DayZ
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Trader
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Type: Mod
File Size
Posted
Updated
11.234 MB
Dec 14, 2018 @ 12:01pm
Aug 13 @ 3:58pm
29 Change Notes ( view )

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Trader

Description
This Mod brings AI Trader, Tradercitys and Safezones to DayZ!
The standard Currency is the Ruble Item. You can Buy and Sell Items at the Tradercitys or just relax at the Safezones. The standard Tradercity-Locations are at Green-Mountain and Kumyrna. Serverowners can configure the Tradercitys, Safezones and Items. So you can build your own Tradercitys easily! If the Serverowner does'nt add the Currency Item to his Loottable, the Currencys will not spawn as Loot in the Game. Only by selling Items to the Traders.

I DO NOT ALLOW ANYONE TO REUPLOAD THE MOD IN A MODIFIED OR UNMODIFIED STATE!

Installation Instructions for Server owners:
Make sure to have a look at the latest Update Notes when you already installed a previous Version!

Klick here for the Video Tutorial

1. Subscribe to the Mod here on Steam Workshop.
2. Navigate to your DayZ Root Folder.
3. Open the DayZLauncher.exe.
4. Close the DayZLauncher.exe.
5. Open the !Workshop Folder.
6. Copy the @Trader Folder.
7. Navigate to your DayZServer Root Folder.
8. Paste the @Trader Folder here.
9. Open the @Trader Folder.
10. Open the Keys Folder.
11. Copy the dayztrader.bikey File.
12. Navigate to your DayZServer Root Folder.
13. Open the keys Folder.
14. Paste the dayztrader.bikey File here.
15. Navigate to your DayZServer Root Folder.
16. Open the @Trader Folder.
17. Open the ServerProfileFolder Folder.
18. Copy the Trader Folder.
19. Make sure you have setup a Profile Folder for your Server inside the Start Parameters
klick here for more Information about -profiles Launch Parameter[forums.dayz.com]
21. Navigate to the Profile Folder you have setup in the Server Start Parameters.
22. Paste the Trader Folder here.
23. Open the Batchfile to start the Server with an Texteditor.
24. Add @Trader to -mod= (if you are using multiple Mods look into the Mod Loading Info).

If you want to you can edit the configuration Files inside the Trader Folder to your likings or build whole new Tradercitys with it.

Fix Vehicle despawning:
Klick here for the Video Tutorial

1. Go into your Server Root Folder.
2. Open the mpmissions Folder.
3. Open the Mission Folder your Server uses (default = dayzOffline.chernarusplus).
4. Open the db Folder.
5. Open the types.xml File with your favorit Text Editor.
6. Search for "OffroadHatchback".
7. Change <lifetime>3</lifetime> to <lifetime>3888000</lifetime>.

You can also Chnage the Lifetime of the "Paper" to 3 to get rid of all the Paper Trash in your Safezone.

Added Classnames:
MoneyRuble1, MoneyRuble5, MoneyRuble10, MoneyRuble25, MoneyRuble50, MoneyRuble100, Hoodie_DrJ0nes, Hoodie_GraffitiTiles, Land_RoadCone

Using non Character Traders:
To use Objects such as a Vending Machine or an Cashbox you need to add
<ObjectAttachment> NPC_DUMMY
to the
<Object>
Entry! This is needed to make the User Actions for the Trading Menu work on non Character Objects that act as Traders.
Example:
<Object> VendingMachine <ObjectPosition> 3699.27, 402.13, 5967.91 <ObjectOrientation> -13.234265, 0, 0 <ObjectAttachment> NPC_DUMMY

Mod Loading Info:
If you are using multiple Mods they have to be seperated by an Semicolon ;
#Example: -mod=@Mod1;@Mod2;@Trader

I would also suggest to use Quotes ""
#Example: "-mod=@Mod1;@Mod2;@Trader"

Its important to have Mods loaded in the right Order to work properly!
The @Trader Mod should be the last Mod you load in most cases.
#Example: "-mod=@DayZ Plus;@BuildAnywhere;@Trader"

But there are some Exceptions. The following Mods have to be loaded after the @Trader Mod:
@KillFeed, @Community Online Tools
#Example: "-mod=@BuildAnywhere;@Trader;@KillFeed;@YourFavoriteAdminTool"

