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I also deleted all files that were not the three listed in your guide from the Modbuddy app. Are there other files I need in the mod or could having created the .int from a text file have made the mod not work? I didn't have an option to create an .int file, only .ini, .txt and .uc.
Their relationship to DeckName="TraitsXComAbilities" also would be nice. I am able to remove and disable some seemingly default origins with it but haven't had much success adding new ones.
Edit: What I've worked out on my own in just configs. I don't know why.
But It seems if I use `AdditionalRandomTraits` to cram them into an ACTIVE/COMPLETE spec. They appear as options.
Idk how it's connected but `DeckName="TraitsXComAbilities"`
Can be... deleted... to remove origins?
Sorta... For some reason deleting them from that deck removed undesirable origins. At some point in the past I seem to use it to add origins. I guess I lost the configs relevant.
I just know the first 53 or so would be only options to appear for me lately and deleting them removed them but didn't add anything new I had in that deck.
`AdditionalRandomTraits` being crammed in random specs did the trick for new ones to appear. Decided to cram them all together in my own working Custom spec.
Gotta test my spec I crammed them in still. See if it's influenced.
I haven't even tested all the abilities I added if they're properly functional.
I can see a case where I got to make a blank 'do not choose' spec for a work around to my issue of adding new origins.