Arma 3
Drongos Active Protection System
Azvel Jan 16, 2022 @ 11:05am
Incorrect APS assigned to some tanks.
Greetings, I really like the mod but I have a complaint... Vehicles that should not have any hard kill APS have them in your mod. For example T-90AM has Afghanit, M1A2SepV1 TUSK II has Trophy, etc. T-90AM in reality doesn't have Afghanit, it only has laser warning receivers from Shtora that warn it when the tank is painted by a laser, it does not even have the dazzlers (because they don't work on modern ATGMs). It is largely propagated by Russian media that T-90AM got T-14's APS, some even said it got it's gun and ERA which is far from truth. There are no hard kill launchers on the tank, no radars to detect missiles, etc. only smoke launchers and laser warning receivers. Smoke launchers should automatically pop smoke once the tank is targeted by a laser guided missile (which is done correctly in the mod).
When it comes to Abrams, only some portion of M1A2 Sep V2 tanks received Trophy systems, around 400 to be precise, they are first ones to be deployed in case of war anyway so thats not a big deal. Meanwhile in your mod Sep V2 does not have hard-kill APS but Sep V1 TUSK 2 that can not have Trophy installed on it because the room where the radar and launchers should be is occupied with ERA. Of course Trophy is not modelled on any Abrams so I guess someone would assume TUSK variants would be ones with Trophy since its "urban" package. Meanwhile TUSK are ones with ERA and having hard-kill APS defeats the purpose of ERA and it is done to save weight of new vehicles since SEP V3 is much heavier than SEP V2 by default and it was the first one to be tested with Trophy which is meant to replace ERA.
I didn't test all vehicles but I decided to make this friendly criticism after testing few of them. I truly like this mod and I hope my post can persuade you to "fix" vehicles that are problematic, you can do a bit of research and see where you got it right or wrong.
Best Regards.
< >
Showing 1-1 of 1 comments
Drongo  [developer] Jan 24, 2022 @ 12:42pm 
You can customize which tanks have which APS through a variety of methods as detailed in the readme. You can make permanent changes in DefineVehicles.sqf.
< >
Showing 1-1 of 1 comments
Per page: 1530 50