DayZ
Trader
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Update: Oct 16, 2024 @ 1:28am

Fixed not being able to sell boats

Update: Oct 16, 2024 @ 1:24am

meta fix

Update: Oct 15, 2024 @ 11:53pm

- Fixed boats not getting fueled when bought
- Added boat trader in config files
- Fixed vehicles not showing name in notification when bought
- Config now has examples how to use multi files.

Please be aware that Trader vehicle keys will not support boats. Use MuchCarKey for that. I'm not going to maintain 2 key mods. It's not an easy plug and play change.

Update: Jun 24, 2024 @ 5:00am

Reverted part of the code solution for fixing the issue with creating items in inventory. THIS WILL CAUSE YOUR BARRELS TO SPAWN INSIDE EACH OTHER AGAIN! This is due to some servers reporting items disappearing from players.

Update: Jun 16, 2024 @ 4:01am

- Changed how we spawn items in inventory of player when buying items
* This change was to fix the issue with barrels. It might solve some other issues we had before where we wouldn't spawn inside cargo of player clothing even if we had space.
* This change will not spawn items in hands anymore. This is so we avoid any hand bug issues.
* This change will not spawn items inside some other cargo items inside player clothing e.g. inside a First Aid Pouch. This is due to the DayZ change did in 1.25 where nesting is not allowing usage of items.
- Changed Wallet to be container, this should allow it now to be put inside plate carrier pouches.
- Changed when selling to prioritize the item in hands and delete it safely

Update: May 4, 2024 @ 11:31am

- Fixed issue with steaks selling
- Fixed issue with amount selling
- Changed so rotten meat can't be sold anymore (rotten should be considered like ruined)

Update: May 4, 2024 @ 5:33am

- Changed inventory check to check if entity can be removed. (Compatibility with Wardog's Dogtags)
- Fixed Wallet textures, name and description
- Added wallet to types.xml

Update: May 4, 2024 @ 3:00am

- Added TM_Wallet (6x4 slots) holds only money
- Changed how we handle the sell requests. It should get rid of some exploits
- Changed Land_RoadCone to not have collision

Update: Mar 2, 2024 @ 3:38am

Forgot meta.cpp

Update: Mar 2, 2024 @ 3:17am

- Changed so it doesn't create logs until it needs to (you might not see `TM_TradesLog_`files until people start trading)
- Changed ContaminatedArea_Local check for safezone to be deffered and added extra check to avoid errors
- Fixed safezone triggers counting non real players and giving false safezone messages
- Added optional trader variable `<SafezoneRemoveEAI>` which if set to yes and you run Enfusion AI (like Expansion AI) then it will remove them like the infected
- Defaults to No if not added in TraderVariables.txt
- Removed the gamelabs safezone notifications