Company of Heroes 2

Company of Heroes 2

Commander Revamp Patch 1.8
179 Comments
VonEforvo$$ Jun 4, 2019 @ 11:07pm 
Hey! I ve received the new patch 1.8 but some abilities as veteran squad in german infantry docrtine is not appeared!! Concrete bunkers form defensive doctrine etc, what s wrong??
[Project KT-Mod] cookbros.racing May 6, 2019 @ 6:44am 
My steam client downloads a Mod tools update yesterday now i can use the world builder and the fx editor but the attribute editor wont work anymore do you have a solution for that problem?
PillBox20 Dec 1, 2018 @ 10:05am 
The NKVD KV-8 has a bug, I think. I changed the gun to a 45mm and then fought a while with it. When I got back to the flamethrower it just stood still. It could fire, but only if I tell it to. That happened to two of my KV-8 tanks.
Sir Moisty Capybara Nov 28, 2018 @ 12:35am 
@TheLastManLive

I don't cry about anything because I can still beat axis player with UKF or USF, but for now it is quite harder. I don't want '(x)' aswell, I just want way to do certain stuff. I'm fine with unlockable nades for USF, but at least change price of it, or change price of Major / Capt / Leut (micro patch do it exactly fine).

I'm quite pissed of about nerfing risk'n'reward off-the-map strategies to it's limits, like idk, the puma spam, the m10 spam or the m4c spam. Those aren't instant win, but players who were beaten by those finds it unbalanced because they didn't want to say that they just misplayed something.

It's not about doing symmetrical, it's just complain about leaving the options to play certain faction, without getting ass handed to you, because your main and costly USF riflemans is countered in 1 to 1 fight on short/mid and long distances by cheaper grens. That's seems not quite right.
TheLastManAlive Nov 27, 2018 @ 12:35pm 
I think every one has weaknesses and strengths in my opinion. I think that I have nothing else to add.
TheLastManAlive Nov 27, 2018 @ 12:34pm 
Look, I regret what I've said about the "crybabies" thing. But what I'm trying to say is, from what I've read, that people's complains are usually paraphrased like "But they have (x) and I want (x) aswell", and in my opinion that leads to homogeneous armies. And I think that we can all agree that we want to keep them all genuine.

And trust me guys, I don't want to be seem as if I have "something personal" against you guys @Paralityczny Epileptyk and @Magister Militum or anyone. :)

I just think that maybe it's a matter of how and when to use a unit appropriately. That is all guys. I don't want anyone to feel attacked by my comments, because that is absolutely not my intention.
Sir Moisty Capybara Nov 27, 2018 @ 10:15am 
'(...) I know where this is going... I've watched from the distance for a long time. If you want every single faction to be played alike and be homogeneous then this is not your game. Because that's how your "legit points" seem to me.'

Well, I dont care about symmetrical gameplay and I wish it was more unsymmetrical, but if you have to do it, then ffs, do it right. As Axis players have easier ways to do certain stuff and have more options in doctrines, and their doctrines mostly isn't bad as for example Tactical Support from USF. I don't have problem without any changes and I want those, as far as those are needed in balance.

I preffered game in 2017 balance, but if we have to change it, at least change it in way which was fun for EVERY faction, not just axis.
Magister Militum Nov 27, 2018 @ 9:41am 
I give up. You won. I just wanted to prevent the developers at the next patch again adjust all values. Eigendlich it is only about the revision of existing doctrines. Anyway, since the last patch, my antitank defense is not working anymore. Pak and Panzerschreck do not hit and shells bounce off. I really thought about playing COH1 again. That was at least balanced.
TheLastManAlive Nov 27, 2018 @ 8:53am 
Ahhhhh.... yes :). I think the game is fine. It always has been. I've NEVER had a problem with a weak unit/army NOR did I complain.

