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So most of the roof parts is missing? If you can provide the log of when it happened, I can include those packages.
[5001.19] Warning: Warning, Failed to load 'UI_Cover.Textures.PeekHorizontal'! Referenced by 'plot_CTY_MdObj_A_EMM_01.TheWorld:PersistentLevel' ('XComGame.XComGameState_BaseObject:PreviousHistoryFrameIndex').
[5001.19] Warning: Warning, Failed to load 'UI_Cover': Can't find file for package 'UI_Cover' while loading NULL
[5001.19] Warning: Warning, Failed to load 'UI_Cover.Textures.coverFloor'! Referenced by 'plot_CTY_MdObj_A_EMM_01.TheWorld:PersistentLevel' ('XComGame.XComGameState_BaseObject:PreviousHistoryFrameIndex').
[5001.19] Warning: Warning, Failed to load 'UI_Cover': Can't find file for package 'UI_Cover' while loading NULL
[5001.20] Warning: Warning, Failed to load 'UI_Cover.Editor_Meshes.CoverTileNeighbor'! Referenced by 'plot_CTY_MdObj_A_EMM_01.TheWorld:PersistentLevel' ('XComGame.XComGameState_BaseObject:PreviousHistoryFrameIndex').
[5001.20] Warning: Warning, Failed to load 'UI_Cover': Can't find file for package 'UI_Cover' while loading NULL
[5001.20] Warning: Warning, Failed to load 'UI_Cover.Editor_Meshes.RampTile'! Referenced by 'plot_CTY_MdObj_A_EMM_01.TheWorld:PersistentLevel' ('XComGame.XComGameState_BaseObject:PreviousHistoryFrameIndex').
[5001.20] Warning: Warning, Failed to load 'UI_Cover': Can't find file for package 'UI_Cover' while loading NULL
[5020.74] Warning: Warning, Failed to load 'FX_Holograms_Env': Can't find file for package 'FX_Holograms_Env' while loading NULL
[5020.74] Warning: Warning, Failed to load 'FX_Holograms_Env': Can't find file for package 'FX_Holograms_Env' while loading NULL
[5020.74] Warning: Warning, Failed to load 'FX_Holograms': Can't find file for package 'FX_Holograms' while loading NULL
[5020.75] Warning: Warning, Failed to load 'FX_Holograms_Env': Can't find file for package 'FX_Holograms_Env' while loading NULL
[5020.75] Warning: Warning, Failed to load 'FX_Holograms_Env': Can't find file for package 'FX_Holograms_Env' while loading NULL
[5020.81] Warning: Warning, Failed to load 'FX_Holograms_Env': Can't find file for package 'FX_Holograms_Env' while loading NULL
[5020.81] Warning: Warning, Failed to load 'FX_Holograms_Env.ARC_Holo_Advent_Projector_D:ParticleSystemComponent0'! Referenced by 'CTY_Street_Str_08x16_AdventCP2_02.TheWorld:PersistentLevel.Emitter_0' ('Engine.Emitter:ParticleSystemComponent').
[5020.81] Warning: Warning, Failed to load 'FX_Holograms_Env': Can't find file for package 'FX_Holograms_Env' while loading NULL
[5020.81] Warning: Warning, Failed to load 'FX_Holograms_Env': Can't find file for package 'FX_Holograms_Env' while loading NULL
[5020.81] Warning: Warning, Failed to load 'FX_Holograms_Env.ARC_Holo_Advent_Projector_D_Interference:ParticleSystemComponent0'! Referenced by 'CTY_Street_Str_08x16_AdventCP2_02.TheWorld:PersistentLevel.Emitter_1' ('Engine.Emitter:ParticleSystemComponent').
[5020.81] Warning: Warning, Failed to load 'FX_Holograms_Env': Can't find file for package 'FX_Holograms_Env' while loading NULL
[5020.81] Warning: Warning, Failed to load 'FX_Holograms.MI_Hologram_Advent_Proj_D_INST'! Referenced by 'CTY_Street_Str_08x16_AdventCP2_02.TheWorld:PersistentLevel.Emitter_0.ParticleSystemComponent_0' ('Engine.ParticleSystem:ParticleSysParam.Material').
