XCOM 2
Musashis RPG Overhaul
Mrvecz Jul 16, 2019 @ 8:00am
5
Long War of the Chosen and RPGO + How to patch some stuff yourself
Yes, LWOTC is a thing for other people reading this.

So far, i noticed these problems and possible solutions.

1) (LW2 FEATURE) SMG's cant be used.

Solution by CPTNHotSauce
Originally posted by CPTNHotSauce:
Started a new run with Dev-20.1. forgot to add
+AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="smg")
to the UniversalSoldier template in XcomClassdata.ini



2)(BUG) Some psi abilities cannot be trained. Domination and rift requires solace, but if you learn that skill you cant still use it
I assume this is a conflict with LW2 since Solace in base game (that RPGO) uses actually works differently in LW2
In LW2, solace is a targeted skill you can use to purify your soldiers at range compared to the AOE instant cleanse.
So the psiops addon uses vanilla Solace, but uses the LW2 other skills like domination or rift. This rather nerfs Psiops.

3)(BUG-CAN BE FIXED) You will get promotions after every single battle because RPGO uses different XP requirements than Long War so you will get overpowered troops extremely quickly

SOLUTION - Copy and paste all the content of LWOTC Soldier XP.ini to RPGO's Soldier XP.ini and replace it.
Simple and works, either find these files manually or use the Alternative Mod Launcher to do hasten up the search.

4) (BUG - CAN BE FIXED) Game will weird out if you promote your troops for the first time outside of Skyranger, giving them random perks, classes etc...

SOLUTION - Always promote your troops directly in the armoury, you can promote your troops normally after their initial promotion.

5) (BUG-FIXED VIA OTHER MODS) Sometimes you cannot chose a class, or the "Universal soldier" is missing upon promotion
There is something odd here, if you use disable any class, you might get what you want, but also not and i have no idea what is happening. Sometimes the universal soldier is the only class to get, but after a mission you got other classes to chose from or you will be forced upon you.

So whenever that works or not is dependable on some hidden (to me) factors but i found a workaround through another mod i've been using for LW2 and that is Chose my class. By going to the ini's you can change the number of classes so i rewritten that to 22, so no matter what i can always find the Universal soldier in the list. This is the solution i've used, maybe there are other alternatives on the workshop but that is my solution without downloading additional mods.

6)(LW2 FEATURE) Your troops cannot be officers
The officer system doesnt recognize Universal Soldier as a class so no officers.
Well, i guess that will make RPGO troops less overpowered but...

Solution -
Originally posted by SabaraOne:
Go into RPGO's Config folder and open the file in the RPGO_PromotionScreen subfolder. Add this at the bottom
.IgnoreClassNames=UIArmory_LWOfficerPromotion .IgnoreClassNames=UIArmory_LWOfficerPromotionItem
That should tell RPGO not ot mess with the Officer promotion screen

7)(BUG-CAN BE FIXED WITH OTHER MODS) Primary secondaries creates weird duplicates that can only be used in primary slot. In engineering you can see two, identical items and you cannot tell which one is for what. So i wasted a precious Lancer corpse on a sword that can be only used in primary weapon slot. And i really want to have a strong main weapon in a mod like LWOTC and a sword as a finishing touch.

Solution - CPTNHotsauce used TRUE primary Secondaries mod and that fixes it

8)(LW2 FEATURE) Any damage/performance based perks tied to weapon tech tier dont recognize Laser and Coil weapon tier.

9)(LW2 FEATURE - CAN BE PARTIALLY FIXED VIA CONSOLE COMMANDS) Any class mod that adds armour wont work either because plated and powered research wont provide them to you. RPGO supersoldiers for example. You will be stuck with baseline armours, while this doesnt make them unplayable you need to compensate elsewhere to keep up your durability.

Motec found a solution and i can confirm it does work, but alas it gives you unlimited number of them so its only a band aid.

Originally posted by motec_ed:

I also might have a temporary fix for the rpgo super soldier armours.
In the XCOMLW_Overhaul config file, theres a section about a third of the way down that controls what items are automatically in your inventory when you start a game. Again, need the ingame ID but point stands...

