RimWorld

RimWorld

Rim of Madness - Vampires
2,536 Comments
Waska Jun 30 @ 2:22pm 
does anyone know if vampires regenerate quicker or do they just heal like regular humans (excluding the use of bloodheal)
Swarthy Jun 30 @ 7:51am 
I miss Jecrell 😔
Ghaross. May 25 @ 12:58pm 
One of my favorite mods of all time. I wish there was an official update for it. The unofficial updated version is really unstable and buggy so I can't use this beautiful mod anymore.
Xacrooth Apr 11 @ 1:06am 
literally the last comment was the update
TheNarberal Mar 27 @ 10:23am 
Wish there'd be an update to this...
Frere Tech Dec 15, 2024 @ 4:27am 
Give some blood to this mod for the 1.5 plzzzzzz
The first and best vampire mod !
TheNarberal Nov 26, 2024 @ 3:22pm 
+
Logarios Nov 26, 2024 @ 5:21am 
+
Deff Nov 14, 2024 @ 10:04am 
1.5 is needed by all the community
:gng:
Kokorocodon Oct 31, 2024 @ 6:00pm 
o7
Xacrooth Oct 25, 2024 @ 9:13am 
1.5?
Balthazad Sep 17, 2024 @ 1:29am 
@evieslatton that's a mod conflict. did you solve it?
Balthazad Sep 17, 2024 @ 1:21am 
@KingWarlordSCP no, at least not yet. i could imagine that it's technically possible after a major update of this mod to the new mechanics. if you have a little free time, you could use it to learn some basic programming and then just create a adaptational mod, like it was done with clan malkav. :>
Balthazad Sep 17, 2024 @ 1:20am 
@Archer thx for the update! long time til i'll play rw again then...but well, at least i get to play through all the games that piled up "bought & unplayed" because of rimworld :'D
Emelio Lizardo Sep 12, 2024 @ 5:40pm 
Maybe Jecrell has been too prolific and now it's hard to maintain all the stuff. It's really great stuff but maybe he should consolidate and cull so that maintenance is more managable.
Emelio Lizardo Sep 7, 2024 @ 6:15pm 
We really, really, need Rim of Madness and Call of Cthulhu put in a special space and group curated. These are essential mods and an essential part of the Rimworld experience.
evieslatton Sep 5, 2024 @ 5:58pm 
My pawns need tabs are all invisible, is this a common bug or a mod conflict?
KingWarlordSCP Aug 14, 2024 @ 8:51pm 
Are Dhampirs a thing in this mod?
Dr. Ben Carson Jul 21, 2024 @ 8:11pm 
please update to 1.5
Teckie Jul 2, 2024 @ 10:03pm 
I bet the harmony patch won't be fixed for the last 1.4 version. (rn it makes all pawn freeze in place, unable to move.
💔SaмыйSAD💔 May 31, 2024 @ 8:17am 
1.5? будет ?
Archer Apr 29, 2024 @ 5:34pm 
Jecrell has announced on his Discord that he will in fact update his mod collection to the latest version of the game. Star wars is already updated and the next is war of the rims. He will do lovecraftian mods as the last one.
THE-MARINER Apr 19, 2024 @ 7:23pm 
Thank you for the info Balthazad, I hope you are right.
Kizzycocoa Apr 13, 2024 @ 5:01am 
Will you be updating this for 1.5?
Balthazad Apr 1, 2024 @ 11:02am 
@the bunch of guys below:

this mod was originally made by jecrell. jecrell isn't easy to contact, i tried several times over the years. a good while ago, i was becoming upset about being ignored when i was trying to offer help - i wasn't sure if he was just being arrogant, or really did not have any minute over to give any answer/news. so i recommended that he asks for help at the modding community in case it'd become too much to keep up the great work. now, this mod has several creators and none of them is jecrell, so i would assume the mod is in a phase where those new updaters work themself into the mechanics & goals whilst brainstorming ways to realize those. eventually they're even a step further already, updating & rewriting code. whatever it is, i'm sure the mod will become updated again and that it won't take too long anymore.
Timotheseus Apr 1, 2024 @ 8:52am 
This mod is very broken and rife with errors. The mod owner hasnt updated in years. Use at your own risk.
setarium Mar 26, 2024 @ 8:13am 
apparently there's a new mod that adds bloodlines and disciplines as xenotypes to make it work with biotech. will this mod be updated to 1.5 in the foreseeable future? the unique mechanics of this mod is quite nice imo.
Bong McRippa, Diaper Destroyer Mar 3, 2024 @ 2:31pm 
Hey, I was wondering if there's a compatability patch for dubs bad hygeine? it seems like all my vampires just get dehydrated and die from being unable to drink water, thank you in advance!
-V- Pepper Therapy Feb 15, 2024 @ 2:31am 
@Toasted Toby
I found a work around for the role change. Go into Dev mode and at the top there will be a new menu, you can add the role manually.
Toasted Toby Feb 7, 2024 @ 1:59pm 
it seems this mod conflicts with DLC like Ideology and Biotech. I tried to make a vampire, and they could not attend to a role change. Or be the doctor to a childbirth. Every time I tell them to do, they walk to the area to do so, but the MOMENT they arrive at the "ritual" it's canceled,