[5020.81] Warning: Warning, Failed to load 'FX_Holograms': Can't find file for package 'FX_Holograms' while loading NULL
Thanks!
'XComGameState_Player'- this is an invalid argument!
Stack:
Script call stack:
(XComGameStateContext_Ability_1014) XComGameStateContext_Ability::AbilityPostActivationUpdates
(XComGameStateContext_Ability_1014) XComGameStateContext_Ability::ContextBuildGameState
(X2TacticalGameRuleset_2) X2GameRuleset::SubmitGameStateContext_Internal
(X2TacticalGameRuleset_2) X2GameRuleset::SubmitGameStateContext
(XComGameState_Ability_3462) XComGameState_Ability::MaybeApplyAbilityToUnitState
(XComGameState_Ability_3462) XComGameState_Ability::OnUnitBeginPlay
[5349.45] Warning: Redscreen: ModifyStateObject called with a specified ObjectID of '7502' for class 'XComGameState_Player'- this is an invalid argument!
Stack:
Script call stack:
(XComGameStateContext_Ability_1016) XComGameStateContext_Ability::AbilityPostActivationUpdates
(XComGameStateContext_Ability_1016) XComGameStateContext_Ability::ContextBuildGameState
(X2TacticalGameRuleset_2) X2GameRuleset::SubmitGameStateContext_Internal
(X2TacticalGameRuleset_2) X2GameRuleset::SubmitGameStateContext
(XComGameState_Ability_3463) XComGameState_Ability::MaybeApplyAbilityToUnitState
(XComGameState_Ability_3463) XComGameState_Ability::OnUnitBeginPlay
[5349.45] Warning: Redscreen: ModifyStateObject called with a specified ObjectID of '7502' for class 'XComGameState_Player'- this is an invalid argument!
Stack:
Script call stack:
(XComGameStateContext_Ability_1018) XComGameStateContext_Ability::AbilityPostActivationUpdates
(XComGameStateContext_Ability_1018) XComGameStateContext_Ability::ContextBuildGameState
(X2TacticalGameRuleset_2) X2GameRuleset::SubmitGameStateContext_Internal
(X2TacticalGameRuleset_2) X2GameRuleset::SubmitGameStateContext
(XComGameState_Ability_3469) XComGameState_Ability::MaybeApplyAbilityToUnitState
(XComGameState_Ability_3469) XComGameState_Ability::OnUnitBeginPlay
[5349.46] Warning: Redscreen: ModifyStateObject called with a specified ObjectID of '7502' for class 'XComGameState_Player'- this is an invalid argument!
Stack:
Script call stack:
(XComGameStateContext_Ability_1020) XComGameStateContext_Ability::AbilityPostActivationUpdates
(XComGameStateContext_Ability_1020) XComGameStateContext_Ability::ContextBuildGameState
(X2TacticalGameRuleset_2) X2GameRuleset::SubmitGameStateContext_Internal
(X2TacticalGameRuleset_2) X2GameRuleset::SubmitGameStateContext
(XComGameState_Ability_3475) XComGameState_Ability::MaybeApplyAbilityToUnitState
(XComGameState_Ability_3475) XComGameState_Ability::OnUnitBeginPlay
[5349.46] Warning: Redscreen: ModifyStateObject called with a specified ObjectID of '7502' for class 'XComGameState_Player'- this is an invalid argument!
