Stellaris

Stellaris

Ancient Cache of Technologies
Chirumiru ShiRoz  [developer] Jun 22, 2018 @ 6:09pm
Balance/Complains/Suggestion Department
Feels like I made something too OP?

My mod causes the game to CTD somehow?

Any more ideas how I can made the FEs even more tough?

Drop them all here.
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Showing 256-270 of 439 comments
Ced Jun 5, 2021 @ 11:56pm 
Originally posted by Sjru:
So I failed to do the assualt on the vault and the phanon occupied the planet, but after that I can't land armies to try to take it back, is a bug?
Use the own command on the planet, yes it is a bug.
dekeche Jun 14, 2021 @ 4:10pm 
Suggestion; change acot_researcher job resource production category to planet_researchers, so it can take advantage of the research institute and technocracy bonuses.
Stfusly Jun 16, 2021 @ 2:16am 
Dunno if its just me but precurser level ships seem very underpowered compared to NSC2 equivalents, even compared to the vanilla ships that are edited by NSC2.
Spirit Jun 24, 2021 @ 10:53pm 
is the problem with stellarite finaly fixed and wont cause any crashes anymore ?
if so then i may give this mod another shot
Sjru 🐲 Jun 26, 2021 @ 10:53pm 
I got some errors when replacing buildings lately

[02:49:09][trigger_impl.cpp:1200]: Script Error: Invalid context switch [owner] from Nal Yeshu [planet], file: common/buildings/zz_acot_overwrite_delta_buildings.txt line: 2473, Scope:
type=planet
id=3084
random={ 0 30255885 }

[02:49:09][trigger_impl.cpp:1200]: Script Error: Invalid context switch [owner] from Nal Yeshu [planet], file: common/buildings/zz_acot_overwrite_delta_buildings.txt line: 2484, Scope:
type=planet
id=3084
random={ 0 30255885 }

[02:49:13][trigger_impl.cpp:1200]: Script Error: Invalid context switch [owner] from Nal Yeshu [planet], file: common/buildings/zz_acot_overwrite_delta_buildings.txt line: 2462, Scope:
type=planet
id=3084
random={ 0 2849921673 }

[02:49:13][trigger_impl.cpp:1200]: Script Error: Invalid context switch [owner] from Nal Yeshu [planet], file: common/buildings/zz_acot_overwrite_delta_buildings.txt line: 2473, Scope:
type=planet
id=3084
random={ 0 2849921673 }

[02:49:13][trigger_impl.cpp:1200]: Script Error: Invalid context switch [owner] from Nal Yeshu [planet], file: common/buildings/zz_acot_overwrite_delta_buildings.txt line: 2484, Scope:
type=planet
id=3084
random={ 0 2849921673 }

[02:49:15][trigger_impl.cpp:1200]: Script Error: Invalid context switch [owner] from Nal Yeshu [planet], file: common/buildings/zz_acot_overwrite_delta_buildings.txt line: 2462, Scope:
type=planet
id=3084
random={ 0 2555738801 }

[02:49:15][trigger_impl.cpp:1200]: Script Error: Invalid context switch [owner] from Nal Yeshu [planet], file: common/buildings/zz_acot_overwrite_delta_buildings.txt line: 2473, Scope:
type=planet
id=3084
random={ 0 2555738801 }

[02:49:15][trigger_impl.cpp:1200]: Script Error: Invalid context switch [owner] from Nal Yeshu [planet], file: common/buildings/zz_acot_overwrite_delta_buildings.txt line: 2484, Scope:
type=planet
id=3084
random={ 0 2555738801 }

[02:49:17][trigger_impl.cpp:1200]: Script Error: Invalid context switch [owner] from Nal Yeshu [planet], file: common/buildings/zz_acot_overwrite_delta_buildings.txt line: 2462, Scope:
type=planet
id=3084
random={ 0 3689461672 }

[02:49:17][trigger_impl.cpp:1200]: Script Error: Invalid context switch [owner] from Nal Yeshu [planet], file: common/buildings/zz_acot_overwrite_delta_buildings.txt line: 2473, Scope:
type=planet
id=3084
random={ 0 3689461672 }

[02:49:17][trigger_impl.cpp:1200]: Script Error: Invalid context switch [owner] from Nal Yeshu [planet], file: common/buildings/zz_acot_overwrite_delta_buildings.txt line: 2484, Scope:
type=planet
id=3084
random={ 0 3689461672 }

