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Make sure it is at or at least near the bottom, then import. Should fix his location.
I should note that I am using this mod in conjunction with Realpolitk. Does this affect it?
Far as I know Realpolitik does not touch the Hub rebuilding process. But I can't and don't follow every possible change prd makes to it, so it's not entirely impossible.
Alternative, if you don't know how, I'm happy to check for you. Just gotta upload the save and I can give it a look. :)
Earlier in my playthrough I gave myself the ownership of this area in order to make a base in there and I saved it in a separate mod (RP stuff and what not). I have rebuilt all the buildings but I eventually abandoned it after some time, moved away and deactivated that mod. I have restored the area to the Holy Nation in game editor, placed the correct marker again, but I left the buildings as they were - I did not restore them to ruined state. So now all the buildings in this area nominally belong to me. After killing the Dust King, the World State has triggered correctly, the outpost is flagged as belonging to Dust Reavers, however no badits spawn in there and the buildings were not overriden, even after importing, unless I did a game import where I DID NOT import buildings. In this case the whole area changes to what I assume is a the correct state, however that also takes away my current base elsewhere, so I am not keen on going down that path.
Is there a way to trigger the correct override in a save file or at least spawn the Reaver Boss so he can be flagged as captured/killed?
This may not have been the most elegant solution but it worked.
Also, since I have yet not said it: I really like your mod and enjoy it quite a lot. Thank you for your contribution to the community :)