; add items here so they get added to storage when loading an existing campaign save
+UnlimitedItemsAdded="Arcthrower_CV"
+UnlimitedItemsAdded="SawedOffShotgun_CV"
+UnlimitedItemsAdded="Holotargeter_CV"
+UnlimitedItemsAdded="CombatKnife_CV"
+UnlimitedItemsAdded="LWGauntlet_CV"
+UnlimitedItemsAdded="FlashbangGrenade"
+UnlimitedItemsAdded="SmokeGrenade"
+UnlimitedItemsAdded="SMG_CV"
+UnlimitedItemsAdded="Pistol_CV"
+UnlimitedItemsAdded="Medikit"
+UnlimitedItemsAdded="ShredderGun"
+UnlimitedItemsAdded="CeramicPlating"
+UnlimitedItemsAdded="CasterGauntlet_CV"
+UnlimitedItemsAdded="ThrowingKnife_CV_Secondary"
+UnlimitedItemsAdded="MjolnirPoweredArmor"
+UnlimitedItemsAdded="N7PoweredArmor"

10) (BALANCE) Ability point gain
LWOTC castrated the way you can get ability points, so you might want to edit it back so you can afford more skills.
Open the LWOTC workshop file OR open it with AML (more convinient)

Config/XCOMGamecore.ini

Line 2454

; Disable basic ability point events
[XComGame.X2EventListener_AbilityPoints]
MaxTacticalEventAbilityPointsPerBattle=0

Change the zero to any number you want, like 20. (So its possible to get 20 ability points per mission)

You might want to also upgrade the reward for killing a chosen

Line 2195
[ChosenKilled X2AbilityPointTemplate]
NumPointsAwarded=5
TacticalEvent=false
Chance=100

11) (BALANCE ) Ability cost multiplier

Depending on how your mods override each other or any other mods that could touch this. You might need to change this so the price for abilities doesnt skyrocket in to insane, unfeasable numbers
Again, open either the workshop files or open it with AML for convinience of editing.

Config/XComLW_Overhaul.ini
Line 2023
; Cost multiplier for the first purchased class ability
BASE_ABILITY_COST_MODIFIER=0.2

Change it to like 0.001.... not sure what happens with 0, nothing probably.

12) (Balance) How much atribute points you get

To change stuff about that, open AML/the RPGO folder itself, go to :
Config/StatUpgradeUI/XcomStatUpgradeUI

And go down

first thing to look for is line 34
DefaultStatPointsPerPromotion=

Then line 53 and onward, which distributes more points depending on natural aptitutude

BaseSoldierNaturalAptitude[0]=
BaseSoldierNaturalAptitude[1]=
BaseSoldierNaturalAptitude[2]=
BaseSoldierNaturalAptitude[3]=
BaseSoldierNaturalAptitude[4]=

At the start of the file you could also simply change how much atributes cost to build up, something like aim should cost more to level up since its so essential for most classes. You could also play around with it to make price rack up more quickly so it has diminishing returns much earlier.
Last edited by Mrvecz; Feb 20, 2022 @ 12:02am
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Showing 1-15 of 167 comments
Musashi  [developer] Jul 16, 2019 @ 8:03am 
2
I am considering making RPGO fully LWOTC compatible once it gets into beta stage.
Mrvecz Jul 16, 2019 @ 8:16am 
Originally posted by Musashi:
I am considering making RPGO fully LWOTC compatible once it gets into beta stage.

Perfect, thank you very much.
Mrvecz Sep 13, 2019 @ 10:41am 
It seems the Beta of the LWOTC finally broke the RPGO as you cannot buy more abilities aside from when ranking up. So your RPGO soldier has just one ability to pick from when level up.
Even with training centre build.
Star¤Dagger Oct 16, 2019 @ 9:20pm 
Hopefully what can be screwed up and be unscrewed?

Musashi, can you give us a LWotC RPGO that is essentially the same as the WotC version, without all the religiously oriented (First Church of the Unholy Nerf) changes?
Mrvecz Oct 17, 2019 @ 3:52am 
Originally posted by Star¤Dagger:
Hopefully what can be screwed up and be unscrewed?

