XCOM 2
Missing Packages Fix - Parcels and Maps Edition
 Denne tråd er blevet fastgjort, så den er sikkert vigtig
∑3245  [udvikler] 21. sep. 2017 kl. 13:09
Request the name of the package that you need for your mod
Also post a log or something so I can identify them. Your game will error out if the packages are missing.
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Viser 1-12 af 12 kommentarer
eclipsezr 21. sep. 2017 kl. 14:48 
It's not a specific package... but most if not all floor/roof tiles are missing on all sections .Such as Roof for slums/ floors too... I hope you understand what I mean.As long it contains all sizes of floors and roofs idc, just wanna make map mods without the problem of roofs/floors dissapearing on me.
∑3245  [udvikler] 21. sep. 2017 kl. 16:49 
Oprindeligt skrevet af eclipsezr:
It's not a specific package... but most if not all floor/roof tiles are missing on all sections .Such as Roof for slums/ floors too... I hope you understand what I mean.As long it contains all sizes of floors and roofs idc, just wanna make map mods without the problem of roofs/floors dissapearing on me.

So most of the roof parts is missing? If you can provide the log of when it happened, I can include those packages.
Ramlrm 23. sep. 2017 kl. 20:43 
I am missing fx_atm_holograms by dr.mandarbs map pack when I loaded up gatecrasher. I unfortunately play without the docs maps because of it.
Vortex ♀ Pixalation 24. sep. 2017 kl. 23:41 
MissionAssets_SupplyExtraction
Brakkey Gurdy I 30. sep. 2017 kl. 7:10 
I've noticed that Last Hope hasn't been playing for me.
McDenny's 09 6. okt. 2017 kl. 21:24 
Pretty sure you have some of these, but could you include CityCenterFountain, CityCenterStatuesA, StringLights, and TemperatePlateaus?
McDenny's 09 12. okt. 2017 kl. 13:14 
Could you also add FX_Exhaust_Vapors.upk, AdventInteriorRailing.upk, and CityC_Ladders.upk?
McDenny's 09 15. okt. 2017 kl. 13:33 
Fireplace_Sets.upk should be added too
Dragon32 23. nov. 2017 kl. 14:01 
Some log entries from me, crash on map load (restricted the log entries to just those relevant to that map load):

[5001.19] Warning: Warning, Failed to load 'UI_Cover.Textures.PeekHorizontal'! Referenced by 'plot_CTY_MdObj_A_EMM_01.TheWorld:PersistentLevel' ('XComGame.XComGameState_BaseObject:PreviousHistoryFrameIndex').
[5001.19] Warning: Warning, Failed to load 'UI_Cover': Can't find file for package 'UI_Cover' while loading NULL
[5001.19] Warning: Warning, Failed to load 'UI_Cover.Textures.coverFloor'! Referenced by 'plot_CTY_MdObj_A_EMM_01.TheWorld:PersistentLevel' ('XComGame.XComGameState_BaseObject:PreviousHistoryFrameIndex').
[5001.19] Warning: Warning, Failed to load 'UI_Cover': Can't find file for package 'UI_Cover' while loading NULL
[5001.20] Warning: Warning, Failed to load 'UI_Cover.Editor_Meshes.CoverTileNeighbor'! Referenced by 'plot_CTY_MdObj_A_EMM_01.TheWorld:PersistentLevel' ('XComGame.XComGameState_BaseObject:PreviousHistoryFrameIndex').
[5001.20] Warning: Warning, Failed to load 'UI_Cover': Can't find file for package 'UI_Cover' while loading NULL
[5001.20] Warning: Warning, Failed to load 'UI_Cover.Editor_Meshes.RampTile'! Referenced by 'plot_CTY_MdObj_A_EMM_01.TheWorld:PersistentLevel' ('XComGame.XComGameState_BaseObject:PreviousHistoryFrameIndex').
[5001.20] Warning: Warning, Failed to load 'UI_Cover': Can't find file for package 'UI_Cover' while loading NULL

[5020.74] Warning: Warning, Failed to load 'FX_Holograms_Env': Can't find file for package 'FX_Holograms_Env' while loading NULL
[5020.74] Warning: Warning, Failed to load 'FX_Holograms_Env': Can't find file for package 'FX_Holograms_Env' while loading NULL
[5020.74] Warning: Warning, Failed to load 'FX_Holograms': Can't find file for package 'FX_Holograms' while loading NULL
[5020.75] Warning: Warning, Failed to load 'FX_Holograms_Env': Can't find file for package 'FX_Holograms_Env' while loading NULL
[5020.75] Warning: Warning, Failed to load 'FX_Holograms_Env': Can't find file for package 'FX_Holograms_Env' while loading NULL

