2 B
Turn 4
23 dmg, 8 B
Cycle 1
Turn 5
11 dmg, 19 B, 1 vuln
Turn 6
22 dmg, 8-30 B
Turn 7
23 dmg, 9 B
Cycle 2
Turn 8
11 dmg, 19 B, 1 vuln
Turn 9
22 dmg, 8-30 B
Turn 10
23 dmg, 9 B
Total damage
160
Perspective
Bonus in wrath cycle:
27 dmg, 18-29 B
Effective HP
310-366

This one's in an ok spot. The first 2 voids practically mean it doesn't block because you're not gonna bother attacking, so the effective hp and damage variance are a touch lower than calculated. It's like guardian with a way longer but reasonable dps check. I still think each cycle's overall value could be lower though.

A11 but A9 in boss terms
Void Defect
HP
270
Turn 1
1 Buffer (~6 Block)
Turn 2
7 Block, 1 void asap
(~5 damage or 6 Block)
Turn 3
24 dmg, 6 B, 1 va
Turn 4
17 dmg, 1 Artifact
Cycle 1
Turn 5
14 dmg, more later
Turn 6
24 dmg, 12 B, 1 va
Turn 7
6 dmg, 6 B
Cycle 2
Turn 8
14 dmg, more later
Turn 9
24 dmg, 12 B, 1 va
Turn 10
6 dmg, 6 B
Cycle 3
Turn 11
14 dmg, more later
Turn 12
24 dmg, 12 B, 1 va
Turn 13
6 dmg, 6 B
Cycle 4
Turn 14
14 damage, oldest
dark orb deals 60
Total damage
after turn 10
129-149
Total damage
after turn 14
203-223
Effective HP
after turn 10
270+49(Block)+12(Buffers)
=331+24(void variance)
Effective HP
after turn 14
331(T10)+18(Block)
=349+6(void variance)
Last edited by Zu; Jan 27, 2021 @ 4:15pm
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Showing 1-1 of 1 comments
Hibou Inquiet Jan 28, 2021 @ 10:18am 
how about the insane near instalose of when watcher punishes you for not taking every block card in the game and every mod ever published. they ♥♥♥♥♥♥♥ suck
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