STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

EaWX: Thrawn's Revenge 3.4 (Updated April 2nd)
Homuya Apr 4, 2024 @ 7:42am
Shallow factions? no upgrades?
I don't know what to name this, but I find it a bit boring to let's say play as the CSA..CSI..the droid fetish clan and then be stuck the entire game with Lumin..the giant one-eyed carrier or the big toaster-shaped super ship called Bulwark.

Same with the ground forces. I like factions that evolve, and to have these eras, I'd like it if my guys would maybe not only use civilian-converted outdated cars with a blaster on it or to actually get something made to kill after a while.

I know the separatists do have some nice units, like the droidiika..roller coasters, and the snail tanks are doing a pretty good job and Luminarks and Bulwarks are both powerful but I just find it a bit boring to just always have a handful of guys and never be able to field anything better or advanced or upgraded.

Is this intended? Will it ever be expanded upon? I know the Empire has lots of paths and special units. I just enjoy my game when I can expand not only on the map but also through a tech tree and get cooler, more advanced stuff over time.

It is one reason why I enjoyed mods like Phoenix Rising so much, whenever the stutter wouldn't cause me to seek a psychologist, that is.
Last edited by Homuya; Apr 4, 2024 @ 7:46am
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Showing 1-13 of 13 comments
BigBacon Apr 4, 2024 @ 8:59am 
The CSA's whole shtick is that they buy and use everyone else's old stuff and cheap crap because they care about nothing but profit and making money. Developing better, more expensive ships and equipment would reduce that profit.
This is why they have lots of Clone Wars-era CIS stuff. They bought it all for cheap from the Empire when they cleaned up the galaxy and demilitarized/broke up the pro-separatist megacorporations.

If you want research, advancement or better units, pick a different faction.
Last edited by BigBacon; Apr 4, 2024 @ 9:02am
Homuya Apr 4, 2024 @ 9:03am 
Originally posted by BigBacon:
The CSA's whole shtick is that they buy and use everyone else's old stuff and cheap crap because they care about nothing but profit and making money. Developing better, more expensive ships and equipment would reduce that profit.
If you want research, advancement or cutting edge tech/units, pick a different faction.

From what I saw almost no faction offers that, I saw the New Republic becomes more modernized over time but lets say the Empire or their subfactions? Not really, maybe a new regime here and there but not really new or more units most of the time or only very, very few

Except for Dark Imperium of course.

Also if that is the CSA's whole deal then I wonder why they at least dont make additional income. They seem in that regard the same as everybody else. What you say also doesn't really make sense cause in 7 eras they dont get any "new" old stuff from anybody or ever decide that their ages-old armies are ineffective and thus cost-ineffective? no new droid or anything? They dont have to make a droid death star or overly expensive impractical stuff.
Last edited by Homuya; Apr 4, 2024 @ 9:08am
BigBacon Apr 4, 2024 @ 9:14am 
Originally posted by UwUAngie:
From what I saw almost no faction offers that, I saw the New Republic becomes more modernized over time but lets say the Empire or their subfactions? Not really, maybe a new regime here and there but not really new or more units most of the time or only very, very few.
That's because for the most part the Empire in the mod is currently busy disintegrating, punching itself and struggling to survive while the New Republic beats them into a pulp. They're a bit too busy to spend billions of credits on military R&D when they're struggling to recruit enough manpower. or stabbing their neighbours in the back.

There's going to be new stuff for them coming in future eras. For example, the Turbulent-class Star Destroyer which is introduced after the Swarm War around 41ABY or so.

Originally posted by UwUAngie:
Also if that is the CSA's whole deal then I wonder why they at least dont make additional income. They seem in that regard the same as everybody else. What you say also doesn't really make sense cause in 7 eras they dont get any "new" old stuff from anybody or ever decide that their ages-old armies are ineffective and thus cost-ineffective? no new droid or anything? They dont have to make a droid death star or overly expensive impractical stuff.
They start with quite a few good income planets and a hero with a large income boost. If you maximize your income you will make a lot of money with their starting planets.
Why would they decide that? They aren't trying to take over they galaxy. All they do is make money in their little pocket of space while commiting genocide and bullying wild-space aliens that are far weaker and less technologically advanced than themselves. They don't want anything else or new because they have no need for it. It would just be a waste of money when what they have already works just fine.
Last edited by BigBacon; Apr 4, 2024 @ 9:16am
Bill Apr 4, 2024 @ 10:57am 
One of the biggest L takes of all time, congrats dude.
Homuya Apr 4, 2024 @ 12:23pm 
Originally posted by Bill:
One of the biggest L takes of all time, congrats dude.

There are no takes, just questions. Sorry that makes you think that. Congrats for being judgemental.
BigBacon Apr 4, 2024 @ 2:34pm 
It's possible that the CSA might potentially get access to new things during later eras in future patches (And by later I mean beyond what is currently implemented in the game), nobody knows what the devs have planned and things can change all the time. But until we get to that point (And it's going to take a long while until then), nobody knows for certain.
Last edited by BigBacon; Apr 4, 2024 @ 2:36pm
NickRhinstein Apr 4, 2024 @ 3:33pm 
While I would agree that more dynamic rosters would be great, I believe that the opposite opinion also exists; that there are people who prefer the static rosters.

If you want more roster changes and evolution, FotR has that in spades for all playable factions.