So should most of the crybabys I see around here. I know where this is going... I've watched from the distance for a long time. If you want every single faction to be played alike and be homogeneous then this is not your game. Because that's how your "legit points" seem to me.
Sir Moisty Capybara Nov 27, 2018 @ 8:17am 
@TheLastManAlive

'I didn't find any arguments so I will call it draw'

That's your comment looks like for me. People making legit points about problems with balance (with current symmetrical way of doing things - yes CoH2 is more symmetrical in balance than CoH1) and you coming to discussion and saying 'STOP TALKING', and making awful points legit one, because those were said last.
Sir Moisty Capybara Nov 27, 2018 @ 8:17am 
@Magister Militum

UKF now? Well, if you can turtle to commandos then well, you can do more damage than any other allied army. But their main inf. right now is too expensive compared to their stats and their roster can't counter indirect fire in early to mid without paying 350 for STATIONARY mortar. UKF similar way of leveling to fast tank than ostheer (probably faster, fuel cost: 30 + 115 + 110 for cromwell), but besides that, it is more punishing than straight PZIV + grens.

> 'But if I have no flame Sd.Kfz. 251 I have no chance to get rid of Russian and English MG'

Sniper, mortar (smoke barrage, indirect fire), nades after phase1, going around.

L2P. I played 2 games as ostheer recently and have no problem with killing inf with my HMG and my with 2 squads of grens. It's just too easy, especially when you have at least basic knowledge of game mechanics.


TheLastManAlive Nov 26, 2018 @ 1:20pm 
C'mon everyone, this has taken far too long, :). Every army has strong and weak points. You just simply have to force the opposite team to adapt to you. That works for me and I've won a handful of matches with every single army.

Let's call it a draw.
Magister Militum Nov 26, 2018 @ 12:43pm 
Besides, this is not a nazi german officer. This is Luftwaffen Oberst Klink. Camp Commandant of Stalag 13.
Magister Militum Nov 26, 2018 @ 12:33pm 
With USAF and Soviets I also have the least problems. The British are my problem. They are superior in every phase. Their entire development is crazy. What they can do, what all others need a doctrine for. Only missing the mortars. Then the game is unplayable.
Magister Militum Nov 26, 2018 @ 12:20pm 
Exactly, German tanks are just too strong. Hahaha. They can not stand anything. Do not hit. And do little or no infantry damage. I have to buy another MG. The range is also not superior. You can not even attack with 5 tanks IV. No chance. Allied units are just better at killing infantry. As a German, one diversifies too many soldiers. And then these totally exaggerated artillery strikes. As a German player, one simply goes out of the workforce. Wish you Captain America as a call in unit. Works definitely. It worked well with the mortar. Just cry long enough. But those are probably all alternative facts. In addition, that may be correct with the Panzer IV. But if I have no flame Sd.Kfz. 251 I have no chance to get rid of Russian and English MG. It takes much too long with the mortar. In addition, USAF can build the Stuart. He is also strong for his price.
LPDAiborne82 Nov 25, 2018 @ 11:12am 
I mean the best part is that Magister Militum literally has his avatar as a Nazi german officer and then accuses us of being Allies fanboys simply because we argue against the imbalance that is currently in German favor. Everything that Paralityczny just stated has been true since the release of the two factions and its insane. Germans truly get everything they need without even needing a doctrine. Heavy Armor: Panthers and a King Tiger?! Seriously? Mobile Artillery: Walking Stukas and Panzerwerfers. Elite Infantry: Obersoldaten and Panzer grenadiers. Mortars, At Guns, Snipers. HMG's, they have more tactical options than the Americans will ever have with their current unit selections and can only get 1 or two of the items mentioned above if they pick the correct doctrine. Germans just get even heavier shit like Tigers, howitzers, Jaeger Infantry, air support, you name if after picking a doctrine. It really is madness that German players never even take the time to try and play Allies.
Sir Moisty Capybara Nov 25, 2018 @ 9:11am 
You don't have even to look at modding tools to see something wrong in balance:

Ost fast tank:
-> 1 phase: 20 fuel
-> 2 phase: 90 fuel
-> t3 building: 15 fuel
-> pzIV: 120 fuel