[5020.81] Warning: Warning, Failed to load 'FX_Holograms_Env': Can't find file for package 'FX_Holograms_Env' while loading NULL
[5020.81] Warning: Warning, Failed to load 'FX_Holograms_Env.ARC_Holo_Advent_Projector_D:ParticleSystemComponent0'! Referenced by 'CTY_Street_Str_08x16_AdventCP2_02.TheWorld:PersistentLevel.Emitter_0' ('Engine.Emitter:ParticleSystemComponent').
[5020.81] Warning: Warning, Failed to load 'FX_Holograms_Env': Can't find file for package 'FX_Holograms_Env' while loading NULL
[5020.81] Warning: Warning, Failed to load 'FX_Holograms_Env': Can't find file for package 'FX_Holograms_Env' while loading NULL
[5020.81] Warning: Warning, Failed to load 'FX_Holograms_Env.ARC_Holo_Advent_Projector_D_Interference:ParticleSystemComponent0'! Referenced by 'CTY_Street_Str_08x16_AdventCP2_02.TheWorld:PersistentLevel.Emitter_1' ('Engine.Emitter:ParticleSystemComponent').
[5020.81] Warning: Warning, Failed to load 'FX_Holograms_Env': Can't find file for package 'FX_Holograms_Env' while loading NULL
[5020.81] Warning: Warning, Failed to load 'FX_Holograms.MI_Hologram_Advent_Proj_D_INST'! Referenced by 'CTY_Street_Str_08x16_AdventCP2_02.TheWorld:PersistentLevel.Emitter_0.ParticleSystemComponent_0' ('Engine.ParticleSystem:ParticleSysParam.Material').
[5020.81] Warning: Warning, Failed to load 'FX_Holograms': Can't find file for package 'FX_Holograms' while loading NULL

Thanks!
MugMan 5. dec. 2017 kl. 3:35 
Also mine:

'XComGameState_Player'- this is an invalid argument!
Stack:
Script call stack:
(XComGameStateContext_Ability_1014) XComGameStateContext_Ability::AbilityPostActivationUpdates
(XComGameStateContext_Ability_1014) XComGameStateContext_Ability::ContextBuildGameState
(X2TacticalGameRuleset_2) X2GameRuleset::SubmitGameStateContext_Internal
(X2TacticalGameRuleset_2) X2GameRuleset::SubmitGameStateContext
(XComGameState_Ability_3462) XComGameState_Ability::MaybeApplyAbilityToUnitState
(XComGameState_Ability_3462) XComGameState_Ability::OnUnitBeginPlay

[5349.45] Warning: Redscreen: ModifyStateObject called with a specified ObjectID of '7502' for class 'XComGameState_Player'- this is an invalid argument!
Stack:
Script call stack:
(XComGameStateContext_Ability_1016) XComGameStateContext_Ability::AbilityPostActivationUpdates
(XComGameStateContext_Ability_1016) XComGameStateContext_Ability::ContextBuildGameState
(X2TacticalGameRuleset_2) X2GameRuleset::SubmitGameStateContext_Internal
(X2TacticalGameRuleset_2) X2GameRuleset::SubmitGameStateContext
(XComGameState_Ability_3463) XComGameState_Ability::MaybeApplyAbilityToUnitState
(XComGameState_Ability_3463) XComGameState_Ability::OnUnitBeginPlay

[5349.45] Warning: Redscreen: ModifyStateObject called with a specified ObjectID of '7502' for class 'XComGameState_Player'- this is an invalid argument!
Stack:
Script call stack:
(XComGameStateContext_Ability_1018) XComGameStateContext_Ability::AbilityPostActivationUpdates
(XComGameStateContext_Ability_1018) XComGameStateContext_Ability::ContextBuildGameState
(X2TacticalGameRuleset_2) X2GameRuleset::SubmitGameStateContext_Internal
(X2TacticalGameRuleset_2) X2GameRuleset::SubmitGameStateContext
(XComGameState_Ability_3469) XComGameState_Ability::MaybeApplyAbilityToUnitState
(XComGameState_Ability_3469) XComGameState_Ability::OnUnitBeginPlay

[5349.46] Warning: Redscreen: ModifyStateObject called with a specified ObjectID of '7502' for class 'XComGameState_Player'- this is an invalid argument!
Stack:
Script call stack:
(XComGameStateContext_Ability_1020) XComGameStateContext_Ability::AbilityPostActivationUpdates
(XComGameStateContext_Ability_1020) XComGameStateContext_Ability::ContextBuildGameState
(X2TacticalGameRuleset_2) X2GameRuleset::SubmitGameStateContext_Internal
(X2TacticalGameRuleset_2) X2GameRuleset::SubmitGameStateContext
(XComGameState_Ability_3475) XComGameState_Ability::MaybeApplyAbilityToUnitState
(XComGameState_Ability_3475) XComGameState_Ability::OnUnitBeginPlay