The real reason I suspect is that the engine runs on fumes as is, and every tech update event runs the risk of bricking the game if its not set up perfectly. Plus the game UI as a whole doesn't like too many different units. The downside to having differentiated factions is that they have to stay somewhat true to themselves.

So I suspect that the rosters of the warlords aren't gonna become much more dynamic. Though you can always customize your roster to a degree in the custom GC.
Lahgtah Apr 4, 2024 @ 9:50pm 
I do kinda wish CSA had more to look forward to.
Some ideas I had:
-More corporate hires as a means to new heroes and potentially build options
-When a faction is defeated, one of their unique units will be added to the ship market pool(example: enforcers if PA is defeated - runs the risk of oversaturating the roster, however)
-Unique win conditions involving building every available corporation(a sort of market control)
-Ground version of the ship market: a droid and surplus market. Common items would be things like infantry in old surplus phase 1 clone gear, middle ground things like snowspeeders, and rare high end things like AT-ATs. There was/is one submod that did this, but it's yet to be updated to 3.4 and may not be for a bit.
-Ability to "upgrade" existing lucrehulks into battleships after around era 4 or 5, where their fighters and bombers start to drop off to the point of near useless vs Empire and NR. Could be similar to the function where PDF dreadnoughts are upgraded to wartime configuration in FotR.

That's not to say CSA strictly needs these things to function, but just as legitimacy and integration makes it interesting to play warlords long term, little things to look forward to as a campaign evolves would be nice. Currently, it's hard for me to play CSA for more than short bit because what they start with is, for the most part, as good as it ever gets.

Now, I get that lore-wise the CSA didn't care about much other than turning a profit and being jerks to poorly defended alien planets, however isolationism and turtling cannot win in EAW. The reason is because credits are infinite, constantly generating. Actual control over specific resources doesn't exist, thus the idea of turtling up around high profit worlds to win doesn't work. There are no blockades, no harassment of trade routes, no piracy, no raw material hoarding. Because of these limitations that largely can't be changed with mods, the lore excuse for CSA not getting anything new to work with doesn't align with gameplay unless you never play as them and just see them as a setpiece to play against. After all, a big part of the mod is rewriting legends history in a sense.

All in all, I think the CSA, Star Trek Hapans, and EotH could do with a bit more interesting "progression" mechanics to make playing them for a full GC not so prone to mid-game burnout.
Both EOTH and Hapans have additional content planned down the line. EOTH will have content tied to various minor Unknown Region factions and I think the Chiss as well? While the Hapans will have some unlockables tied to different noble houses.

There are a lot of extant models for both but they have yet to be implemented. CSA to my knowledge doesn't have a lot of plans but they might not just be public at the moment.
Last edited by Lord Admiral Daniel Phillips; Apr 6, 2024 @ 6:58am
sewnutty Apr 5, 2024 @ 6:30pm 
Ugh Hapans, New Republic...they are a pain in ground skirmishes once they get their tech and vehicle spam going.
Azihar Apr 7, 2024 @ 2:35pm 
Wait, dont the CSA have the ship market? So potentially they most varied units available for any faction? It been too long since I played that faction, I just remember a long list of available ships. Besides the empire faction who get the dark empire branch, which has the best ships and unit in the game.

Yeah, too bad Phoenix Rising dev stop. The upgrade system was best thing that came out.
Lahgtah Apr 7, 2024 @ 5:15pm 
Originally posted by Azihar:
Wait, dont the CSA have the ship market? So potentially they most varied units available for any faction? It been too long since I played that faction, I just remember a long list of available ships. Besides the empire faction who get the dark empire branch, which has the best ships and unit in the game.

Yeah, too bad Phoenix Rising dev stop. The upgrade system was best thing that came out.
Technically yes, but it's more a matter of it kind of being static(not to mention most of the ship market options being rather bad and not up to par with longer term games, especially the carriers - CSA fighters and bombers are rather bad, so I do not understand why carriers are so overrepresented in their roster.)
The market pool doesn't change from start to finish. I think it would be interesting if, somehow, the market's options would reflect the changing state of the galaxy.
There's no "progression." Imperial factions all have integrations and legitimacy making it feel nice to play them long term(on top of dark empire.) NR needs no introduction with its robust progression throughout the whole of the game, well beyond era 7 even.
EoTH, CSA, and Hapans, while functionally sufficient, are kind of "what you start with is as good as it ever gets" for the most part. Makes it feel rather repetitive to play them since your fleet comps will never really change.

I will say CSA is, at least, extremely powerful in ground battles. Those heavy airspeeders are incredibly good with good micro(unlike ground units, fast air units in EAW can actually be micro'd well since they don't suffer from traffic jam pathfinding), their artillery is among the best, and droidekas can rush-cap quite well. Espos also aren't too shabby ground troops. Probably my favorite ground faction to play but, once again, it does get a bit stale knowing that your roster for the ground is never gonna change.

CSA for me has always been a "fun in short bursts" faction for me. I'll play them, capture about a quarter of the galaxy, then get bored lol. I've never played Hapans, but it'd probably be the same. I have played EotH, but only with some extensive modding in the 3.3 version.
Gensei Apr 8, 2024 @ 2:28am 
I recommand waiting for 3.5 for Eeth since they ground roster will get updated, also heard that the hapans will get new toys in that update, but contrary to Eoth I feel like their ground base roster is good enough to play right now.

Csa is definetly fun but lacks galactic mechanich for big campaigns. There was an submod that greatly expended the ship market option but I forgot which.
Last edited by Gensei; Apr 8, 2024 @ 2:30am
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