XCOM 2
Musashis RPG Overhaul
Mrvecz Jul 16, 2019 @ 8:00am
5
Long War of the Chosen and RPGO + How to patch some stuff yourself
Yes, LWOTC is a thing for other people reading this.

So far, i noticed these problems and possible solutions.

1) (LW2 FEATURE) SMG's cant be used.

Solution by CPTNHotSauce
Originally posted by CPTNHotSauce:
Started a new run with Dev-20.1. forgot to add
+AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="smg")
to the UniversalSoldier template in XcomClassdata.ini



2)(BUG) Some psi abilities cannot be trained. Domination and rift requires solace, but if you learn that skill you cant still use it
I assume this is a conflict with LW2 since Solace in base game (that RPGO) uses actually works differently in LW2
In LW2, solace is a targeted skill you can use to purify your soldiers at range compared to the AOE instant cleanse.
So the psiops addon uses vanilla Solace, but uses the LW2 other skills like domination or rift. This rather nerfs Psiops.

3)(BUG-CAN BE FIXED) You will get promotions after every single battle because RPGO uses different XP requirements than Long War so you will get overpowered troops extremely quickly

SOLUTION - Copy and paste all the content of LWOTC Soldier XP.ini to RPGO's Soldier XP.ini and replace it.
Simple and works, either find these files manually or use the Alternative Mod Launcher to do hasten up the search.

4) (BUG - CAN BE FIXED) Game will weird out if you promote your troops for the first time outside of Skyranger, giving them random perks, classes etc...

SOLUTION - Always promote your troops directly in the armoury, you can promote your troops normally after their initial promotion.

5) (BUG-FIXED VIA OTHER MODS) Sometimes you cannot chose a class, or the "Universal soldier" is missing upon promotion
There is something odd here, if you use disable any class, you might get what you want, but also not and i have no idea what is happening. Sometimes the universal soldier is the only class to get, but after a mission you got other classes to chose from or you will be forced upon you.

So whenever that works or not is dependable on some hidden (to me) factors but i found a workaround through another mod i've been using for LW2 and that is Chose my class. By going to the ini's you can change the number of classes so i rewritten that to 22, so no matter what i can always find the Universal soldier in the list. This is the solution i've used, maybe there are other alternatives on the workshop but that is my solution without downloading additional mods.

6)(LW2 FEATURE) Your troops cannot be officers
The officer system doesnt recognize Universal Soldier as a class so no officers.
Well, i guess that will make RPGO troops less overpowered but...

Solution -
Originally posted by SabaraOne:
Go into RPGO's Config folder and open the file in the RPGO_PromotionScreen subfolder. Add this at the bottom
.IgnoreClassNames=UIArmory_LWOfficerPromotion .IgnoreClassNames=UIArmory_LWOfficerPromotionItem
That should tell RPGO not ot mess with the Officer promotion screen

7)(BUG-CAN BE FIXED WITH OTHER MODS) Primary secondaries creates weird duplicates that can only be used in primary slot. In engineering you can see two, identical items and you cannot tell which one is for what. So i wasted a precious Lancer corpse on a sword that can be only used in primary weapon slot. And i really want to have a strong main weapon in a mod like LWOTC and a sword as a finishing touch.

Solution - CPTNHotsauce used TRUE primary Secondaries mod and that fixes it

8)(LW2 FEATURE) Any damage/performance based perks tied to weapon tech tier dont recognize Laser and Coil weapon tier.

9)(LW2 FEATURE - CAN BE PARTIALLY FIXED VIA CONSOLE COMMANDS) Any class mod that adds armour wont work either because plated and powered research wont provide them to you. RPGO supersoldiers for example. You will be stuck with baseline armours, while this doesnt make them unplayable you need to compensate elsewhere to keep up your durability.

Motec found a solution and i can confirm it does work, but alas it gives you unlimited number of them so its only a band aid.

Originally posted by motec_ed:

I also might have a temporary fix for the rpgo super soldier armours.
In the XCOMLW_Overhaul config file, theres a section about a third of the way down that controls what items are automatically in your inventory when you start a game. Again, need the ingame ID but point stands...

