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I am pretty sure it’s working when you only run rpgo + required mods.
I figured it out. You don't get the combined effect, random plus some selection, until they reach rank 2 (Corporal). You might want to mention that in the description.
I have the following scenario:
- Specialization Roulette (value = 2)
- Commanders Choice (value = 1)
After sending a soldier for retraining at Sergeant rank, they came back like this:
- Kept the same squaddie perks
- The two randomized specializations (from the Specialization Roulette) were replace by new ones
- No commanders choice specialization (and there's no option for me to pick one). This means this soldier now only has 2 specializations instead of 3 total.
After having this problem, I ran the following console command to deal with the situation:
RPGO_RebuildSelectedSoldier 1 3
The following happened:
- This rebuilt my selected soldier to the same rank
- Kept the same squaddie perks
- Two new randomized specializations again (different from after retraining at the Training Center)
-Able to select commanders choice specialization
========================================
Would it make sense if you configured the "retraining" option in the Training Center facility to basically act as if I ran the following command?
RPGO_RebuildSelectedSoldier 1 [soldier's current rank]
I sent the soldier for retraining because I was not happy with the soldier's Specialization Roulette outcome. I suppose I could just keep running the console command, but I feel like I'm cheating by doing that. For now, I'll give myself a rule to only run the console command after the soldier has spent time in the Training Facility.
I am however still curious if you would consider making the Retraining function at the Training Facility basically run the same console command?
Fixed stats were not properly reseted after training center respec
Fixed swo commanders choice screen not opening after training center respec
The issue should be fixed in the latest version @Hanter