[5349.46] Warning: Redscreen: ModifyStateObject called with a specified ObjectID of '7502' for class 'XComGameState_Player'- this is an invalid argument!
Stack:
Script call stack:
(XComGameStateContext_Ability_1022) XComGameStateContext_Ability::AbilityPostActivationUpdates
(XComGameStateContext_Ability_1022) XComGameStateContext_Ability::ContextBuildGameState
(X2TacticalGameRuleset_2) X2GameRuleset::SubmitGameStateContext_Internal
(X2TacticalGameRuleset_2) X2GameRuleset::SubmitGameStateContext
(XComGameState_Ability_3473) XComGameState_Ability::MaybeApplyAbilityToUnitState
(XComGameState_Ability_3473) XComGameState_Ability::OnUnitBeginPlay

[5349.47] Warning: Redscreen: ModifyStateObject called with a specified ObjectID of '7502' for class 'XComGameState_Player'- this is an invalid argument!
Stack:
Script call stack:
(XComGameStateContext_Ability_1024) XComGameStateContext_Ability::AbilityPostActivationUpdates
(XComGameStateContext_Ability_1024) XComGameStateContext_Ability::ContextBuildGameState
(X2TacticalGameRuleset_2) X2GameRuleset::SubmitGameStateContext_Internal
(X2TacticalGameRuleset_2) X2GameRuleset::SubmitGameStateContext
(XComGameState_Ability_3467) XComGameState_Ability::MaybeApplyAbilityToUnitState
(XComGameState_Ability_3467) XComGameState_Ability::OnUnitBeginPlay

[5349.47] Warning: Redscreen: ModifyStateObject called with a specified ObjectID of '1307' for class 'XComGameState_Player'- this is an invalid argument!
Stack:
Script call stack:
(XComGameStateContext_Ability_1026) XComGameStateContext_Ability::AbilityPostActivationUpdates
(XComGameStateContext_Ability_1026) XComGameStateContext_Ability::ContextBuildGameState
(X2TacticalGameRuleset_2) X2GameRuleset::SubmitGameStateContext_Internal
(X2TacticalGameRuleset_2) X2GameRuleset::SubmitGameStateContext
(XComGameState_Ability_3527) XComGameState_Ability::MaybeApplyAbilityToUnitState
(XComGameState_Ability_3527) XComGameState_Ability::OnUnitBeginPlay

[5349.48] Warning: Redscreen: ModifyStateObject called with a specified ObjectID of '1307' for class 'XComGameState_Player'- this is an invalid argument!
Stack:
Script call stack:
(XComGameStateContext_Ability_1028) XComGameStateContext_Ability::AbilityPostActivationUpdates
(XComGameStateContext_Ability_1028) XComGameStateContext_Ability::ContextBuildGameState
(X2TacticalGameRuleset_2) X2GameRuleset::SubmitGameStateContext_Internal
(X2TacticalGameRuleset_2) X2GameRuleset::SubmitGameStateContext
(XComGameState_Ability_3528) XComGameState_Ability::MaybeApplyAbilityToUnitState
(XComGameState_Ability_3528) XComGameState_Ability::OnUnitBeginPlay

[5349.48] Warning: Redscreen: ModifyStateObject called with a specified ObjectID of '1307' for class 'XComGameState_Player'- this is an invalid argument!
Stack:
Script call stack:
(XComGameStateContext_Ability_1030) XComGameStateContext_Ability::AbilityPostActivationUpdates
(XComGameStateContext_Ability_1030) XComGameStateContext_Ability::ContextBuildGameState
(X2TacticalGameRuleset_2) X2GameRuleset::SubmitGameStateContext_Internal
(X2TacticalGameRuleset_2) X2GameRuleset::SubmitGameStateContext
(XComGameState_Ability_3529) XComGameState_Ability::MaybeApplyAbilityToUnitState
(XComGameState_Ability_3529) XComGameState_Ability::OnUnitBeginPlay

[5349.48] Warning: Redscreen: ModifyStateObject called with a specified ObjectID of '1307' for class 'XComGameState_Player'- this is an invalid argument!
Stack:
Script call stack:
(XComGameStateContext_Ability_1032) XComGameStateContext_Ability::AbilityPostActivationUpdates
(XComGameStateContext_Ability_1032) XComGameStateContext_Ability::ContextBuildGameState
(X2TacticalGameRuleset_2) X2GameRuleset::SubmitGameStateContext_Internal
(X2TacticalGameRuleset_2) X2GameRuleset::SubmitGameStateContext
(XComGameState_Ability_3535) XComGameState_Ability::MaybeApplyAbilityToUnitState
(XComGameState_Ability_3535) XComGameState_Ability::OnUnitBeginPlay