; add items here so they get added to storage when loading an existing campaign save
+UnlimitedItemsAdded="Arcthrower_CV"
+UnlimitedItemsAdded="SawedOffShotgun_CV"
+UnlimitedItemsAdded="Holotargeter_CV"
+UnlimitedItemsAdded="CombatKnife_CV"
+UnlimitedItemsAdded="LWGauntlet_CV"
+UnlimitedItemsAdded="FlashbangGrenade"
+UnlimitedItemsAdded="SmokeGrenade"
+UnlimitedItemsAdded="SMG_CV"
+UnlimitedItemsAdded="Pistol_CV"
+UnlimitedItemsAdded="Medikit"
+UnlimitedItemsAdded="ShredderGun"
+UnlimitedItemsAdded="CeramicPlating"
+UnlimitedItemsAdded="CasterGauntlet_CV"
+UnlimitedItemsAdded="ThrowingKnife_CV_Secondary"
+UnlimitedItemsAdded="MjolnirPoweredArmor"
+UnlimitedItemsAdded="N7PoweredArmor"

10) (BALANCE) Ability point gain
LWOTC castrated the way you can get ability points, so you might want to edit it back so you can afford more skills.
Open the LWOTC workshop file OR open it with AML (more convinient)

Config/XCOMGamecore.ini

Line 2454

; Disable basic ability point events
[XComGame.X2EventListener_AbilityPoints]
MaxTacticalEventAbilityPointsPerBattle=0

Change the zero to any number you want, like 20. (So its possible to get 20 ability points per mission)

You might want to also upgrade the reward for killing a chosen

Line 2195
[ChosenKilled X2AbilityPointTemplate]
NumPointsAwarded=5
TacticalEvent=false
Chance=100

11) (BALANCE ) Ability cost multiplier

Depending on how your mods override each other or any other mods that could touch this. You might need to change this so the price for abilities doesnt skyrocket in to insane, unfeasable numbers
Again, open either the workshop files or open it with AML for convinience of editing.

Config/XComLW_Overhaul.ini
Line 2023
; Cost multiplier for the first purchased class ability
BASE_ABILITY_COST_MODIFIER=0.2

Change it to like 0.001.... not sure what happens with 0, nothing probably.

12) (Balance) How much atribute points you get

To change stuff about that, open AML/the RPGO folder itself, go to :
Config/StatUpgradeUI/XcomStatUpgradeUI

And go down

first thing to look for is line 34
DefaultStatPointsPerPromotion=

Then line 53 and onward, which distributes more points depending on natural aptitutude

BaseSoldierNaturalAptitude[0]=
BaseSoldierNaturalAptitude[1]=
BaseSoldierNaturalAptitude[2]=
BaseSoldierNaturalAptitude[3]=
BaseSoldierNaturalAptitude[4]=

At the start of the file you could also simply change how much atributes cost to build up, something like aim should cost more to level up since its so essential for most classes. You could also play around with it to make price rack up more quickly so it has diminishing returns much earlier.
Last edited by Mrvecz; Feb 20, 2022 @ 12:02am
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Showing 61-75 of 166 comments
Brohan Creates Apr 22, 2020 @ 7:10am 
going to restart game and try that real quick see if it fixes the issue. let you know in a few mins.
Brohan Creates Apr 22, 2020 @ 7:17am 
nope that mod didnt fix it. its still overriding RPGO class choosing with LWOTC classes. I have no idea how to fix the config so that RPGO classes are chosen instead of LWOTC. Ill leave that to you guys. I guess I'll wait til that is fixed.

EDIT: If its just a simple config file edit to make RPGO classes to show instead of LWOTC, let me know and I'll just change it.
Last edited by Brohan Creates; Apr 22, 2020 @ 7:21am
Brohan Creates Apr 22, 2020 @ 7:24am 
ok so i know why that mod wont work. it was posted on 2017 and hasnt been updated since. thats why it wont disable the classes. and no menu option is popping up in game so its a defunct mod. guess we will have to do a manual config edit for it to work right.
SabaraOne Apr 22, 2020 @ 7:39am 
Did you go into mod config menu and uncheck the lwotc classes? I was using DAC perfectly yesterday as kong as you're using the wotc version
Mrvecz Apr 22, 2020 @ 7:40am 
Originally posted by GohanF22:
ok so i know why that mod wont work. it was posted on 2017 and hasnt been updated since. thats why it wont disable the classes. and no menu option is popping up in game so its a defunct mod. guess we will have to do a manual config edit for it to work right.

Yeah, but i found a somewhat easy solution

Get a mod called "Chose my class", let it install and open the Config/ChoseMyClass.Ini via AML/manually finding it

And edit this line
NumClassChoices = 3
Change the 3 to like 30, so when you promote, you can chose from up to 30 classes, just pick Universal Soldier from the list.
Last edited by Mrvecz; Apr 22, 2020 @ 7:41am
Musashi  [developer] Apr 22, 2020 @ 7:42am 
You need the mod config menu as requirement of DAC. The mod wasn’t updated because it works and there was no need for an update.
Brohan Creates Apr 22, 2020 @ 7:42am 
Originally posted by Musashi:
You need the mod config menu as requirement of DAC. The mod wasn’t updated because it works and there was no need for an update.

