XCOM 2
Musashis RPG Overhaul
 このトピックはピン留めされているので、おそらく重要です
Musashi  [開発者] 2019年5月29日 17時10分
Bug Reports 2.0
BEFORE YOU FILE A BUG REPORT READ THIS

Are you using the Alternate Mod Launcher?[github.com]?

if not DONT file a bug report and install and use it.

Do you have all the required mods installed(can be checked if you hover of the rpgo version on the start screen)?

RPGO Loading Errors[i.imgur.com]
RPGO Loaded Successfully[i.imgur.com]

if not DONT fle a bug report and sub and enable the requred mods.

Do you have some of the incompatible mods installed(can be checked if you hover of the rpgo version on the start screen)?

RPGO Loading Errors[i.imgur.com]
RPGO Loaded Successfully[i.imgur.com]

if so DONT file a bug report and disable them.

Have you read the mod troubleshooting guide and the Highlander Troubleshooting Guide[github.com] and tried everything they suggests?

if not DONT file a bug report and try that first.

If you managed to come to this point please make a detailed bug report
  • Mention the rpgo version you are using
  • Describe the bug and the circumstances. E.g with ability bugs its interesting what loadout the soldier had.

    Bonus points for using this template:

    1. RPGO Version
    2. Active SWO / MCM Options
    3. Bug summary
    4. Current behaviour (bug)
    5. Expected behaviour (correct)
    6. Steps to reproduce

  • Add a link to a log file of the incident
  • Add a link to your mod list (can be copied from the aml profiles tab)
  • Maybe even add a link to screenshot of the problem

By doing so you really help me understand and find bugs and dont waste time chasing false positives. Thank you!
最近の変更はMusashiが行いました; 2020年5月12日 3時03分
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Primera vez que me sale esto unicos mod tengo cuando me salio este cartel es RPG y higlander Beta true primarie , lista de mods [WotC] Mod Config Menu ModConfigMenu 667104300
X2WOTCCommunityHighlander v1.24.0 X2WOTCCommunityHighlander 1134256495
[WOTC] Alien Hunters Community Highlander v1.24.0 DLC2CommunityHighlander 2534737016
[WOTC] LW2 Secondary Weapons WOTC_LW2SecondaryWeapons 1140434643
Better Second Wave Mod Support BetterSecondWaveSupport 1149493976
Ability To Slot Reassignment AbilityToSlotReassignment 2133397762
True Primary Secondaries [BETA] TruePrimarySecondaries 2133399183
Musashis RPG Overhaul XCOM2RPGOverhaul 1280477867


https://imgur.com/a/YDNNrkH
最近の変更はRoxeusRoseが行いました; 2023年4月28日 11時28分
So I unlocked "needle grenades" ability,

But, I can't get the heavy ordinance perk because it says it requires the ability "Grenadier" first.
最近の変更はleon2356が行いました; 2023年7月12日 23時28分
leon2356 の投稿を引用:
So I unlocked "needle grenades" ability,

But, I can't get the heavy ordinance perk because it says it requires the ability "Grenadier" first.
There is an ability called "Grenadier" it could be in another class ability. There are a few explosive "classes" in RPG Overhaul. I am saying this based on how I had my mods set up, where you chose three classes, and some classes had abilities that worked with abilities in other classes.
PsychoGoblin の投稿を引用:
leon2356 の投稿を引用:
So I unlocked "needle grenades" ability,

But, I can't get the heavy ordinance perk because it says it requires the ability "Grenadier" first.
There is an ability called "Grenadier" it could be in another class ability. There are a few explosive "classes" in RPG Overhaul. I am saying this based on how I had my mods set up, where you chose three classes, and some classes had abilities that worked with abilities in other classes.

I got my soldier up to Sargent rank and i still do not see "Grenadier" on any of the perk trees, do you know at what rank its unlocked?

I looked at the listed perks on the mod page and it just says it requires "Grenadier" and it says "Grenadier" is unlocked at corporal, but for me, I had the "Needle Grenade" Perk. Did something override the Grenadier perk?
最近の変更はleon2356が行いました; 2023年7月13日 16時51分
Possible, also there's a 2nd wave choice that can mix up the order of perks. And as I said earlier it depends on your mods, unless I am running the same mods I wouldn't be 100% sure if my soldier's abilities would line up with yours.
I notice you can't rename class with controller.
I know this thread is pretty old but I have a bug report to put in in case one of the devs sees it.
1. RPGO v0.6.4 (beta)
2. SWO Options: Commander's Choice and Origins
3. Cannot select origins
4. Am able to select up to two origin abilities, but have no way to apply them. When backing out of the selection process, random ones are assigned.
5. I would expect there to be some kind of Confirm or Continue button to show up on the screen for selecting origins.
6. Started campaign with Commander's Choice and Origins, played first mission, promote soldier and bug presents.