USF fast tank:
-> leut: 50 fuel
-> major: 120 fuel
-> sherman: 110 fuel
Sir Moisty Capybara Nov 25, 2018 @ 9:11am 
In even fuel distribution Axis player going fast tank will be first. And he can do it, skipping T1. But he don't have to do it, because he'll be still ahead in 20 fuel. But this is only fuel. Look at more specs:
-> USF infantry cost more
-> USF infantry have worse accuracy at the start
-> If you going Leut into fast tank, then you don't have any potent AT, else you have to pay 10 fuel more and then OST player is way ahead.
-> USF have to pay fuel for unlocking nades and rifles
-> USF have to made mortar for smoke barrage to counter your HMG,
-> USF HQ with more units is negated by cheapness of tier 1 building. It's like 80 man-power? Yes, you have to build it first, but don't worry, USF rifles taking quite long to produce. Also, you have hmg at the very beginning and it can (if you can play it ofc) made t1 building redundant.


USF now have nothing that is clearly better from OST / OKW besides free non-doctrinal smokes on shermans.
MrAdrianPl Nov 25, 2018 @ 8:37am 
@Magister Militum you played 1205h and you have 291 lvl i doubt that very highly since ive get my 3rd star at somewhere the 800h, anyway the time dose not show anything in this game.
I know player which has about 1000h and his highest rank is 3, he plays like he would have no hands.
As many players before said game is biased towards germans you just need to L2P this game but this seams a dead end for you if you rly have that much time spend in this game and you ranked at 6th highest on as axis.
BTW you can check every unit stat using modding tools. Some time before there were site with up to date stats, however its down now. so anyone could have check the stats back then.
Axis players are salty kids and destroy this game through their shity feedback breaking this game futher.
Magister Militum Nov 25, 2018 @ 3:18am 
And further? lately i play only 3vs3 with a friend. German players complain too much? Through this eternal allied player mimimi, the game has become what it is. Watch Hollywood war movies or play Call of Duty. As long as the developers do not make the values of the units visible to everyone, such discussions lead to nothing. Or do you know where to find them?
Magister Militum Nov 24, 2018 @ 4:24am 
Paralityczny Epileptyk I assume that you do not play Ostheer or OKW? I played the game for 1205 hours. By experience I mean the rank of the players. After the fight mostly 3 things are noticeable.
1. The allied team was weaker in rank.
2. they have lost more units.
3. Nevertheless, they had a real chance to win the game, because I always play at the manpower limit.

Yes, Ostheer has some good skills. That's true. But in comparison with the British, that's a joke. When they brought the British into game, they broke the entire balonce.
LPDAiborne82 Nov 23, 2018 @ 10:00pm 
Ya know, everytime this game gets anywhere close to becoming a balanced and fun experience the German players always get on here and bitch and moan because suddenly they actually have to have some skill for once in order to win a match. So they go where ever they can to try and make it seem like the Allies are overpowered when it is quite the opposite. Its really amazing and I really think at this point we just carbon copy units just reskinned to fix the faction and then see what they can do to fight any kind of an allied chance at winning.
Sir Moisty Capybara Nov 23, 2018 @ 10:41am 
Magister Militum

could you remind us your rank? It is something like 1 - 6? If yes, then stop making statement like

'The big problem of the game is and remains the matchmaking. the allied team usually has less experience.'

No, factions like Ostheer and Oberkommando West are EASY TO PLAY, have many options doctrinal and non doctrinal (and most of them work). It just easier to play them and it makes some players look more 'experienced'.

About the rest of your comment: are you talking about current balance, or about revamp patch? If about current balance, then you clearly don't have idea about meta and game mechanics. Just l2p.
Magister Militum Nov 23, 2018 @ 7:43am 
Grenadiers are not superior in the early game and are totally inferior in the late game. the PPSch is too strong for such a cheap unit as recruits. 6 man with 3xppsh and 3 mosin disturb 5 man with 5 MP40 in close combat. makes no sense. I would get recruites for the Degtjarjov MG and the guards get the PPSch. German tanks are not too strong in comparison with British. If I play 3vs3 or 4vs4 I must be able to stand against 3 different allies. The big problem of the game is and remains the matchmaking. the allied team usually has less experience. Of course, that also has an influence on the statistics. But this can not be remedied by the fact that one always tries to turn around the values ​​of the units.
Sir Moisty Capybara Nov 17, 2018 @ 12:54pm 
PPSH too strong? Stop watching funny videos, they were nerfed like 1-2 patch before. Really nerfed. Also GL playing only cons and waiting to 2 cp, to pay 60 ammo for DOCTRINAL weapon. I kindly remind you that STG44 are non doctrinal as well for volksgrenadiers and calculated into price of Sturmpioneers and Panzergrenadiers.

dont @ me.