[5349.49] Warning: Redscreen: ModifyStateObject called with a specified ObjectID of '1307' for class 'XComGameState_Player'- this is an invalid argument!
Stack:
Script call stack:
(XComGameStateContext_Ability_1034) XComGameStateContext_Ability::AbilityPostActivationUpdates
(XComGameStateContext_Ability_1034) XComGameStateContext_Ability::ContextBuildGameState
(X2TacticalGameRuleset_2) X2GameRuleset::SubmitGameStateContext_Internal
(X2TacticalGameRuleset_2) X2GameRuleset::SubmitGameStateContext
(XComGameState_Ability_3542) XComGameState_Ability::MaybeApplyAbilityToUnitState
(XComGameState_Ability_3542) XComGameState_Ability::OnUnitBeginPlay

[5351.09] Error: (AddNetObject) Objects MaterialInstanceTimeVarying FX_Hit_Decals_B.Glass.Glass_Fading_Decal_C and MaterialExpressionTextureSampleParameter2D FX_Hit_Decals_B.Glass.Glass_Fading_Decal_Parent_DepthCheck:MaterialExpressionTextureSampleParameter2D_0 have duplicate NetIndex 429
[5352.60] Warning: Warning, Failed to load 'FX_Alien_Misc.M_Plasma_Shockwave_A'! Referenced by 'RM_Psi_Singularity.Particles.P_Psi_Singularity_End:ParticleModuleRequired_14' ('Engine.ParticleModuleRequired:Material').
[5352.60] Warning: Warning, Failed to load 'FX_Alien_Misc': Can't find file for package 'FX_Alien_Misc' while loading NULL
[5352.60] Warning: Warning, Failed to load 'FX_Alien_Misc.PsiAmp_PowerUp_Set_A'! Referenced by 'RM_Psi_Singularity.Particles.P_Psi_Singularity_End:ParticleModuleTypeDataMesh_6' ('Engine.ParticleModuleTypeDataMesh:Mesh').
[5352.60] Warning: Warning, Failed to load 'FX_Alien_Misc': Can't find file for package 'FX_Alien_Misc' while loading NULL
[5352.60] Warning: Warning, Failed to load 'FX_Alien_Misc.PsiAmp_PowerUp_Set_A'! Referenced by 'RM_Psi_Singularity.Particles.P_Psi_Singularity_Glimmer:ParticleModuleTypeDataMesh_6' ('Engine.ParticleModuleTypeDataMesh:Mesh').
[5352.60] Warning: Warning, Failed to load 'FX_Alien_Misc': Can't find file for package 'FX_Alien_Misc' while loading NULL
[5352.99] Warning: Warning, Failed to load 'FX_Psi_Psi_Blast': Can't find file 'FX_Psi_Psi_Blast'
[5352.99] None: Redscreen: Unable to find or load package 'FX_Psi_Psi_Blast' to cache perk content archetypes.
[5352.99] Warning: Warning, Failed to load 'FX_Psi_Psi_Bomb': Can't find file 'FX_Psi_Psi_Bomb'
[5352.99] None: Redscreen: Unable to find or load package 'FX_Psi_Psi_Bomb' to cache perk content archetypes.

Thanks again
McDenny's 09 6. okt. 2018 kl. 11:45 
Hey Σ3245, could you add Ambulance.upk, BoxTruck.upk, CityCenterFountain.upk, FX_Fountains.upk, FX_Water_Deco.upk, ModernSedanA.upk, ModernSedanA_Cab.upk and ModernSedanA_Police.upk too?
Knight of NSFW 19. mar. 2021 kl. 12:44 
Found a series of errors in my log; don´t know if this is relevant to this mod.
Affected packages
PCP_Plates_XPACK
FX_Ocean_Water
GEN_MaterialParents (used by Iridar´s laser and coil)
FX_HALON_Dev_02/03

Files present in WOTC but at much smaller size:
FX_Advent_Tower(used in Claus´ Custodians)
FX_Alien_Misc

Copying those from the SDK folders to a random mod in my game install fixed the issue.

They are missing in my WOTC install but are in the dev so I guess it´s the same type of issue?

Pasted the full log in TextBin for the sake of not spamming the discussion.

https://textbin.net/zq5haia6j9
Sidst redigeret af Knight of NSFW; 19. mar. 2021 kl. 12:53
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