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Exception in RimWorld.ThinkNode_ConditionalColonist TryIssueJobPackage: System.NullReferenceException: Object reference not set to an instance of an object
at (wrapper dynamic-method) RimWorld.ThinkNode_ConditionalNeedPercentageAbove.Satisfied_Patch1 (object,Verse.Pawn) <0x0006f>
at Verse.AI.ThinkNode_Conditional.TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams) <0x0002b>
at Verse.AI.ThinkNode_Priority.TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams) <0x00130>
Also happens anytime a vampire is "stuck" outside with no clear path home.
The pathfinding in this mod is flawed. so is the priority of "jobs" given, like feeding on anything. for some reason it's set as emergency task and takes priority over literally everything else, so vampires will usually not immediately respond to any command you give them (including a better alternative to feed on), queueing it up instead.
Both of these cause insane lag spikes, especially when you have more than one vampire.
I honestly hope a skilled modder will come along and (re)create vamps & cults someday, while not being discouraged that these mods already exist. These could genuinely do with being surpassed and retired, it pains me to say it.
I haven't tried this, but if not in a permanent darkness world you could also maybe setup a 'vampire' zone that only lets them access part of the map which may cut down on whatever pathfinding job is being spammed.
I found that setting once, No idea what I set it as, and cannot find it again. Do you happen to know which menu it's in?