Kenshi
Reactive World
HookedOnYou:3 Jun 28, 2019 @ 11:41am
Dust Leaders location[SPOILER]
Can anyone give me the location of the dust leaders? I think i took out the leader of the Dust raider yet the faction is still there on the list Gar the ♥♥♥♥♥♥♥ in Tiny settlement . Not sure if my game is bugged or the dude is not the leader.
< >
Showing 1-15 of 17 comments
boomclear Jul 14, 2019 @ 11:26pm 
I've found most of my leaders around the hub. Theres a group on the road camping heading towards the swamp from the hub. (impossible to miss, they are literally camping on the road) theres another by the "lone shack/rebel base" right by the hub (if you're looking at the door to the bar its to the left, you'll see them sitting and camping around) and im assuming the third is near there as well, I haven't found them yet. Also, uhh, i dont know where or who you're talking about buddy but probably not. Either you or I have no clue what were talking about. (dust leaders to rebuild the hub?? prolly the groups near the hub then)
Constantine Jul 15, 2019 @ 12:19am 
One Dust Leader is in, as you said, The Tiny Settlement in the East. The other one I know of is in the HN Ruins East-ish from The Hub
Constantine Jul 15, 2019 @ 5:32pm 
Found him! He's in the far east, the Ruined Holy Mine in Skinner's Roam
Vantias Aug 12, 2019 @ 2:32pm 
So I found the farm. Cleaned them out but didn't find any named boss there. Now the base is wiped out but world state checker is telling me dust hunter boss is ok. Where could he be hiding?
Shidan  [developer] Aug 12, 2019 @ 3:26pm 
Do you have Reactive World at the bottom of your load order? Due to a quirk about how world data is loaded, if another mod that edits the world is loaded below Reactive World, his location often breaks and prevents him from spawning.

Make sure it is at or at least near the bottom, then import. Should fix his location.
Shidan  [developer] Dec 19, 2019 @ 11:31pm 
Keep in mind that the Black Dragon Ninja leaders are part of that check too. Not all of the bandit leaders are Dust Bandits, so until they are taken down it won't count. The Shek leader in the Hub should tell you as much when you talk to him.
Belegost Feb 25, 2020 @ 10:58am 
Originally posted by Shidan:
The Shek leader in the Hub should tell you as much when you talk to him.
What is the name of this shek leader? I have imprisoned Seta when he led a raid on my outpost and now both Stack and Hub are controlled by the sheks. I have searched all throughout the Hub, inside and out, clicked on all the NPC's but I can't find anyone to talk to about rebuilding the city.

I should note that I am using this mod in conjunction with Realpolitk. Does this affect it?
Last edited by Belegost; Feb 25, 2020 @ 11:02am
Shidan  [developer] Feb 25, 2020 @ 11:22am 
His name is "Kinjo the Ogre Slayer", should be in the Faction HQ that spawns in the Hub after they've taken it over. Though it is possible for it to not spawn if you own too many of the larger buildings there, as it needs at least one of them to be open for it to use.

Far as I know Realpolitik does not touch the Hub rebuilding process. But I can't and don't follow every possible change prd makes to it, so it's not entirely impossible.
Belegost Feb 25, 2020 @ 11:52am 
Originally posted by Shidan:
His name is "Kinjo the Ogre Slayer", should be in the Faction HQ that spawns in the Hub after they've taken it over. Though it is possible for it to not spawn if you own too many of the larger buildings there, as it needs at least one of them to be open for it to use.

Far as I know Realpolitik does not touch the Hub rebuilding process. But I can't and don't follow every possible change prd makes to it, so it's not entirely impossible.
Thank you. Faction HQ is located in that big stationhouse that normally stood empty, sadly he's not there and I don't own any buildings in the Hub. I'm reluctant to do an import. Might dabble in the FCS and see if he's present, maybe spawn him from there if he doesn't show up.
Shidan  [developer] Feb 25, 2020 @ 12:35pm 
If you know how to open up the platoon files in the FCS, you can try checking if you can find him in there. A bit of a pain to check all the Shek Kingdom ones, but if he exists in the save, he'll be listed in one of them, and his location can be pulled from the coordinates inside.

Alternative, if you don't know how, I'm happy to check for you. Just gotta upload the save and I can give it a look. :)
Last edited by Shidan; Feb 25, 2020 @ 12:36pm
Belegost Feb 25, 2020 @ 12:52pm 
Originally posted by Shidan:
If you know how to open up the platoon files in the FCS, you can try checking if you can find him in there. A bit of a pain to check all the Shek Kingdom ones, but if he exists in the save, he'll be listed in one of them, and his location can be pulled from the coordinates inside.

Alternative, if you don't know how, I'm happy to check for you. Just gotta upload the save and I can give it a look. :)
Thank you, I know how to do it, however there's no need, he spawned on my second visit there.
Belegost Feb 27, 2020 @ 12:11pm 
I was able to clear all the necessary bandits except for Dust Reaver Boss. I assume he was supposed to spawn in Ruined Holy Outpost, however there is a problem.

Earlier in my playthrough I gave myself the ownership of this area in order to make a base in there and I saved it in a separate mod (RP stuff and what not). I have rebuilt all the buildings but I eventually abandoned it after some time, moved away and deactivated that mod. I have restored the area to the Holy Nation in game editor, placed the correct marker again, but I left the buildings as they were - I did not restore them to ruined state. So now all the buildings in this area nominally belong to me. After killing the Dust King, the World State has triggered correctly, the outpost is flagged as belonging to Dust Reavers, however no badits spawn in there and the buildings were not overriden, even after importing, unless I did a game import where I DID NOT import buildings. In this case the whole area changes to what I assume is a the correct state, however that also takes away my current base elsewhere, so I am not keen on going down that path.

Is there a way to trigger the correct override in a save file or at least spawn the Reaver Boss so he can be flagged as captured/killed?
Belegost Feb 27, 2020 @ 12:26pm 
Okay, disregard my previous question, I think I have figured it out. I deleted all the buildings in this area in game editor and did another import. Seems like the bandits spawned correcty this time.
This may not have been the most elegant solution but it worked.
Also, since I have yet not said it: I really like your mod and enjoy it quite a lot. Thank you for your contribution to the community :)
Last edited by Belegost; Feb 27, 2020 @ 12:27pm
balbor.valis Apr 13, 2020 @ 3:53am 
My advice for dealing the the dust bandit breakaway factions is to keep ahold of the leaders and kill them before handing them over. If you give them to the Shek or HN then theyll just let them go and them moan that they can’t rebuild the hub
BenBuc Jun 11, 2020 @ 8:31pm 
I already kill Buzan & Dimak (Black Dragon Ninjas), Dust King, Dust Hunter Boss, Dust Reaver Boss, but i missing Dust Raider Boss he should be in the Tiny Settement but since I already build my base close to that area i can't find him. I import building & research only. anyone know to find him ? do i should not import the building ?
< >
Showing 1-15 of 17 comments
Per page: 1530 50