Hearts of Iron IV

Hearts of Iron IV

World War Two - Rebalanced
SpartanTom  [developer] May 4, 2019 @ 7:16am
04/05/19 Update
Germany
Fate of Yugoslavia and War with Greece focus will bypass if already at war with them
Gets the Cruiser Submarine Hull with the Trade Interdiction focus but can't do it beofre being at war
Atlantic Wall covers the new ports in northern France and Belgium
Long-Range Escorts focus gives the heavy fighter 1 technology and 1x100% bonus on heavy fighter 2 instead of 2x100% on heavy fighters
Rocketry focus gives 1x100% research bonus and 2 years ahead of time instead of just 1x100%
German Rocketry gives 20% research speed for rocket instead of 10%
Jet Engines focus gives 1x100% research bonus and 2 years ahead of time instead of just 1x100%
Barbarossa bonus lasts 100 days instead of 130

Romania
Reworkerd the army focus tree part in order to be able to rush faster tank's research bonus (140 days faster) but can't rush 1943 tanks anymore
Gets non aggression pact with Hungary and Bulgaria after the claim on territories focus are done
Barbarossa bonus lasts 100 days instead of 130

Manchukuo
The Two Emperors focus now reduce the Legitimacy penalty but can't be done before China had been conquered

Philippines
Encourage Colonization of Mindanao takes 35 days instead of 70

Mexico
Reworked focus tree (more historically accurate and removed unhistorical focuses)
Removed unhistorical events and decisions
Reduced amount of factories the focus tree gives
Can remove the Crisis of Dessert Products by focus
Reduced amount of resources the focus tree gives (to match with the mod ressources balance)
Removed unhistorical civil wars

Netherlands
Reworked focus tree (more historically accurate and removed unhistorical focuses)
Removed unhistorical events and decisions
Reduced bonuses from the Obtain Foreign Colonial Investments Focus and removed the oil gain from it
Reduced amount of factories the focus tree gives (to Netherlands and Dutch East Indies)
Reduced amount of defenses the focus tree gives (to Netherlands and Dutch East Indies)
Reduced amount of time of the inundation lines bonus

Finland
Continuation War focus will bypass if Finland manually joined the war during Barbarossa
New focus to Elect Mannerheim President of Finland (historical)
Defense Line focus takes 35 days instead of 70
New focus that gives 2 anti-aircraft batteries
Starts with 10 convoys instead of 5

Hungary
Reworked the political focus tree part (removed useless focus)
Starts with 10% less stability but gets a new focus (Reaffirm the policy of Greater Hungary) that gives 15% stability bonus
Can rush heavy fighter and light fighter at the same time

Japan
Can't peace China by decision anymore (could lead to not having the scripted chinese civil war)
Ichi-go now gives +5% factory output in addition to the old bonuses (this assures that if Japan fails to take control over all China they still are competitive against the allies, the bonus will disappear once all China is conquered)
Fighter Modernization focus, Range Focus, Agility Focus and Cruiser Modernization take 35 days instead of 70
Can't do both Long Lance Torpedos focus and Torpedo Cruisers focus anymore
Unified Fighter Development focus doesn't require to have the zero anymore

China
Can't integrate Sinkiang before 1939 or 35% surrender progress (which is more historical)
The Nine Power Treaty gives +100% required tension for Lend-lease (So China can't lend-lease USSR during the winter war)
Political parties popularity rebalanced (more historical)
Republicanism focus takes 35 days instead of 70
Inter Party Coordination Council gives -0.02 fascism drift instead of -0.02 neutrality drift
Legislative Yuan gives +0.02 neutrality drift instead of +0.02 democratic drift
Illiterate Population gives -50% Research Speed instead of -30%
Republic of China Guerrilla Doctrine gives -50% Research Speed on armor, air research, artillery, mobile warfare, superior fierpower and grand battleplan instead of -100%
Removed the democratic reformer

Bulgaria
The Boris III Popular King idea gives +5% stability instead of +10% but gets a new focus (Reaffirm the policy of Greater Bulgaria) that gives 10% stability bonus and +5% war support bonus
Start with interwar bomber researched
German Doctrine focus gives 2x100% for land doctrine instead of 2x100% for mobile warfare doctrine
Air Doctrine focus gives 2x100% bonus for air doctrine instead of 1x100%
New focus that gives 2x100% for heavy fighters
German Air Collaboration also gives bonuses on heavy fighters now

Vichy France
The idea "Etat francais" gives -10% surrender limit instead of -30%
French Gestapo focus gives +5% war support in addition to the old bonuses
Fanaticism focus gives +5% war support in addition to the old bonuses

