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19:17:14.693 ERROR core.CardCrawlGame> Exception caught java.lang.NullPointerException: null at theHexaghost.ghostflames.CrushingGhostflame$1.update(CrushingGhostflame.java:75) ~[downfall.jar:?] at com.megacrit.cardcrawl.actions.GameActionManager.update(GameActionManager.java:179) ~[?:?]
at com.megacrit.cardcrawl.rooms.AbstractRoom.update(AbstractRoom.java:325) ~[?:?]
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.update(AbstractDungeon.java:2512) ~[?:?]
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:879) ~[?:?]
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:427) [?:?]
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225) [?:?]
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126) [desktop-1.0.jar:?]
19:17:14.710 INFO core.CardCrawlGame> PAUSE()
19:17:14.711 INFO core.CardCrawlGame> Game shutting down...
19:17:14.712 INFO core.CardCrawlGame> Flushing saves to disk...
19:17:14.713 INFO helpers.FileSaver> Save thread interrupted!
19:17:14.714 INFO helpers.FileSaver> Save thread will die now.
19:17:14.713 INFO core.CardCrawlGame> Shutting down publisher integrations...
19:17:14.717 INFO core.CardCrawlGame> Flushing logs to disk. Clean shutdown successful.
Lemme know if you need anything further from the logfile.
22:56:58.055 INFO basemod.BaseMod> publish on card use: hexamod:HeatCrush
22:56:58.687 INFO basemod.BaseMod> publish on card use: hexamod:HeatCrush
22:57:01.290 INFO basemod.BaseMod> publish on card use: hexamod:NightmareGuise
22:57:01.808 INFO core.CardCrawlGame> Exception occurred in CardCrawlGame render method!
22:57:01.808 ERROR core.CardCrawlGame> Exception caught
java.lang.NullPointerException: null
at theHexaghost.ghostflames.CrushingGhostflame$1.update(CrushingGhostflame.java:75) ~[downfall.jar:?]
at com.megacrit.cardcrawl.actions.GameActionManager.update(GameActionManager.java:179) ~[?:?]
at com.megacrit.cardcrawl.rooms.AbstractRoom.update(AbstractRoom.java:325) ~[?:?]
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.update(AbstractDungeon.java:2512) ~[?:?]
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:879) ~[?:?]
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:427) [?:?]
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225) [?:?]
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126) [desktop-1.0.jar:?]
22:57:01.849 INFO core.CardCrawlGame> PAUSE()
22:57:01.849 INFO core.CardCrawlGame> Game shutting down...
These are all now fixed. Also potentially fixed the heart portal background being offset in non 16:9 resolutions, but I don't have a great way of testing that without an ultrawide monitor.
Funnily enough I achieved this glitch or exploit while playing Snecko, not Hexaghost.
If one activates 6/6 seals, any seal cards played after will give the broken seal relic allowing for duplication.
I've tried numerous different ways to try to get the mods to work but nothing works. It's not even working with no other mods except the essential ones running.
Can't say for certain if this was fixed, but an attempt was made. It's odd that it can't load the heart's mask, but we made a change that may help.
These are fixed in tonight's update. Along with a rework to a few Guardian cards, and a buff to Slime Boss's starter relic.
Only mod active beside the mod loader and stdlib is Downfall.
A few extra bugs to note:
Heart art did not spawn in when entering shop.
Broken seal duplication glitch still works. Upon playing a 2nd fifth seal a couple turns later, I was given a 2nd broken seal.
A couple of screenshots:
https://imgur.com/a/P7m4ewc
Not sure if I'm having the same problem. Crashing to desktop after moving to a spot on the map. If I try to open the save it immediately crashes again. No warnings or pop-ups.