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I would like to know as well. They're driving me insane.
From what I have come to understand, the mod developer will never give the server admins the ability to change how the inhibitors work.
https://steamcommunity.com/sharedfiles/filedetails/?id=3036460977
Id arguably have to disagree, tbh the Inhibitors prevent players just outright performing things that shoudn't occur such as drilling safely under an enemy base to take it down, or just jetpacking super quickly past to grind it down.
These are horrible design flaws within the PvE aspect of the game, and inhibitors really should be made vanilla for encounters like these.
On the bright side each one of the Mods providing a new Faction introduce threat assessment and difficulty modifiers to inform the player what they are adding into the game mode.
Only a few add inhibitors.
The drill and jetpack inhibitors are completely fair. Fairly balanced. Its only the personel inhibitor that is trash imo