Slay the Spire

Slay the Spire

The Disciple
Senlikin Jan 7, 2019 @ 11:21pm
Bugs/issues
I have played a few runs with just Disciple installed and have found a few bugs or issues.

Haste should say block from block cards.

Wakeup call's number shown on debuff is wrong sometimes. I noticed this with slow on the enemy.

War paint has no prompt text when you choose what to upgrade.

Card unlocks are not working properly. They "unlock" cards you already could get, instead it makes the card art BETA art and you cant change it without making the art a solid color. The art goes back to normal after restarting Slay the Spire.

If Reep kills the last enemy it doesnt transform to Sow.

Tool tip for Accruing does not always show up when the card is in your hand.
< >
Showing 1-3 of 3 comments
Chronometrics  [developer] Jan 11, 2019 @ 9:09am 
Wake up call's damage varies based on enemy status. The number is correct.

Unlocks is a known basemod issue, was unable to reimplement before my vacation

Tooltip issue is mysterious.

Will look into these, thanks
Senlikin Jan 14, 2019 @ 9:56am 
The number shown for wake up call is not the damage it does when it goes off in the run I was using it for my main damage. I learned that at the start of the turn it only did the base damage and not the damage still showing from the earlier turn when I had slow stacked up.
Senlikin Jan 20, 2019 @ 10:12am 
I found a few more bugs when playing earlier:

Slippery Goo relic is not marked as coming from the Desciple

Echonomics base card should say costs 0 this turn

Values are wrong on cards when you choose a card to upgrade from a relic on a turn until a card is played
< >
Showing 1-3 of 3 comments
Per page: 1530 50