[02:49:19][trigger_impl.cpp:1200]: Script Error: Invalid context switch [owner] from Bok [planet], file: common/decisions/pd_shroud_decisions.txt line: 274, Scope:
type=planet
id=5998
random={ 0 1422429030 }
from={
type=country
id=25
random={ 0 3326990955 }
}

[02:49:20][trigger_impl.cpp:1200]: Script Error: Invalid context switch [owner] from Nal Yeshu [planet], file: common/buildings/zz_acot_overwrite_delta_buildings.txt line: 2462, Scope:
type=planet
id=3084
random={ 0 1316019422 }

[02:49:20][trigger_impl.cpp:1200]: Script Error: Invalid context switch [owner] from Nal Yeshu [planet], file: common/buildings/zz_acot_overwrite_delta_buildings.txt line: 2473, Scope:
type=planet
id=3084
random={ 0 1316019422 }

[02:49:20][trigger_impl.cpp:1200]: Script Error: Invalid context switch [owner] from Nal Yeshu [planet], file: common/buildings/zz_acot_overwrite_delta_buildings.txt line: 2484, Scope:
type=planet
id=3084
random={ 0 1316019422 }
Last edited by Sjru 🐲; Jun 27, 2021 @ 12:06am
For some reason, this mod seems to add a phanon corps shipset, species portrait and city type to the empire creator. It doesn't seem intentional, though.
In my latest game the AI has gone mad with power and started glassing worlds with punishment bombardment. Two big AI federations have been fighting for 24 years and, i ♥♥♥♥ you not, 47 planets have been glassed. This is not an exaggeration, i tag switched to one of the war leaders to check. Oh, and the empire doing all the glassing? Pacifists. To clarify, I'm not sure this is a complaint, I just thought you guys should know.
Last edited by The Durutti Column; Jul 11, 2021 @ 8:31pm
CaptainKampfkeks Jul 11, 2021 @ 11:14pm 
Originally posted by The Durutti Column:
In my latest game the AI has gone mad with power and started glassing worlds with punishment bombardment. Two big AI federations have been fighting for 24 years and, i ♥♥♥♥ you not, 47 planets have been glassed. This is not an exaggeration, i tag switched to one of the war leaders to check. Oh, and the empire doing all the glassing? Pacifists. To clarify, I'm not sure this is a complaint, I just thought you guys should know.
Sounds like the Human-Covenant war is in full swing, lol.
Spirit Jul 25, 2021 @ 6:49am 
"no one wait for you in the great journey" -Prophet of Truth
ArcaneGamer Jul 29, 2021 @ 3:00pm 
I have an idea you should add a ruined void sphere to the game that has events associated with it
Nova Solarius Jul 29, 2021 @ 3:18pm 
Originally posted by ArcaneGamer:
I have an idea you should add a ruined void sphere to the game that has events associated with it
And completely overhaul the process of getting alpha tech and the lore surrounding it, because your idea is incompatible with the current lore and thus the current system of getting it.
sharky952 Aug 8, 2021 @ 6:54am 
Really love the mod, adds up to the mostly bare bone vanilla game. I have a few suggestions :
- Make FE have different reaction to us unlocking alpha tech. Xenophobe FE would still be belligerent, but materialistic FE would find rivarly in us and try to beat us research wise, xenophile FE would be motivated to awaken and form a federation with us to progress once again like normal empire, etc ...
- New origin where you begin in a factured world, with a chain of events to make homeworld into a voidsphere (it wouldn't be easy as the planet is infested with hostile creatures). Race gain unique(s) trait(s) related to dark matter (ie needing dark matter as sustenance, but is more resilent etc). Has access to dark matter related technology unique to them etc ... You won't be able to explore the galaxy as you need to tame your homeworld first.
- New unique megastructure to each tier of technology: alpha exploit a blackhole to produce dark matter & dark energy and make dark matter related creatures (events to introduce allied/neutral/hostile creatures of the void), same thing for stellarite. May also cause some crisis to appear if mishandled
Nyaal Sep 8, 2021 @ 3:00pm 
Please fix the recent bug added, it's currently breaking the AI by giving infinite resources associated with this mod. Thank you.
dekeche Sep 25, 2021 @ 12:14pm 
Any chance of modifying the new jobs/buildings based on civics like technocracy? Feels kind of weird that these civics basically become obsolete once you move to delta techs and beyond.
Lugovtech.exe Sep 30, 2021 @ 2:30am 
Bug(?)

I cannot seem to build a Prescursor Herculean Heart, the game keeps telling me that I cannot build it due to an existing megastructure even if the system has none.

I used to be able to build 5 Herculeans but not I can't even build 1
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