Musashi, can you give us a LWotC RPGO that is essentially the same as the WotC version, without all the religiously oriented (First Church of the Unholy Nerf) changes?

You can revert these changes in the mod configuration menu.
Change bullpups Y/N
And it goes from there.
Musashi  [developer] Oct 17, 2019 @ 4:15am 
I think he was refering to the to broken ability picks
Hitilit Nov 27, 2019 @ 5:33am 
Originally posted by Musashi:
I think he was refering to the to broken ability picks

Now this mod breaks lwotc to an unplayable state. FPS that was 50 - 60, now 20, constant delays before executing a command soldiers, and FPS drop to 0 when the enemy turn.
Last edited by Hitilit; Nov 27, 2019 @ 5:33am
Mrvecz Nov 27, 2019 @ 7:50am 
Originally posted by Hitilit:
Originally posted by Musashi:
I think he was refering to the to broken ability picks

Now this mod breaks lwotc to an unplayable state. FPS that was 50 - 60, now 20, constant delays before executing a command soldiers, and FPS drop to 0 when the enemy turn.

That is a work of another mod, i have played with RPGO in LW2 and everything is fine but soldier skills are fudged hard. Are you playing with Ruler reactions revisited or Allies Unknown ?
Mod list ?

I had same problem but disabling some mods fixed it, everything was fine till LWOTC reached Beta 1 and RPGO broke to a bordeline unplayable state.
Hitilit Nov 27, 2019 @ 11:52pm 
@Mrvecz

Xcom2launcher shows that the conflict between RPG Mu and lwotc.
Hitilit Nov 28, 2019 @ 1:22pm 
Originally posted by Mrvecz:
Originally posted by Hitilit:

Now this mod breaks lwotc to an unplayable state. FPS that was 50 - 60, now 20, constant delays before executing a command soldiers, and FPS drop to 0 when the enemy turn.

That is a work of another mod, i have played with RPGO in LW2 and everything is fine but soldier skills are fudged hard. Are you playing with Ruler reactions revisited or Allies Unknown ?
Mod list ?

I had same problem but disabling some mods fixed it, everything was fine till LWOTC reached Beta 1 and RPGO broke to a bordeline unplayable state.

Modlist[drive.google.com]

Launcher complains only about RPG mod. If you turn it off (as well as PeekGotchaVisualizer and Fixed scrollbar row-based scroll speed), then everything is fine with the game.
If you connect an RPG: drawdown FPS to 0 (the average value on the battlefield is 13-22, 7-4-0 FPS), 4-7 FPS on the global map, the problem with the geodata (when characters on the battlefield pass through walls, hang in the air etc.), constant delays before and after the motion command.


Mrvecz Nov 28, 2019 @ 1:30pm 
Thats alot of mods. But if RPGO is the cause then it might simply just be... although i would have suspected that a combination of mods, combined with RPGO caused the game to get a serie of strokes.

And some of the mods you have are redundant like remove weapon mods since you can do that in LW2 by default.
Hitilit Nov 28, 2019 @ 1:52pm 
Long War of the Chosen indicates what can be connected and what not. Something may be duplicated, but I don’t see this in the game.
Your suggestions that I can turn off - and I'll try. Maybe something will come of this.
Last edited by Hitilit; Nov 28, 2019 @ 1:53pm
Mrvecz Nov 28, 2019 @ 1:57pm 
I know that turning off and deleting Ruler reactions and some other mods that affect something LWOTC does already helped considerably.
Mrvecz Dec 8, 2019 @ 1:23am 
Hmm, ever since Beta 2 was released i wondered if RPGO will work once more if you enable the multiple perks per level.

And yes, it does work, so Beta 2 unbroke RPGO, you get one free skill per level and every new skill in the same rank will cost 5 AP more so actually its more balanced as you wont be able to buy as much skills as it would be otherwise possible.
Hitilit Dec 8, 2019 @ 1:25am 
@Mrvecz

I will try now.
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