I tried to use debug mode to remove the vampirism from the pawn and afterwards they could with no issue attend a role change
HitokiriChocobo Jan 6, 2024 @ 8:12pm 
AI vampires attempt to suck the blood out of a vehicle from Vehicle framework when there is no suitable target.
raithdoom Dec 18, 2023 @ 3:56pm 
Just found the best way to check for mimics from alpha animals. Just embrace them. If its a mimic they just die.
supasaiyajinrosekaiokenx Dec 9, 2023 @ 9:43am 
just tried on a colonist and the same thing happens
supasaiyajinrosekaiokenx Dec 9, 2023 @ 8:52am 
for some reason my Tzimisce vampire (generation 10) is unable to make a human a vampire by embracing. what happens is she kills them and then does the resurrection animation but when they come back, they're not a vampire and for some reason they auto join my colony (only tried on prisoners). The tzimisce vampire girl also ends up standing there as if there was a command that didn't play out, it literally says "standing" as her current action after the revival. Hope this was clear enough and like I said, i've only used embrace on prisoners
galdosh Dec 7, 2023 @ 4:49am 
Doesn't work with vanilla expanded androids (eats from androids and android can be a vampire of some reason)
HIM🐀 Dec 5, 2023 @ 7:58am 
Tzimisce bloodline, Vicissitude. My god, it's beautiful.
Билли Nov 27, 2023 @ 12:58am 
Biotech complatible?
tymci Nov 20, 2023 @ 1:47am 
I have a vampire of 5 generation and he has broken vitae stat. No matter how much he's fed (by dev console or manually) by the next day he has no vitae, and goes on rampage on my colonists. Goes to day sleep fully fed and wakes up starving...
Axali Immortal Nov 18, 2023 @ 3:16pm 
oof, I would love a gene that gives the gargoyle appearance along with the other types, my mod list doesn't play well with vampires or werewolves
Grimm Spector Nov 15, 2023 @ 5:33am 
Vampires who embark on caravans break caravans, not sure if there's anything in the logs. That caravan cannot be properly selected, cannot be commanded.
Sleeeper Nov 13, 2023 @ 6:12pm 
Same, some harmony patch error in logs.
The Peanutt King Nov 13, 2023 @ 5:44pm 
Whenever I enable this mod my pawns needs tab disappears and they are frozen in place, unable to do anything.
Herra Nov 13, 2023 @ 3:27am 
Will this mod be updated to work alongside biotech? Love the mod, there are just so many incompatibilities
Grimm Spector Nov 10, 2023 @ 9:09pm 
Made a Lasombra, but can't seem to find a way to use any of the disciplines?
CEM FREEMλN Oct 26, 2023 @ 4:51am 
.
Ruby Oct 23, 2023 @ 6:16am 
Pov: You are playing Commitment mode and the empire comes to give you a psylink but oops hes a vampire he burns he dies in sunlight aaaand Now i am hostile with the empire R.i.p Would love if bestowers would Not be vampires or at least i dont know if their clothing "stopped" the burning or death or anything so i can at least rescue them manually
tsukiouji Sep 22, 2023 @ 10:51am 
Please get this cleaned up, it causes crashes a ton, it's such an amazing mod T-T
MeowingInsanely Sep 22, 2023 @ 6:23am 
I encountered an issue with loading baby vamp into growth vat. I removed the camp stuff on them & then loaded them in... Then added back the vampire stuff
WhiteGlove Sep 6, 2023 @ 2:55pm 
Maybe it's just me, but this mod seems explicitly incompatible with the Biotech DLC and/or Character Editor. My vamp pawns always, ALWAYS turn human after a save and reload, but were fine pre-biotech purchase. Help?