Stack:
Script call stack:
(XComGameStateContext_Ability_1022) XComGameStateContext_Ability::AbilityPostActivationUpdates
(XComGameStateContext_Ability_1022) XComGameStateContext_Ability::ContextBuildGameState
(X2TacticalGameRuleset_2) X2GameRuleset::SubmitGameStateContext_Internal
(X2TacticalGameRuleset_2) X2GameRuleset::SubmitGameStateContext
(XComGameState_Ability_3473) XComGameState_Ability::MaybeApplyAbilityToUnitState
(XComGameState_Ability_3473) XComGameState_Ability::OnUnitBeginPlay
[5349.47] Warning: Redscreen: ModifyStateObject called with a specified ObjectID of '7502' for class 'XComGameState_Player'- this is an invalid argument!
Stack:
Script call stack:
(XComGameStateContext_Ability_1024) XComGameStateContext_Ability::AbilityPostActivationUpdates
(XComGameStateContext_Ability_1024) XComGameStateContext_Ability::ContextBuildGameState
(X2TacticalGameRuleset_2) X2GameRuleset::SubmitGameStateContext_Internal
(X2TacticalGameRuleset_2) X2GameRuleset::SubmitGameStateContext
(XComGameState_Ability_3467) XComGameState_Ability::MaybeApplyAbilityToUnitState
(XComGameState_Ability_3467) XComGameState_Ability::OnUnitBeginPlay
[5349.47] Warning: Redscreen: ModifyStateObject called with a specified ObjectID of '1307' for class 'XComGameState_Player'- this is an invalid argument!
Stack:
Script call stack:
(XComGameStateContext_Ability_1026) XComGameStateContext_Ability::AbilityPostActivationUpdates
(XComGameStateContext_Ability_1026) XComGameStateContext_Ability::ContextBuildGameState
(X2TacticalGameRuleset_2) X2GameRuleset::SubmitGameStateContext_Internal
(X2TacticalGameRuleset_2) X2GameRuleset::SubmitGameStateContext
(XComGameState_Ability_3527) XComGameState_Ability::MaybeApplyAbilityToUnitState
(XComGameState_Ability_3527) XComGameState_Ability::OnUnitBeginPlay
[5349.48] Warning: Redscreen: ModifyStateObject called with a specified ObjectID of '1307' for class 'XComGameState_Player'- this is an invalid argument!
Stack:
Script call stack:
(XComGameStateContext_Ability_1028) XComGameStateContext_Ability::AbilityPostActivationUpdates
(XComGameStateContext_Ability_1028) XComGameStateContext_Ability::ContextBuildGameState
(X2TacticalGameRuleset_2) X2GameRuleset::SubmitGameStateContext_Internal
(X2TacticalGameRuleset_2) X2GameRuleset::SubmitGameStateContext
(XComGameState_Ability_3528) XComGameState_Ability::MaybeApplyAbilityToUnitState
(XComGameState_Ability_3528) XComGameState_Ability::OnUnitBeginPlay
[5349.48] Warning: Redscreen: ModifyStateObject called with a specified ObjectID of '1307' for class 'XComGameState_Player'- this is an invalid argument!
Stack:
Script call stack:
(XComGameStateContext_Ability_1030) XComGameStateContext_Ability::AbilityPostActivationUpdates
(XComGameStateContext_Ability_1030) XComGameStateContext_Ability::ContextBuildGameState
(X2TacticalGameRuleset_2) X2GameRuleset::SubmitGameStateContext_Internal
(X2TacticalGameRuleset_2) X2GameRuleset::SubmitGameStateContext
(XComGameState_Ability_3529) XComGameState_Ability::MaybeApplyAbilityToUnitState
(XComGameState_Ability_3529) XComGameState_Ability::OnUnitBeginPlay
[5349.48] Warning: Redscreen: ModifyStateObject called with a specified ObjectID of '1307' for class 'XComGameState_Player'- this is an invalid argument!
Stack:
Script call stack:
(XComGameStateContext_Ability_1032) XComGameStateContext_Ability::AbilityPostActivationUpdates
(XComGameStateContext_Ability_1032) XComGameStateContext_Ability::ContextBuildGameState
(X2TacticalGameRuleset_2) X2GameRuleset::SubmitGameStateContext_Internal
(X2TacticalGameRuleset_2) X2GameRuleset::SubmitGameStateContext
(XComGameState_Ability_3535) XComGameState_Ability::MaybeApplyAbilityToUnitState
(XComGameState_Ability_3535) XComGameState_Ability::OnUnitBeginPlay
[5349.49] Warning: Redscreen: ModifyStateObject called with a specified ObjectID of '1307' for class 'XComGameState_Player'- this is an invalid argument!