Add the Currency to the Loottable:
1. Navigate to your DayZServer Root Folder.
2. Open the mpmissions Folder.
3. Open the dayzOffline.chernarusplus Folder
4. Open the db Folder.
5. Open the types.xml with your favorite Texteditor.
6. Point the Cursor between the two </type> at the end of the file.
7. Hit the Enter Key.
8. Paste this code in there:
<type name="MoneyRuble1"> <nominal>150</nominal> <lifetime>7200</lifetime> <restock>0</restock> <min>100</min> <quantmin>1</quantmin> <quantmax>100</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="tools"/> <tag name="shelves"/> <usage name="Town"/> <usage name="Village"/> <usage name="Hunting"/> </type>
9. Repeat the last Step but change the first Line to:
<type name="MoneyRuble5">
10. Repeat the last Step with all Money Ruble Classnames you want. See "Added Classnames" Topic here on this Page.
11. Save the File.

Problems?
If you have Problems with Installing the Mod or you find Bugs/Issues write here in the Comments Section or write me at Discord: Dr_J0nes#3734

Credits:
Credits go to Dr_J0nes who have done the Mod.
ComatoseBadger for the Ruble 3D-Model.

Special Thanks to:
Septic Falcon and Astley for testing on their Modded Server and all the Support!
Classified Rebel for testing DZSA Launcher automatic Mod downloading with me.
Everyone on the DayZ Modders Discord Server for helping me out with every Question I had!!!
DatLooter for all the support.
Of course everyone who helped me to test this Mod or reported Bugs!

Donations:
I am developing this Mod in my speartime and its a pleasure for me to support the Community with this Mod. My Goal is to provide a fun Game-Experience to you, the DayZ Players. If you want to buy me some Cigs or just support my work feel free to donate here on PayPal[paypal.me]. Thank you!!! :)
Popular Discussions View All (288)
4
Oct 22 @ 11:57am
Vehicle mods to spawn fully built with key
HuntTheWin
281
Oct 17 @ 10:02am
PINNED: Report Bugs
ChawDinky
215
Oct 26 @ 3:40pm
PINNED: Servers that uses the Trader Mod
Dr_J0nes
< >
2,953 Comments
JayBlan 49 minutes ago 
It allows you to unlock any keyed vehicle with nearly any item in your hands. Thats what I have found so far!
Sxrxrr 1 hour ago 
whats the point of the trader admin file? it doesnt do sht when you add the steam 64 ID to it
-Sirion- 6 hours ago 
For some reason, after the person who bought the vehicle dies, the key, regardless of who currently has the key in his/her inventory, becomes unusable. Does the Trader mod register purchased vehicles on CharacterID instead of PlayerID..??
If so, I can understand why some of my players cannot (un)lock their vehicles anymore.
.:: Spooky ::. Oct 26 @ 12:05am 
@GSXRdude, For zombie spawn just set the coordinates in YourLocation/ Steam\steamapps\common\DayZServer\mpmissions\dayzOffline.chernarusplus\env\zombie_territories.xml
GSXRdude Oct 25 @ 5:22pm 
Is there any way to be able to spawn zombies, and other wildlife using the vehicle trader? What i have in mind is using a trader inside an arena and players select what they want to spawn inside the arena, and then they can fight it. I tried it and as soon as i looked at the trader with the zombie in it, the game crashed. I set it up just like the vehicle trader where you make the purchase and then what you purchase spawns wherever the spawn point is.
✧A.H✧Shadow2 Oct 24 @ 4:16pm 
anyone able to help? cant seem to get this mod to work...
R34P3R ( °□°) Oct 23 @ 5:20pm 
Is it possible to set different currencies for different traders? If so, how should that work?
JayBlan Oct 23 @ 10:22am 
SET IT TO *, INSTEAD OF M,
skullman678 Oct 23 @ 9:43am 
trying to get the mag to come from the trader come with the ammo that it need in them have the mags set with m, but still no ammo in the mag
Reichsmarschall John Smith Oct 22 @ 5:39pm 
I've added the new weapons (Deagles and ammo) from the past two updates to the trader list but they're not showing up. I copied the file I edited to every location applicable. What am I doing wrong? And yes I have my own server.