USSR
Molotov-Ribbentrop Pact gives +100% required tension for Lend-lease (So USSR can't lend-lease the allies before the fall of France)
Improve the Stalin Line focus now gives 5 forts in Leningrad
Order 227 focus can be done at 30% surrender limit instead of 35% but the idea lasts 365 days instead of 450
Kliment Voroshilov gives -10% division training time instead of -5% as chief of army
Defense of Moscow gives +5% stability in adition to the old bonuses
Defense of Stalingrad gives +5% stability in adition to the old bonuses
Start with 1 more civilian in Cherkasy (region south from Kiev)

Siam
Doesn't need to be independent to do the focus Develop the Capital
New focus that gives 2 anti-aircraft batteries

France
Takes control over St Pierre and Miquelon when doing the Invade Madagascar focus
Reworked French ban on communism so the communist revolt won't happen after the beginning of the war
Cosmetic change for Insurrection in Paris focus

Yugoslavia
Removed unhistorical focuses

UK
Reworked focus tree and removed unhistorical choices (mixed the old one with the new mechanics and focuses of MTG 1.6)
Same for decisions and events
Removed Mers El Kebir Raid decision (since Free France can already sabotage the fleet himself)
Can't rush 43's tanks anymore
David Stirling gives +10% attack and defense for special focrses instead of +20% and need to prepare the d-day before taking it
Fortify Gibraltar gives 2 coastal forts and 2 land forts instead of 4 land forts
Imperial Conference is now historical (Trade Policy and Constitutional Arrangements only)
New focus to host the Commonwealth Prime Ministers' Conference (gives military bonuses to commonwealth nations who have accepted the trade agreements)
New focus called "Reaffirm the Guarantee Policy" that gives free guaranties over european countries
New focus that gives bonuses to tanks (Hobart's Funnies)
Cryptanalysis of Enigma gives +20% Submarine Detection for screen
Cryptologic Bomb Focus takes 35 days instead of 70 but won't bypass and gives 1x100% for Decryption Methods
Finance the GC&CS Focus gives bonuses to detect submarines in addition to the old bonuses
Global Defense focus gives 2 coastal forts and 2 anti air on Malta and 1 anti air on Cairo in addition to the old bonuses

USA
Reworked focus tree and removed unhistorical choices (mixed the old one with the new mechanics and focuses of MTG 1.6)
Same for decisions and events
Start with 50% +1 support in Congress
Congress support and opposition isn't random anymore (10% gain for normal support, 5% for small support, -10% loss for normal opposition, -5% for small opposition all rounded up)
Majority rules are now 50% +1 or 2/3 majority for the Congress (dipending on the law)
Need to be at peace to amend the budget
Ware Group's members cost 50pp instead of 0
Can't have the cruiser submarine hull by focus anymore

Brazil
Political parties popularity rebalanced (more historical)
Starts with 10% war support instead of 50%
Removed the democratic reformer

Italy
Reworked Naval Tree (focus order)
Reworked Air Tree (focus order)
Air Innovation focus gives 2x100% research bonus on heavy fighter 1 and heavy fighter 2 instead of 1x100% on fighter 1
Air Innovation II focus gives 1x100% research bonus on fighter 1 and fighter 2 instead of 1x100% on fighter 2
CRDA is now a raiding fleet naval manufacturer

Cuba
Starts with 30% war support instead of 10%

Persian Corridor
First decision to send guns to the USSR is now 2.5K guns instead of 1K guns
First decision to send tanks to the USSR is now 200 tanks instead of 100 tanks

Resources (re)balance
-5 oil in California
-5 oil in Texas
-5 oil in Zulia
+15 oil in Curacao (included from focus)
-5 aluminum in French Guiana
+5 aluminum in Suriname (included from focus)
-10 steel in Alsace-Lorraine
+10 steel in Holland (included from focus)

Unit changes
Amphibious mechanized equipment 2 speed is now 9km/h instead of 10
Amphibious tank equipment 1 speed is now 6km/h instead of 7
Amphibious tank equipment 2 speed is now 7km/h instead of 8
Amphibious tank equipment 1 cost is now 14 instead of 10
Amphibious tank equipment 1 cost is now 16 instead of 13
Katyusha's fuel consumption is 1.2 instead of 0.12 (like motorized)
Jet fighter 1 has now 80 agility instead of 75
Jet fighter 2 has now 85 agility instead of 75