Stack:
Script call stack:
(XComGameStateContext_Ability_1034) XComGameStateContext_Ability::AbilityPostActivationUpdates
(XComGameStateContext_Ability_1034) XComGameStateContext_Ability::ContextBuildGameState
(X2TacticalGameRuleset_2) X2GameRuleset::SubmitGameStateContext_Internal
(X2TacticalGameRuleset_2) X2GameRuleset::SubmitGameStateContext
(XComGameState_Ability_3542) XComGameState_Ability::MaybeApplyAbilityToUnitState
(XComGameState_Ability_3542) XComGameState_Ability::OnUnitBeginPlay
[5351.09] Error: (AddNetObject) Objects MaterialInstanceTimeVarying FX_Hit_Decals_B.Glass.Glass_Fading_Decal_C and MaterialExpressionTextureSampleParameter2D FX_Hit_Decals_B.Glass.Glass_Fading_Decal_Parent_DepthCheck:MaterialExpressionTextureSampleParameter2D_0 have duplicate NetIndex 429
[5352.60] Warning: Warning, Failed to load 'FX_Alien_Misc.M_Plasma_Shockwave_A'! Referenced by 'RM_Psi_Singularity.Particles.P_Psi_Singularity_End:ParticleModuleRequired_14' ('Engine.ParticleModuleRequired:Material').
[5352.60] Warning: Warning, Failed to load 'FX_Alien_Misc': Can't find file for package 'FX_Alien_Misc' while loading NULL
[5352.60] Warning: Warning, Failed to load 'FX_Alien_Misc.PsiAmp_PowerUp_Set_A'! Referenced by 'RM_Psi_Singularity.Particles.P_Psi_Singularity_End:ParticleModuleTypeDataMesh_6' ('Engine.ParticleModuleTypeDataMesh:Mesh').
[5352.60] Warning: Warning, Failed to load 'FX_Alien_Misc': Can't find file for package 'FX_Alien_Misc' while loading NULL
[5352.60] Warning: Warning, Failed to load 'FX_Alien_Misc.PsiAmp_PowerUp_Set_A'! Referenced by 'RM_Psi_Singularity.Particles.P_Psi_Singularity_Glimmer:ParticleModuleTypeDataMesh_6' ('Engine.ParticleModuleTypeDataMesh:Mesh').
[5352.60] Warning: Warning, Failed to load 'FX_Alien_Misc': Can't find file for package 'FX_Alien_Misc' while loading NULL
[5352.99] Warning: Warning, Failed to load 'FX_Psi_Psi_Blast': Can't find file 'FX_Psi_Psi_Blast'
[5352.99] None: Redscreen: Unable to find or load package 'FX_Psi_Psi_Blast' to cache perk content archetypes.
[5352.99] Warning: Warning, Failed to load 'FX_Psi_Psi_Bomb': Can't find file 'FX_Psi_Psi_Bomb'
[5352.99] None: Redscreen: Unable to find or load package 'FX_Psi_Psi_Bomb' to cache perk content archetypes.
Thanks again
Affected packages
PCP_Plates_XPACK
FX_Ocean_Water
GEN_MaterialParents (used by Iridar´s laser and coil)
FX_HALON_Dev_02/03
Files present in WOTC but at much smaller size:
FX_Advent_Tower(used in Claus´ Custodians)
FX_Alien_Misc
Copying those from the SDK folders to a random mod in my game install fixed the issue.
They are missing in my WOTC install but are in the dev so I guess it´s the same type of issue?
Pasted the full log in TextBin for the sake of not spamming the discussion.
https://textbin.net/zq5haia6j9