Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I don't cry about anything because I can still beat axis player with UKF or USF, but for now it is quite harder. I don't want '(x)' aswell, I just want way to do certain stuff. I'm fine with unlockable nades for USF, but at least change price of it, or change price of Major / Capt / Leut (micro patch do it exactly fine).
I'm quite pissed of about nerfing risk'n'reward off-the-map strategies to it's limits, like idk, the puma spam, the m10 spam or the m4c spam. Those aren't instant win, but players who were beaten by those finds it unbalanced because they didn't want to say that they just misplayed something.
It's not about doing symmetrical, it's just complain about leaving the options to play certain faction, without getting ass handed to you, because your main and costly USF riflemans is countered in 1 to 1 fight on short/mid and long distances by cheaper grens. That's seems not quite right.
And trust me guys, I don't want to be seem as if I have "something personal" against you guys @Paralityczny Epileptyk and @Magister Militum or anyone. :)
I just think that maybe it's a matter of how and when to use a unit appropriately. That is all guys. I don't want anyone to feel attacked by my comments, because that is absolutely not my intention.
Well, I dont care about symmetrical gameplay and I wish it was more unsymmetrical, but if you have to do it, then ffs, do it right. As Axis players have easier ways to do certain stuff and have more options in doctrines, and their doctrines mostly isn't bad as for example Tactical Support from USF. I don't have problem without any changes and I want those, as far as those are needed in balance.
I preffered game in 2017 balance, but if we have to change it, at least change it in way which was fun for EVERY faction, not just axis.
So should most of the crybabys I see around here. I know where this is going... I've watched from the distance for a long time. If you want every single faction to be played alike and be homogeneous then this is not your game. Because that's how your "legit points" seem to me.
'I didn't find any arguments so I will call it draw'
That's your comment looks like for me. People making legit points about problems with balance (with current symmetrical way of doing things - yes CoH2 is more symmetrical in balance than CoH1) and you coming to discussion and saying 'STOP TALKING', and making awful points legit one, because those were said last.
UKF now? Well, if you can turtle to commandos then well, you can do more damage than any other allied army. But their main inf. right now is too expensive compared to their stats and their roster can't counter indirect fire in early to mid without paying 350 for STATIONARY mortar. UKF similar way of leveling to fast tank than ostheer (probably faster, fuel cost: 30 + 115 + 110 for cromwell), but besides that, it is more punishing than straight PZIV + grens.
> 'But if I have no flame Sd.Kfz. 251 I have no chance to get rid of Russian and English MG'
Sniper, mortar (smoke barrage, indirect fire), nades after phase1, going around.
L2P. I played 2 games as ostheer recently and have no problem with killing inf with my HMG and my with 2 squads of grens. It's just too easy, especially when you have at least basic knowledge of game mechanics.
Let's call it a draw.
Ost fast tank:
-> 1 phase: 20 fuel
-> 2 phase: 90 fuel
-> t3 building: 15 fuel
-> pzIV: 120 fuel
USF fast tank:
-> leut: 50 fuel
-> major: 120 fuel
-> sherman: 110 fuel
-> USF infantry cost more
-> USF infantry have worse accuracy at the start
-> If you going Leut into fast tank, then you don't have any potent AT, else you have to pay 10 fuel more and then OST player is way ahead.
-> USF have to pay fuel for unlocking nades and rifles
-> USF have to made mortar for smoke barrage to counter your HMG,
-> USF HQ with more units is negated by cheapness of tier 1 building. It's like 80 man-power? Yes, you have to build it first, but don't worry, USF rifles taking quite long to produce. Also, you have hmg at the very beginning and it can (if you can play it ofc) made t1 building redundant.
USF now have nothing that is clearly better from OST / OKW besides free non-doctrinal smokes on shermans.
I know player which has about 1000h and his highest rank is 3, he plays like he would have no hands.
As many players before said game is biased towards germans you just need to L2P this game but this seams a dead end for you if you rly have that much time spend in this game and you ranked at 6th highest on as axis.
BTW you can check every unit stat using modding tools. Some time before there were site with up to date stats, however its down now. so anyone could have check the stats back then.
Axis players are salty kids and destroy this game through their shity feedback breaking this game futher.
https://www.coh2.org/ladders/playercard/viewBoard/10/steamid/76561198007245857
1. The allied team was weaker in rank.
2. they have lost more units.
3. Nevertheless, they had a real chance to win the game, because I always play at the manpower limit.
Yes, Ostheer has some good skills. That's true. But in comparison with the British, that's a joke. When they brought the British into game, they broke the entire balonce.
could you remind us your rank? It is something like 1 - 6? If yes, then stop making statement like
'The big problem of the game is and remains the matchmaking. the allied team usually has less experience.'
No, factions like Ostheer and Oberkommando West are EASY TO PLAY, have many options doctrinal and non doctrinal (and most of them work). It just easier to play them and it makes some players look more 'experienced'.
About the rest of your comment: are you talking about current balance, or about revamp patch? If about current balance, then you clearly don't have idea about meta and game mechanics. Just l2p.
dont @ me.
Relic, repair that Cancerlioppe. It shoots peanuts and costs real money.
@Magister Militum, Well, I played other game then Main Osther Infantry is strong, have potent accuracy, standard target size and can wipe retreating squads. If you want to see what bad infantry means I double dare you, just switch sides and play USF riflemans. Really, do that.
Stuart shooting 2 models in one hit? Well, you're unlucky fella running with not healed squads. You don't want Ostheer OP? So then stop bragging about buffing their already strong and potent tank line (with easy skipping tiers into PIV or fast, accurate and having long distance cannon PV), potent CHEAP infantry with non doctrinal hmg upgrade costing you only ammo (do same thing with USF I double dare you) and INSANE accuracy (compared to USF riflemens).
I also found a bug. if you shoot with the Pak 40 in the fog of war on the position of the bofors. the bofors gets no damage. you have to uncover them first.
The refill costs for the USAF are too low. How can you win a game if you kill 80 and lose 190? total bullshit. they throw one airborn after the other and lose them and you have difficulty filling up your one. What does this have to do with strategy. Or a zombie wave after another comes running. After a little time, they are then vet 3 and fully equipped and can not be beaten.
That is soviet stalin tactic not USA.
Feedback: Could you increase the tracking of the ability. Currently a engine damage king tiger can walk away without major damage. Any moving vehicles can get through with no damage at regular speed.
British Tommies are trash right now. They just get wiped by anything that gets anywhere near them and their cover bonus isn't even that great anymore. That artillery is the only kind of indirect fire that is mobile, and takes a long ass time to land, meaning it can't be used against MGs. The panther can take on literally any british tank, and the only way to counter it is AT or Fireflies, which are useless against axis blobs, and the MG42 can also be built instantly and considering the brits have no way to dislodge it, is real good against anything earlygame they can field.