RimWorld

RimWorld

A RimWorld of Magic
Torann  [developer] Nov 14, 2017 @ 4:42pm
Known Bugs / Incompatibilities
Use of movement abilities (blink, valiant charge, whirlwind) leave behind invisible copies of pawns.
Last edited by Torann; Dec 5, 2017 @ 3:31pm
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Showing 1-15 of 18 comments
Kario Dec 6, 2017 @ 11:55am 
I've encountered a bug, may just be my issue due to mod compatibility don't know. But my caravan won't reform after going to an arcane cashe, I have to settle a colony then leave to get them to leave the tile.
Torann  [developer] Dec 16, 2017 @ 1:05pm 
Arcane stash wasn't generating a valid completion scenario, I've removed the chance for it to occur for the time being until I rework the event.
Alone4u Dec 22, 2017 @ 10:58am 
I've encountered a bug when i played this mod with Turret Collection. When I set "Force Target" on the Howitzer, the debug log appeared with lots of errors and the selection menu disappeared and i can't shoot anyone.
Next time, I disabled all the other mods and only activated "HugsLib - JebTools - Human 2.0 - A Rimworld Of Magic". It's still happening this time on a Mortar.
Torann  [developer] Dec 22, 2017 @ 1:47pm 
Thanks for letting me know. It looks like this was related to the same issue where the orbital bombardment targeter was having issues being used also. I've already fixed that and I just tested the fix and it looks like it's working for mortars too. There will be a patch later tonight, so let me know if you still continue getting this error after the new update.
mabo404 Dec 28, 2017 @ 8:21am 
Just formed a caravan and sent them off the map, and now I get a ton of errors with this description.
It appears to happen every time. I'm heading off to a mission to kill some dudes - I dont think its anything special in mission, just normal stuff.
Tried loading, reloading, saving, etc. But it just throws errors every second or two, and space-baring through it just isn't sane when this is a four day caravan ride.
Any chance of a fix or rationale behind what I've got wrong?

System.NullReferenceException: Object reference not set to an instance of an object
at TorannMagic.Need_Mana.GainNeed (Single amount) [0x00000] in <filename unknown>:0
at TorannMagic.Need_Mana.NeedInterval () [0x00000] in <filename unknown>:0
at RimWorld.Pawn_NeedsTracker.NeedsTrackerTick () [0x00000] in <filename unknown>:0
at Verse.Pawn.Tick () [0x00000] in <filename unknown>:0
at RimWorld.Planet.WorldPawns.WorldPawnsTick () [0x00000] in <filename unknown>:0
at RimWorld.Planet.World.WorldTick () [0x00000] in <filename unknown>:0
at Verse.TickManager.DoSingleTick () [0x00000] in <filename unknown>:0
Verse.Log:Error(String)
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
Last edited by mabo404; Dec 28, 2017 @ 9:04am
Torann  [developer] Dec 28, 2017 @ 6:37pm 
Thanks for the report! It's due to having a magic user in a caravan, it seems to be a harmless bug and you shouldn't get it unless you're in development mode. That being said, I'm looking at how to fix it right now.
Torann  [developer] Dec 29, 2017 @ 3:34pm 
All bugs mentioned should be resolved, let me know if you encounter these bugs in the latest version (1.5.2)
psilynt1 Mar 15, 2018 @ 6:07pm 
Not compatible with Prison Labor mod. Everything seems to work fine except for magicyte generation when mining.
Torann  [developer] Apr 4, 2018 @ 5:26pm 
I added a patch on the 27th of Mar to make it compatible with Prison Labor so that magicyte is able to generate. thanks for the report!
Sgt McDude Aug 21, 2018 @ 8:03pm 
Organ Harvesting doesn't work with Magic unless it's loaded after Magic.
cjs Sep 4, 2018 @ 12:21am 
Incompatable with "Pawn Rules" having both mods enabled stops the bonding rule set from working. I tired changing load order to see if this helped and it did not
Last edited by cjs; Sep 4, 2018 @ 12:36am
Torann  [developer] Sep 4, 2018 @ 1:03am 
Ah, so it doesn't even allow you to open the menu option.
Januarie Stories Sep 11, 2018 @ 3:29pm 
I just have a question--in case someone else has already experimented--has there been any known issues with combining this mod with either Star Wars the Force or Call of Cthulu?
Dadmos Sep 25, 2018 @ 11:13pm 
Using Androids ( https://steamcommunity.com/sharedfiles/filedetails/?id=1386412863 )

Psionic android doesn't regenerate psionic energy. Not sure why it doesn't.
Koltonaugust Oct 13, 2018 @ 1:13pm 
In addition androids (from android tiers) don't lose mage spells if you give a personality change (reroll skills). Mana does get stuck to 0% if not a mage though. Will let you know if you can learn multiple mage spells through this method.
Not sure if work tab causes this or personality reroll or (unlikely) undead trait, but work types are not disabled for a T4 android that has rerolled undead traits.
None of these are game breaking, but definitely balance breaking. Wonder if there's just a way to restrict the magic traits out of the reroll. Will post these on their mod page too :)

EDIT: The work thing is solved with a restart
Last edited by Koltonaugust; Oct 14, 2018 @ 2:20pm
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