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if so then i may give this mod another shot
[02:49:09][trigger_impl.cpp:1200]: Script Error: Invalid context switch [owner] from Nal Yeshu [planet], file: common/buildings/zz_acot_overwrite_delta_buildings.txt line: 2473, Scope:
type=planet
id=3084
random={ 0 30255885 }
[02:49:09][trigger_impl.cpp:1200]: Script Error: Invalid context switch [owner] from Nal Yeshu [planet], file: common/buildings/zz_acot_overwrite_delta_buildings.txt line: 2484, Scope:
type=planet
id=3084
random={ 0 30255885 }
[02:49:13][trigger_impl.cpp:1200]: Script Error: Invalid context switch [owner] from Nal Yeshu [planet], file: common/buildings/zz_acot_overwrite_delta_buildings.txt line: 2462, Scope:
type=planet
id=3084
random={ 0 2849921673 }
[02:49:13][trigger_impl.cpp:1200]: Script Error: Invalid context switch [owner] from Nal Yeshu [planet], file: common/buildings/zz_acot_overwrite_delta_buildings.txt line: 2473, Scope:
type=planet
id=3084
random={ 0 2849921673 }
[02:49:13][trigger_impl.cpp:1200]: Script Error: Invalid context switch [owner] from Nal Yeshu [planet], file: common/buildings/zz_acot_overwrite_delta_buildings.txt line: 2484, Scope:
type=planet
id=3084
random={ 0 2849921673 }
[02:49:15][trigger_impl.cpp:1200]: Script Error: Invalid context switch [owner] from Nal Yeshu [planet], file: common/buildings/zz_acot_overwrite_delta_buildings.txt line: 2462, Scope:
type=planet
id=3084
random={ 0 2555738801 }
[02:49:15][trigger_impl.cpp:1200]: Script Error: Invalid context switch [owner] from Nal Yeshu [planet], file: common/buildings/zz_acot_overwrite_delta_buildings.txt line: 2473, Scope:
type=planet
id=3084
random={ 0 2555738801 }
[02:49:15][trigger_impl.cpp:1200]: Script Error: Invalid context switch [owner] from Nal Yeshu [planet], file: common/buildings/zz_acot_overwrite_delta_buildings.txt line: 2484, Scope:
type=planet
id=3084
random={ 0 2555738801 }
[02:49:17][trigger_impl.cpp:1200]: Script Error: Invalid context switch [owner] from Nal Yeshu [planet], file: common/buildings/zz_acot_overwrite_delta_buildings.txt line: 2462, Scope:
type=planet
id=3084
random={ 0 3689461672 }
[02:49:17][trigger_impl.cpp:1200]: Script Error: Invalid context switch [owner] from Nal Yeshu [planet], file: common/buildings/zz_acot_overwrite_delta_buildings.txt line: 2473, Scope:
type=planet
id=3084
random={ 0 3689461672 }
[02:49:17][trigger_impl.cpp:1200]: Script Error: Invalid context switch [owner] from Nal Yeshu [planet], file: common/buildings/zz_acot_overwrite_delta_buildings.txt line: 2484, Scope:
type=planet
id=3084
random={ 0 3689461672 }
[02:49:19][trigger_impl.cpp:1200]: Script Error: Invalid context switch [owner] from Bok [planet], file: common/decisions/pd_shroud_decisions.txt line: 274, Scope:
type=planet
id=5998
random={ 0 1422429030 }
from={
type=country
id=25
random={ 0 3326990955 }
}
[02:49:20][trigger_impl.cpp:1200]: Script Error: Invalid context switch [owner] from Nal Yeshu [planet], file: common/buildings/zz_acot_overwrite_delta_buildings.txt line: 2462, Scope:
type=planet
id=3084
random={ 0 1316019422 }
[02:49:20][trigger_impl.cpp:1200]: Script Error: Invalid context switch [owner] from Nal Yeshu [planet], file: common/buildings/zz_acot_overwrite_delta_buildings.txt line: 2473, Scope:
type=planet
id=3084
random={ 0 1316019422 }
[02:49:20][trigger_impl.cpp:1200]: Script Error: Invalid context switch [owner] from Nal Yeshu [planet], file: common/buildings/zz_acot_overwrite_delta_buildings.txt line: 2484, Scope:
type=planet
id=3084
random={ 0 1316019422 }
- Make FE have different reaction to us unlocking alpha tech. Xenophobe FE would still be belligerent, but materialistic FE would find rivarly in us and try to beat us research wise, xenophile FE would be motivated to awaken and form a federation with us to progress once again like normal empire, etc ...
- New origin where you begin in a factured world, with a chain of events to make homeworld into a voidsphere (it wouldn't be easy as the planet is infested with hostile creatures). Race gain unique(s) trait(s) related to dark matter (ie needing dark matter as sustenance, but is more resilent etc). Has access to dark matter related technology unique to them etc ... You won't be able to explore the galaxy as you need to tame your homeworld first.
- New unique megastructure to each tier of technology: alpha exploit a blackhole to produce dark matter & dark energy and make dark matter related creatures (events to introduce allied/neutral/hostile creatures of the void), same thing for stellarite. May also cause some crisis to appear if mishandled
I cannot seem to build a Prescursor Herculean Heart, the game keeps telling me that I cannot build it due to an existing megastructure even if the system has none.
I used to be able to build 5 Herculeans but not I can't even build 1