Kenshi
Reactive World
Wiping Out The Holy Nation
I'm having a really hard time finding any of the hints about where to find the leaders of the HN remnants.
Anyone have any advice?
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Showing 16-30 of 44 comments
Shidan  [developer] May 29, 2019 @ 2:45pm 
That's actually a vanilla bug. The Wrath of God raids can have the High Inquisitors as the leaders of the attacks sometimes. It's not supposed to allow them to be leaders when they are captured, but it seems to screw that check up sometimes, spawning the raid at their location.
Brimsaw May 29, 2019 @ 3:34pm 
Oh shoot! Sorry for thinking it was your doing! I've only heard good things about your mod before I really started to play the game, so I actually never played much of vanilla and it's assaults /city murderings and whatnot!

I got one more question regarding importing, and sorry if you answered it before, but I went and brought seto the inquisitor to admag, not cause I thought it would get me a special reward, I just kinda liked the idea having them locked up in the heart of hostile(to them) terretory, but I could not find Estata or her second in command anywhere, googled and it seems to be a rather common issue that is solved by an import.

Is an import gonna reset all the holy bases? or only the ones I destroyed that didn't have a named inquisitor or something as its defacto leader?
Shidan  [developer] May 29, 2019 @ 8:22pm 
Esata is actually built to move her HQ to Stack after Seta is taken down, which is probably why you cannot find her in Admag anymore. Common problem because it's not really mentioned anywhere in the game, so people don't realize she moved.

An import will keep any location that actually has overrides whatever they were when you imported, at least with the default options marked. Locations that have no overrides will end up respawning like normal though. So if you wiped out a holy mine for instance, but it has not yet been taken by another faction, all the HN forces there will respawn on import. But if you took out Stack by bringing down Seta, the game will remember that after the import and change the town accordingly.
Last edited by Shidan; May 29, 2019 @ 8:22pm
ZinogreTW Jul 17, 2019 @ 2:26am 
can someone spoil me all the holy nation leaders and their location? thanks
Shidan  [developer] Jul 17, 2019 @ 9:33am 
It's literally just every location that's not a farm or mine. Similar to how in vanilla every UC town has a noble that governs the towns states, every HN location has a leader of some kind that does the same.
shiinamashiro Aug 25, 2019 @ 12:06pm 
hey Shidan,I have a problem in your mod with recruit anyone MOD conflict issue,actually it is not a problem in yours,I use fcs to make your mod`s new NPC become to recruitable ,but this step can not satisfy "kill all 9 main leader" quest,could this quest change to become Shek`s prisoner ?
Shidan  [developer] Aug 25, 2019 @ 12:51pm 
It already does not require them to be dead, but just "not okay". Which means as prisoners it should work fine.

The problem is, you need to permanently keep them imprisoned, or it will undo the world state. There is nothing that can be done about that.
LilyanaKabal Oct 21, 2019 @ 1:20pm 
If you are having trouble finding them the World State Checker robot tells you precisely where they are.

As for me, I have issues. Finally got to the Last Stand, it was super messy, lot of guys. The High Inquisitor got away from us, and he is "Not Ok" so I can't spawn him with the spawner. No idea if he is dead, prisoner or just temporarily indisposed, but he isn't with me.
Shidan  [developer] Oct 21, 2019 @ 1:48pm 
If he's not okay, then all the states should work fine. If for some reason he is ever considered okay again, you can spawn him at the spawner.
Armorguy1 Dec 8, 2019 @ 1:00pm 
hey the guy in hub still tells me to take care of the dust bandits and the black dragon ninjas despite having taken care of them before dealing with the HN. I just imported with all dead npc's back at their locations.
Belegost Mar 6, 2020 @ 11:34am 
Hello, sorry to necro this thread, but I need to ask. So far I have captured (or killed) the following leaders:
Phoenix, Seto, Valenta, Lycus, Vitahaenli, Cullen, Velio, Siram. According to previous posts I am missing one more, most likely from Bad Teeth, however he appears to not be there. I have raided the town twice so far, but with no luck, I couldn't find any named NPC in any of the buildings. Whole Okran's Pride is full of shek and Kral's Chosen patrols and the camps and patrols of strayed paladins have spawned, although they appear to be neutral towards me. What is the name of the last guy I'm missing and am I correct in assuming his location?

Please note I am using Realpolitik in conjunction with your mod, perhaps this is the cause of the issue?
Last edited by Belegost; Mar 6, 2020 @ 11:39am
Shidan  [developer] Mar 6, 2020 @ 11:43am 
I'd try heading to the debug character spawner on the island in the NW. He should be able to spawn missing characters, which it sounds like you're experiencing.
Belegost Mar 6, 2020 @ 12:07pm 
Oh boy, that's a looooooooooooooooong swim. My guys all have cybernetics.
Last edited by Belegost; Mar 6, 2020 @ 12:08pm
balbor.valis Apr 14, 2020 @ 2:37pm 
Is one of the leaders at Okran’s Fist, I just raided their, killed everyone there (apart from the Mediocre black trarder) but didn’t see anyone with a bounty... there was a commander at the small watch down tower just north of the base and I grabbed him.
ras1116 Jun 21, 2020 @ 12:49pm 
Hi Shidan got a question regarding tavos, I have already import my game but in bad teeth its still under shek control and tavos can't be found. he is the only Inquisitor I have not found.
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