DayZ
Trader
toxicrogue May 19, 2020 @ 7:23pm
add traders to deerisle
i cant figure out how to add traders to deer isle i got it working on cher but cant get it to work on other maps
< >
Showing 1-4 of 4 comments
KillCore Oct 3, 2020 @ 10:47pm 
I don't think there is no config files for Deer Isle. You have to set it up manually, but it can be a lot of work.
Babelfish Oct 6, 2020 @ 2:58pm 
https://pastebin.com/DBEE6jM0 I made a simple camp in the middle of the map, Old Fields. Have some issues with Trader 8, other works.
EliDesigns Apr 26, 2023 @ 3:02am 
I made the Trader for deerisle with Dayz Editor, used the trader mod, and changed all the coordinates and things that has to spawn in, works fine !!
crow2184 Jun 7, 2023 @ 8:43pm 
i did this all with BVM copy and paste what u want. The town i used was Dusker its basically in the middle of the map have fun.




// ------------------------------------------------------ Trader Markers -------------------------------------------------------

// Duskar:

<TraderMarker> 0 // Trader ID
<TraderMarkerPosition> 7828.2, 36.6856, 7994.86 // Coordinate X, Coordinate Y, Coordinate Z
<TraderMarkerSafezone> 304.8 // Safezone Radius

<TraderMarker> 1
<TraderMarkerPosition> 7828.48, 36.728, 7997
<TraderMarkerSafezone> 304.8

<TraderMarker> 2
<TraderMarkerPosition> 7826.69, 36.4788, 7983.53
<TraderMarkerSafezone> 304.8

<TraderMarker> 3
<TraderMarkerPosition> 7826.92, 36.4978, 7985.39
<TraderMarkerSafezone> 304.8

<TraderMarker> 4
<TraderMarkerPosition> 7827.41, 36.5306, 7988.87
<TraderMarkerSafezone> 304.8

<TraderMarker> 5
<TraderMarkerPosition> 7826.24, 36.4622, 7964.63
<TraderMarkerSafezone> 304.8
<VehicleSpawn> 7834.13, 37.2765, 7965.32 // Vehicle Spawnpoint for Trader; Coordinate X, Coordinate Y, Coordinate Z (optional)
<VehicleSpawnOri> 90, 0, 0 // Vehicle Spawnpoint Orientation; Yaw, Pitch, Roll (optional)




// ------------------------------------------------------ Objects to Spawn ------------------------------------------------------

// Duskar:

<Object> BVM_VendingMachine_Consumables // Classname
<ObjectPosition> 7828.2, 36.6856, 7994.86 // Coordinate X, Coordinate Y, Coordinate Z
<ObjectOrientation> 97, 0, 0 // Yaw, Pitch, Roll
<ObjectAttachment> NPC_DUMMY // Add this if you are using an non Character Object for an Trader (like Vending Machines, etc.). It is needed to make the User Action for the Trading Menu work.


<Object> BVM_VendingMachine_Miscellaneous
<ObjectPosition> 7828.48, 36.728, 7997
<ObjectOrientation> 97, 0, 0
<ObjectAttachment> NPC_DUMMY


<Object> BVM_VendingMachine_Weapons
<ObjectPosition> 7826.69, 36.4788, 7983.53
<ObjectOrientation> 97, 0, 0
<ObjectAttachment> NPC_DUMMY


<Object> BVM_VendingMachine_Attachments
<ObjectPosition> 7826.92, 36.4978, 7985.39
<ObjectOrientation> 97, 0, 0
<ObjectAttachment> NPC_DUMMY


<Object> BVM_VendingMachine_Clothing
<ObjectPosition> 7827.41, 36.5306, 7988.87
<ObjectOrientation> 97, 0, 0
<ObjectAttachment> NPC_DUMMY


<Object> BVM_VendingMachine_Vehicles
<ObjectPosition> 7826.24, 36.4622, 7964.63
<ObjectOrientation> 90, 0, 0
<ObjectAttachment> NPC_DUMMY







//<OpenFile> FileName.txt // Links to another File; Must be right above <FileEnd>!
<FileEnd>
< >
Showing 1-4 of 4 comments
Per page: 1530 50