I have that installed but it wont show up on the menu thats the problem.
Brohan Creates Apr 22, 2020 @ 7:43am 
Originally posted by Mrvecz:
Originally posted by GohanF22:
ok so i know why that mod wont work. it was posted on 2017 and hasnt been updated since. thats why it wont disable the classes. and no menu option is popping up in game so its a defunct mod. guess we will have to do a manual config edit for it to work right.

Yeah, but i found a somewhat easy solution

Get a mod called "Chose my class", let it install and open the Config/ChoseMyClass.Ini via AML/manually finding it

And edit this line
NumClassChoices = 3
Change the 3 to like 30, so when you promote, you can chose from up to 30 classes, just pick Universal Soldier from the list.

ill try that and see what happens. cause DAC isnt working for me even with mod config installed.
Musashi  [developer] Apr 22, 2020 @ 7:43am 
Then you probably forgot to enable it?
Musashi  [developer] Apr 22, 2020 @ 7:47am 
alternatively you can open
LongWarOfTheChosen/Config/XComClassData.ini
in the lwotc mod and remove these lines from the ini

+SoldierClasses="LWS_Assault" +SoldierClasses="LWS_Shinobi" +SoldierClasses="LWS_Sharpshooter" +SoldierClasses="LWS_Ranger" +SoldierClasses="LWS_Gunner" +SoldierClasses="LWS_Grenadier" +SoldierClasses="LWS_Specialist" +SoldierClasses="LWS_Technical"
Last edited by Musashi; Apr 22, 2020 @ 7:47am
Brohan Creates Apr 22, 2020 @ 8:01am 
ok so im an idiot. i wasnt looking on the right spot on menu. there was a spot on menu that said mod config at the bottom. im a dunce. may i have my dunce cap pls? lol
Brohan Creates Apr 22, 2020 @ 8:39am 
ok so everything is working except the problem with a very bad lag delay on promotion sceen. its freezes for about 12 secs then goes into promotion screen and then when scrolling it lags. is there a way to fix this at all?
Musashi  [developer] Apr 22, 2020 @ 8:50am 
There are several ways to fix it depending where the root of the issue is. If you don't use any swo to limit specs and have a lot of plugins installed the loading of the list might be the cause.
Solutions: use random classes and/or spec roulette swo and/or reduce the number of plugins.
The biggest fix would be to improve the power of your rig. Like getting a better CPU, SSD and/or more memory.
Also people reported a lag on the first promotion when the weapon restriction swo is enabled. If this is your issue disable that swo.
Last edited by Musashi; Apr 22, 2020 @ 8:51am
Brohan Creates Apr 22, 2020 @ 9:34am 
Originally posted by Musashi:
There are several ways to fix it depending where the root of the issue is. If you don't use any swo to limit specs and have a lot of plugins installed the loading of the list might be the cause.
Solutions: use random classes and/or spec roulette swo and/or reduce the number of plugins.
The biggest fix would be to improve the power of your rig. Like getting a better CPU, SSD and/or more memory.
Also people reported a lag on the first promotion when the weapon restriction swo is enabled. If this is your issue disable that swo.

it was the weapon restriction. without it on it dont lag hardly at all, scrolling isnt super smooth but its tolerable.
wolfhead Apr 22, 2020 @ 12:16pm 
I have a completely different problem, I have no performance issues or delays. My problem is that I don't get statuses from LWOTC (infiltrating, haven advisor), I just get no text and a yellow zero (wounded, training etc. works fine). I'm also missing the officers ranks (1LT, captain, etc.), it only shows their "normal" rank. And finally in squad selection, when adding a soldier the list won't show if the soldiers belong to another squad.

The funny thing is that I have followed all these compatibility discussions for a while now but no one has ever mentioned this issue (just geoscape lag, promoting problems etc.) so I'm starting to wonder if this only happens to me?

But disabling RPGO gave all this back, also comment out two lines in the DetailSoldierListWOTC\XComEngine.ini file did the trick. So therefore I assume it simply is part of the compability issue due to both mods making their own changes to DSL?

Although then all my soldiers are shown as "Soldier" and with the same icon (I'm fully aware why) so out of two evils, the lesser one for me is to have it that way. But now it seems that the latest update has removed the contents of this file which put me back to the RPGO version of the soldier list. Unless something suddenly gone wrong with my installation (the file is now totally empty).
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