Relic, repair that Cancerlioppe. It shoots peanuts and costs real money.
Sir Moisty Capybara Nov 17, 2018 @ 12:53pm 
"Ostheer has the weakest main infantry in the game. Panzergrenadiers are relatively strong but also expensive. And they die too easily. Stuart or T-70 shoot 1 time, 2 Panzergrenadiers dead."

@Magister Militum, Well, I played other game then Main Osther Infantry is strong, have potent accuracy, standard target size and can wipe retreating squads. If you want to see what bad infantry means I double dare you, just switch sides and play USF riflemans. Really, do that.

Stuart shooting 2 models in one hit? Well, you're unlucky fella running with not healed squads. You don't want Ostheer OP? So then stop bragging about buffing their already strong and potent tank line (with easy skipping tiers into PIV or fast, accurate and having long distance cannon PV), potent CHEAP infantry with non doctrinal hmg upgrade costing you only ammo (do same thing with USF I double dare you) and INSANE accuracy (compared to USF riflemens).
High Voltage Nov 17, 2018 @ 2:54am 
Why does the american halftrack mortar get buffs and abilities that are half the price of the german halftrack and far more effective?? This makes no sense whatsoever.
Magister Militum Nov 16, 2018 @ 7:42am 
Do not misunderstand. I do not want the Ostheer op. But the true strength of the Wehrmacht was their infantry. but Ostheer has the weakest main infantry in the game. Panzergrenadiers are relatively strong but also expensive. And they die too easily. Stuart or T-70 shoot 1 time, 2 Panzergrenadiers dead.
TheLastManAlive Nov 16, 2018 @ 7:35am 
That's because the soviet army is almost entirely focused as an anti-personnel early-game army. Soviets are ment to frustrate mid/late-game armies such as whermacht before they get strong. You can pretty much counter them with mines and mgs from the beggining.
Magister Militum Nov 16, 2018 @ 7:31am 
I generally think that grenadiers are not really strong for a main infantry unit. you will already be disadvantaged at the start. you have to build the building first. That's why so many are playing with storm grenadiers. In late game, they are not good either. All other factions have since at least 5 man. British and Americans can equip 2 MG. And the Ppsh 41 for the recruits is too strong for the price. I find a skill to get 10% more experience as the GI's do, bringing more than 60 ammo to 5 man upgrades. or to give an option with the mg 42 to shot suppressive fire.
Magister Militum Nov 16, 2018 @ 7:17am 
@LastManAlive Oh, compensation. My mistake. 6 man with Ppsh 41 do not overrun 4 man with Stg 44 behind sandbags. Or 6 man with 3x Ppsh 41 overrun not 4 one with MG 42 frontal.
TheLastManAlive Nov 14, 2018 @ 9:55am 
@Magister Militum "The stronger unit wins no matter how you play with it." I STRONGLY disagree.
Magister Militum Nov 14, 2018 @ 9:22am 
When it comes to units. gives a new Luftwaffen doctrine with Fallschirmjäger to Ostheer. Or one with Panzerfüsiliere. Make a Jagdpanzer Hetzer. if the tactical things worked properly, OKW could be given more Ostheer skills as well. the game still has potential after all these years. you just have to get away from this "stone hits scissors " thinking.
Magister Militum Nov 14, 2018 @ 9:05am 
I think you should work more on the tactical skills in doctrines. nobody uses the. they are either too weak or too expensive. in the moment it's all about strong call in units and artillery strikes. the stronger unit wins no matter how you play with it.
Magister Militum Nov 10, 2018 @ 6:55am 
OK. I know what you mean. But I do not always understand where to take the whole manpower. if you lose 190 how do you build ammo and fuel caches? I hope not that the games are cheated. I have already won games against vet 3 players. dei could not bring wave on wave . the game should be more tactical. A unit in cover should be able to ward off an unprotected attacking unit. no matter which faction. If I kill 190 and lose 80 why I get a manpower problem?














