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Guardian
Snecko
and no, I do not have Weak or any other debuffs/effects that would reduce my damage (on the contrary, I have +1 Strength). Enemy slime has no buffs/debuffs (cept innate Split, of course).
EDIT: Cheat+ seemed to work when I played Iron Fang, dealing 7 damage/applying 7 block, tho strangely the damage dealt was not taking my +1 STR into play. Should've resulted in 8/7. Might be a problem with Iron Fang itself?
The boss relic "runic pyramid" allowed me to keep the special cards.
You need to beat the shopkeeper as well as collecting and breaking the keys.
What cards are still locked?
I can't know what cards are locked because... Well, because they're locked.
https://steamcommunity.com/sharedfiles/filedetails/?id=2167787074
Okay, this definitely seems buggy, I have all the unlocks too but on mine 2 are still locked.
Edit: or does this just mean these are cards that you never added to your deck?
If you show me what rares you have I can tell you which one your a missing as I have all of those. I'm just missing 2 grey ones.
https://steamcommunity.com/sharedfiles/filedetails/?id=2168300695
https://steamcommunity.com/sharedfiles/filedetails/?id=2168774548
I tried to get them all in the frame, even if the names of the top ones aren't visible you can still understand what cards they are from their image and description.
Here's an excerpt of the log:
01:52:32.594 INFO core.CardCrawlGame> Exception occurred in CardCrawlGame render method!
01:52:32.595 ERROR core.CardCrawlGame> Exception caught
java.lang.IllegalArgumentException: n must be positive
at com.badlogic.gdx.math.RandomXS128.nextLong(RandomXS128.java:110) ~[desktop-1.0.jar:?]
at com.badlogic.gdx.math.RandomXS128.nextInt(RandomXS128.java:99) ~[desktop-1.0.jar:?]
at com.megacrit.cardcrawl.random.Random.random(Random.java:71) ~[desktop-1.0.jar:?]
at expansioncontent.actions.RandomCardWithTagAction.update(RandomCardWithTagAction.java:75) ~[downfall.jar:?]
at com.megacrit.cardcrawl.actions.GameActionManager.update(GameActionManager.java:179) ~[?:?]
at com.megacrit.cardcrawl.rooms.AbstractRoom.update(AbstractRoom.java:325) ~[?:?]
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.update(AbstractDungeon.java:2512) ~[?:?]
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:879) ~[?:?]
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:427) [?:?]
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225) [?:?]
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126) [desktop-1.0.jar:?]
01:52:32.611 INFO core.CardCrawlGame> PAUSE()
01:52:32.611 INFO core.CardCrawlGame> Game shutting down...
I used to have both the Slimebound and Guardian mods before they got merged into Downfall. Maybe the existing saves messed things up somehow? I remember that when I first played Downfall, the Slime Boss didn't show any unlock progress (ie. everything was supposed to be unlocked).
However, I didn't have everything unlocked with the old Guardian mod. I proceeded through the unlocks in Downfall, but one card remains locked.
With Snecko, everything works fine. All cards are unlocked.
Slime Boss cards:
- 2 locked rares
- 1 locked uncommon
- 2 locked commons
- Chomp
- Combo Tackle
- Consult Playbook
- Corrosive Spit
- Defend
- Disrupting Slam
- Dissolve
- Douse in Slime
- Duplicated Form
- Equalize
- Feel Our Pain
- Finishing Tackle
- Flame Tackle
- Forward Tackle
- Gluttony
- Goop Armor
- Goop Spray
- Grow
- Growth Punch
- Haunting Lick
- Hungry Tackle
- It Looks Tasty
- Lead By Example
- Leech Energy
- Leech Life
- Leeching Strike
- Level Up
- Living Wall
- Mass Feed
- Mass Repurpose
- Mega-Lick
- Minion Master
- Nibble
- One-Two Combo
- Ooze Bath
- Opening Tackle
- Overexert
- Pile On!
- Prepare
- Prepare: Crush
- Press the Attack
- Protect the Boss
- Rain of Goop
- Rally the Troops
- Recklessness
- Recollect
- Recycling
- Reformation
- Rejuvenating Lick
- Replication
- Repurpose
- Roll Through
- Sampling Lick
- Schlurp
- Shape of Puddle
- Slime Brawl
- Slime Slap
- Slime Spikes
- Slime Tap
- Split
- Split: Bruiser
- Split: Guerilla
- Split: Leeching
- Split: Mire
- Spreading Slime
- Strike
- Tackle
- Teamwork
- Tongue Lash
- Vicious Tackle
- Waste Not
I know one of the locked cards is Split: Darkling, because I saw that on a Snecko run.
Guardian cards:
- 1 locked rare
- Amber
- Amethyst
- Ancient Attack
- Ancient Construct
- Ancient Power
- Aquamarine
- Armored Protocol
- Bauble Beam
- Bronze Armor
- Charge Core
- Charge Up
- Citrine
- Clone
- Compile Package
- Construction Form
- Crystal Beam
- Curl Up
- Defend
- Emerald
- Emergency
- Evasive Protocol
- Exploit Gems
- Fierce Bash
- Floating Orbs
- Fragmented Gem
- Future Plans
- Garnet
- Gem Cannon
- Gem Finder
- Guardian Whirl
- Harden
- Hyper Beam
- Incinerate
- Multi-Beam
- Onyx
- Orb Beam
- Orbwalk
- Piercing Hide
- Planning
- Poly Beam
- Preprogram
- Priming Beam
- Prismatic Barrier
- Prismatic Beam
- Quartz
- Recover
- Refracted Beam
- Repulsor
- Reroute
- Revenge Protocol
- Roll Attack
- Ruby
- Sapphire
- Sentry Beam
- Shield Charger
- Shield Spikes
- Speed Boost
- Spheric Shield
- Spiker Protocol
- Spot Weakpoint
- Stasis Engine
- Stasis Field
- Stasis Strike
- Strike
- Suspension
- Temporal Shield
- Temporal Strike
- Time Bomb
- Time Capacitor
- Time Sifter
- Twin Slam
- Vent Steam
- Walker Claw
Hope this helps!