Hearts of Iron IV

Hearts of Iron IV

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World War Two - Rebalanced
 
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152.624 MB
Dec 19, 2017 @ 1:33pm
Jul 17 @ 3:44pm
28 Change Notes ( view )

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World War Two - Rebalanced

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Description
Version : WW2 R 2.1.85


World War Two - Rebalanced is a historical mod made to improve the game experience. The main goal of the mod is to bring fun, balance and history together. The mod is made for multiplayer but can also be enjoyed in singleplayer. At the moment the mod in only available in English and French.

New focus trees and events to give the advantage to the axis at the begining of the war until being gradually caught up by the allies. Events and focuses such as : Barbarossa, Their Finest Hour, Order n°227, Operation Neptune,...

Feel free to give ideas, advices, complains and bugs reports in the comment section. Since English isn't my mother tongue you might find some spelling and syntax errors, let me know and I will correct it. I would be happy to read what you post.

I am currently working on new contents but if you have something you want to be done in the mod let me know in the comment section. If it's historical and balance I will probably add it to the mod.

This mod is currently available in English and French. (Translated in French since version 1.1.21)
Ce mod est actuellement disponible en français et en anglais. (Traduit en français depuis la version 1.1.21)

Main features :


Focus Tree :
Focus tree updated for all major countries (France, UK, USA, USSR, Germany, Italy, Japan).
New Focus Tree for : Bulgaria, Siam, China, Spain, Norway Philippines and Finland.
Removing unhistorical part of focus tree for all minors.

Events :
A lots of new event giving gameplay choices or simply informing you on the world situation.

Historical fixes :
Spain will remain neutral if it's played by an AI.
More historicaly accurate China (Even if not perfect yet).

Rebalancing the ressources :
Africa and Asia aren't very usefull in Vanilla. So ressources were added there. But in order to not have a full of ressources mod all the Latin American ressources have been replaced in Africa and Asia. (Except for Brazil, Mexico and Cuba).

Weather is more critical than before in order to represent more the Russian winter or the extreme hot of the African deserts.

One province country with external influence have been merged to the influencer country (it reduce lag in late game).

Most Latin American countries are unplayble (Except Brazil, Mexico and Cuba).

Forced neutral countries to avoid unhistorical and unbalanced backstab.

A lots of common multiplayer rules addes in the game code; Such as max 5 fort + focus or no coup, removing some cores to avoid players from releasing nations during a war,...

And a lot more ! Check the "change notes" to see all the changes.
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46 Comments
Tannor Jul 16 @ 7:47am 
Amazing
capitaine calamar Jul 15 @ 11:22pm 
merci :D
SpartanTom  [author] Jul 15 @ 3:35pm 
@capitaine calamar, I speak French yes, I'll message you in pm.
capitaine calamar Jul 15 @ 1:46am 
i want to know if it's normal that occupied france is friendly with GB in 1941?
capitaine calamar Jul 15 @ 1:44am 
i'm playing grand britain, and i can see USSR loose moscow and leningrad in 1941. i try to play USSR too and i loose stalingrad and the caucasus, but i'm a noob. I see you have a belgium flag, can you speak french?
SpartanTom  [author] Jul 14 @ 11:31am 
@capitaine calamar, Can you be more specific ? Because the USSR should be very strong in the mod since the winter is deadly and you get a lot of factories for free during the war. Also you have a lots of new focus like "Order 227" that gives the USSR massive bonuses.
capitaine calamar Jul 14 @ 9:40am 
really nice mod! i just have a problem with axis forces which are too strong against russian forces!
SpartanTom  [author] Jul 3 @ 11:11am 
@John Wick, I am currently working on ai, so it should be a bit better now
John Wick Jun 15 @ 12:44pm 
@SpartanTom

no i dont' remeber the world tension and i don't have the savegame anymore
i'll keep in mind that the mod is designed for MP
SpartanTom  [author] Jun 15 @ 8:28am 
@PriidikPlayz, you are right indeed ! I'll fix it for the next update ! Thx you for your comment