Exiled Governement changes
Free manpower is 1% instead of 10%
Manpower gain for cored region is 0.001% instead of 0.1%
Manpower fain for non cored region is 0 instead od 0.1%
Can't gain legitimacy trough warscore anymore
Can't gain civilian or military by legitimacy anymore
Veterans gain is 0.1% instead of 1% and 0 for non cored region
Penalty is now at 20% manpower instead of 50%
Transfer time for division to from the exiled governement is 180 days instead of 30
Xp bonus for transfered divisions is now 10% instead of 40%
No more bonuses against the occupying country
Bonuses on cored state is now 5% instead of 10%
Exiled generals have now 5% bonuses for their own divisions and -2.5% in general
Exile Recruitment Campaign gives 20% manpower bonus instead of 50%
Exile Extraction Campaign gives 20% manpower bonus instead of 50%
Can't do expatriate donations (gives free civilian)
Weapons for the resistance cost 100pp instead of 50
Joint training exercise cost 50pp instead of 0 and gives 25xp instead of 50

Abilities
Staff office plan is now 100% instead of 400%
Siege Artillery gives 50% damage to fortifications instead of 200%
Makeshift bridges gives 20% attack bonus on rivers instead of 40%

Rules
All rules locked in the menu so the host can't change anything
Military just for the same ideology
Blocked releasing nations
License only for the same faction
Can't take over the faction
Blocked coups and Boost

Navy changes
Pride of the fleet doesn't give 5% war support anymore
Adding Modules on boats doesn't cost any xp
Max mines per region is now 100 instead of 1000 (helps for lag)
Mines planting is reduced by 10 to counter this
Bonuses and penalties for trained/untrained fleets reduced to +5% and -5% instead of +30% and -10%
No XP gain from training
Doubled the factor of accidents during training

Air changes
Bonuses and penalties for trained/untrained wings reduced to +5% and -5% instead of +20% and -15%
No XP gain from training
Doubled the factor of accidents during training

Other
New Mod Icon
Hard coded the anti-doctrine switch (some players used to exploit this)
Flooded modifier gives 20% penalty for speed and 20% bonus for defence instead of 50%, doesn't give a bonus to dig anymore (20% in Vanilla)
Removed useless core
3 new loadingscreens
Bunkers and coastal bunkers are 25% more vulnerable to bombing
Can't use xp to rush the doctrine (also all doctrines are like in the 1.5 version)
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Showing 1-3 of 3 comments
Dylan Rocher May 4, 2019 @ 11:55am 
DAMN WOW
Panzermax Jun 2, 2019 @ 2:27am 
salut spartan!
Pour commencer je te réitère mes félicitations pour tout ce travail et ce super mod, je ne peux décidément plus le lâcher :-) J'espère que t continueras a bosser dessus pour notre plus grand plaisir!
J'ai juste une question qui me taraude, je ne sais pas si tu pourras y répondre...
mon "kif" sur ce jeu c est de respecter la réelle chronologie de la guerre. Mon 2 eme "kif" , c est de gagner en perdant le minimum de soldats.
Ca se passait très bien avant ta MAJ. Mais depuis, je constate ,quand je joue avec l allemagne, que je perd régulièrement 1K de soldat alors que je ne participe à aucune bataille-terrestre et/ou navale. Et ce, toujours après ma victoire sur la Pologne.
Dans les faits, et comme je respecte la chronologie de la guerre, j arrive en mai 40 à attaquer la FRANCE et le BENELUX, avec 86 000 morts dans mes rangs...et ce toujours causé par la FRANCE.
Pourtant, quand je regarde les compte rendus des combats (après avoir vaincu respectivement la pologne/le danemark/la norvege et le lux, je suis a moins de 3000 morts dans mes rangs...)
Donc je ne sais pas d'ou proviennent ces morts qui s'accumulent sans combat. Je précise que ce n'est pas les bombardiers ennemis car j ai la supériorité aérienne et qu'ils ne sont pas présent dans le ciel.
Ce n'est pas non plus en bataille navale car j ai aucun navire en mer...
J'ai tenté de jouer sans ton mod et cela fait pareil...
Au début je pensais au bombardement stratégique des alliés sur mes villes, mais j ai des morts même quand ils ne sont pas actifs. Je pensais aussi aux convois navals qu'ils me détruisent mais même quand j'en ai pas en mer j ai des morts. Et toujours de la part des francais... et sans aucun combat direct. Je précise que je joue contre l'Ia...
Si quelqu'un à une solution a mon problème....merci d'avance et encore félicitations Spartan!

SpartanTom  [developer] Jun 7, 2019 @ 10:00am 
@Panzermax, Merci pour ton message ! Je dois dire que je n'avais jamais entendu parler de ce genre de problèmes,... Malheureusement je ne vois pas comment le résoudre, surtout si ça le fait déjà en Vanilla. Si tu trouves d'où vient le problème fait moi savoir je pourrais regarder, mais je te dis j'ai fait des essais et même contre l'ia j'ai pas ce problème.
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Showing 1-3 of 3 comments
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