Potential mod conflicts: Commander's Choice [WOTC & Vanilla]
(There's a lot more mods, but this is the only one I think might have an impact on promotion.)

Was just doing some more testing and after reloading my game from menu, some newly promoted rookies worked fine with continue button, but about 50% are still missing continue button. (If I back out, they get random ones assigned, but then when I click soldier abilities again, it brings me back to the origin selection, effectively softlocking the soldier out of actually getting promoted to have abilities.)
Screencap of the starting abilities missing continue button: https://drive.google.com/file/d/16xPCl80sXBncQHy9rEhouxHW4FnHktHQ/view?usp=sharing
Anybody know how to fix the missing confirm button when selecting abilities. It suddenly happened. I literally can't level-up my rookies because it's missing.
A bunch of classes/specializations are only granting 2-3 abilities. Depending on soldier setup there may be huge gaps in abilities for some soldiers or even some ranks where no perks are gained. Is this working as intended?
I'm having the same issue as Mi Sen and it's driving me nuts.
I'm having the same issue, I cant get past the selection for origins/perks and into specializations, as the button literally doesn't exist, the menu also seems totally bugged and you have to press ESC to even exit it as the back button doesn't work.
最近の変更はMr. Meatyが行いました; 2023年9月16日 10時11分
1. Open Beta, last updated June 24 2020
2. All second wave and mod options set to default
3. The whiplash ability is adding the damage of the Skirmisher's ripjack on top of it's base damage
4. Whiplash ability does 10 damage in total (6 from base, 4 from ripjack), and I assume more at higher tech levels
5. Whiplash ability does 6 damage
6. Use the whiplash ability
7. No crash log because it's not a crash, but I did see find this line in the most recent launch log:
[0522.30] RPG: FinalizeUnitAbilities [Brayna, None, 547] Patching Whiplash to eInvSlot_SecondaryWeapon [WristBlade_CV, None, 3346]
Tbh I don't know anything about modding, but if the ability is being tied in some way to the secondary slot where the ripjack is, that might be how they're being connected.

In the mean time, I'll probably just config whiplash to do 0 damage so it scales with the ripjack like other abilities. Thanks for making this wonderful mod.:steamthumbsup:
JazzimoX 2023年11月22日 15時02分 
RPGO Version: Open Beta (updated 24 June 2020)

Active SWO: ...
Weapon Restrictions
Specialization Roulette
Commanders Choice
Training Roulette

Active MCM Options: ...
Commanders Choice: 3, 1, No pool
Specialization Roulette: 2, 2
Training Roulette: 1, 6
Origins: 1, 1, Pool of 10
Weapon Restrictions: No always allowed rifles

Bug Summary: Converted MOCX soldiers have all class trees forced; cannot remove classes or confirm/use soldier.

Current Behaviour: When selecting a captured MOCX soldier in the armory, their soldier abilities include every class tree, which cannot be altered, therefore I cannot confirm their classes. They are also able to equip every weapon. (MOCX faction soldiers unaffected.)

Expected Behaviour: When selecting a captured MOCX soldier in the armory, their soldier abilities should match the settings applied to newly promoted soldiers (or possibly have an already-working promotion screen).

Steps to Reproduce: Evac with an unconscious MOCX soldier and successfully capture them, in strategy layer, navigate to the new soldier in the armory, select promote soldier.

(Given the effort required to follow the expected bug report template and the inactivity of this mod, I would prefer to postpone the effort of linking log files and mod lists until requested. I hope that this is enough information to take notice.)
JazzimoX 2023年11月22日 20時42分 
As a convenient fix, I forgot I had extra soldier console commands mod (forget exactly the name), and RebuildSelectedSoldiersClass will fix the issue, allowing me to properly setup their class tree just like any other soldier and keep their experience from when they were captured.
Lofty 2024年1月13日 18時34分 
1. Not sure, just says OPEN BETA VERSION if that's right, whatever the latest is at this time and date.
2. Everything enabled in the main RPGO settings, SWO is default. I think both are default.
3. Pistol abilities not working when primary.
4. When using the pistol as a primary weapon, the activated abilities don't seem to work, (as in, not passive / reaction abilities) they simply don't appear as an ability on the ability bar, but when the pistol is in the secondary slot, they do work and appear properly. To note, the secondary was a sword.
5. The activated abilities for the pistol (like face off) should appear in the ability bar.
6. Equipping the default pistol or Darkstar in the primary slot (likely any pistol), having the face off ability, and going into a mission.

Mod list
https://pastebin.com/M3vNUwhq

Any advice or help from anyone would be appreciated, too.
最近の変更はLoftyが行いました; 2024年1月13日 18時35分
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