Company of Heroes 2

Company of Heroes 2

Commander Revamp Patch 1.8
Dash. Sep 12, 2018 @ 12:12pm
Defensive doctrine (community).
In my opinion, it's bad that in the "defensive doctrine (community)" removed "Hull Down", the replacement of this ability with the combat unit "StuG E" led to the game's gemplay, it became slightly unbalanced. if you leave the ability to "Hull Down" for the place of the tank "StuG E", then the doctrine will be fairly balanced.
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Showing 1-4 of 4 comments
Onkel Benz Sep 13, 2018 @ 5:40am 
What are you trying to say? What exactly is unbalanced about it? I find the StuG E to be a very nice addition to the commander, since Hull Down was a mostly useless or very situationally useful ability and made the doctrine overall too reactionary and defensive to function.
niceperson123 Sep 17, 2018 @ 1:29am 
Originally posted by Onkel Benz:
What are you trying to say? What exactly is unbalanced about it? I find the StuG E to be a very nice addition to the commander, since Hull Down was a mostly useless or very situationally useful ability and made the doctrine overall too reactionary and defensive to function.

+1
Knight Sep 22, 2018 @ 10:44am 
German defense doctrine:
because it does not replace Pak 43 with Flak 88
and adds the Flakvierling 38
Kanjejou Sep 25, 2018 @ 2:12pm 
stug E suffer from being extremely meh even early on vs inf and light vehicules because it cant hit inf reliably nor even take a few hit reliably without bursting into flame...

hulldown was only good with a range increase or your a sitting duck that the oponent can easily ignore. witht he range it was possibel to make pz4 turrets on interesting places.

but removing it even if sad for the gamep)lay style doesnt annoy me too much.

the concrete bunker seem worthless... too fragile and the repair type deosnt repair much at all.

ostruppen and sand bag+trench combo so well its ugly and marvelous at the same time, and it help take and hold early position and have troop to scout and take hit later on
Last edited by Kanjejou; Oct 7, 2018 @ 4:41pm
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