MrAdrianPl Nov 9, 2018 @ 3:20pm 
@Magister Militum They building ammo and fuell caches on every safe point. in case of manpower they can drop some part of their army to increase the income then build something more valuable.
Magister Militum Nov 9, 2018 @ 2:44pm 
We have a saying in Germany. "Barked dogs bark" "Getroffene Hunde bellen". but seriously. sometimes I have the feeling that the people the resourses do not go out. maybe they use a cheat program or something. In any case, the tactic should decide on victory and defeat.
Ghost Nov 9, 2018 @ 11:20am 
make OKW Volks to build again sandbags and maybe readd the ability of the halftrucks to increse a resource pls <3 CoHforLife
MrAdrianPl Nov 8, 2018 @ 11:28am 
@TheLastManAlive It may be so, however he's posting his comments notorusly even biside many ppl explained him that he is wrong. Note that relic guys look on this threat and forum and well some Axsis fanboys whos strategies are limited to building MG spam may affect the balance since devs may take thats something is rly wrong and take this comments sirously.
TheLastManAlive Nov 8, 2018 @ 10:36am 
At least he has better manners...
MrAdrianPl Nov 8, 2018 @ 10:29am 
@Magister Militum L2P and please stop giving your "Feedback" your rank and stats from last matches porve you need to learn much about this game. BTW having rank 1 at any faction and comenting balance makes you unforgetable as poor salty Newbie. Do you have any shame?
Magister Militum Nov 8, 2018 @ 10:17am 
I do not need komentare of US blob fanboys. I write this so that the developers are thinking about their game. It would be too easy for me to win a game with a ratio of 190 to 80. not being able to do anything is rewarded here too. please publish the values of the units.
LPDAiborne82 Nov 7, 2018 @ 3:33pm 
Magister Militum=Total Axis fanboy. Doesn't acknowledge that the Axis armored gameplay is vastly superior to Allied and Infantry gameplay are on par. Complains about immediate Vickers for Brits but doesn't for Ostheer and their MG42. Total hypocrite trying to make the Axis pain train higher than it already has.
Magister Militum Nov 7, 2018 @ 10:05am 



I also found a bug. if you shoot with the Pak 40 in the fog of war on the position of the bofors. the bofors gets no damage. you have to uncover them first.
Magister Militum Nov 7, 2018 @ 10:02am 



The refill costs for the USAF are too low. How can you win a game if you kill 80 and lose 190? total bullshit. they throw one airborn after the other and lose them and you have difficulty filling up your one. What does this have to do with strategy. Or a zombie wave after another comes running. After a little time, they are then vet 3 and fully equipped and can not be beaten.
That is soviet stalin tactic not USA.
Fat Budda Nov 3, 2018 @ 8:34am 
Subscribed, it doesn't download it. Anyone had the same issue?
霓虹灯上的哨兵.BG4IBP Nov 2, 2018 @ 1:27am 
make G43 and M24 stungrenade be one ability?
•҉The Flying Flail Oct 27, 2018 @ 12:43am 
Anti Tank Overwatch (New ability - replaces IL2 Sturmovik)

Feedback: Could you increase the tracking of the ability. Currently a engine damage king tiger can walk away without major damage. Any moving vehicles can get through with no damage at regular speed.
Gaffy~ Oct 26, 2018 @ 10:29am 
@Magister Militum
British Tommies are trash right now. They just get wiped by anything that gets anywhere near them and their cover bonus isn't even that great anymore. That artillery is the only kind of indirect fire that is mobile, and takes a long ass time to land, meaning it can't be used against MGs. The panther can take on literally any british tank, and the only way to counter it is AT or Fireflies, which are useless against axis blobs, and the MG42 can also be built instantly and considering the brits have no way to dislodge it, is real good against anything earlygame they can field.