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I find it a bit easy on Admiral too.
But I do get attacked and see enemies attacking each other, especially worlds that have meagre defences.
Afaik, they do build forces. In my current game, I defeated Ackbar, sent a spy around their few remaining planets, sent the spy away as I continued to play and later came across a new fleet admiral. Possible I could've missed them with the spy I guess, but that's just my recent experience.
After first Reinforcement Point, add in Airen for anti-vehicle, drop in artillery, and then some other vehicles depending on opposition.
Only if it was heavy infantry would I land Luke to deal with it. I do not understand thinking NR is weak on their ground forces, especially when you get the turbolaser blimp from a mission (by end of run I had 6 of them).
They all just disappear and it's meant I've had a nearly impossible time actually doing any campaigns as them.
Does anyone know how to fix this?
You still need to deploy repair stations or support field bases to keep them in a fight long term but that goes for all vehicles and not unique to the NR. If you need a tank with additional range you have the Heavy Tracker. A durable anti-vehicle platform that also has wide vision and battlefield reveal. The AAC-2 is on the lighter end of things but it's fast and its missiles are effective against infantry and vehicles, especially if massed in large numbers. The Freerunner is not as durable as it used to be but it is still fast and its ability to spike its AV damage on command is powerful in the right hands.
Flew him right over the entire map to my starting Command post and almost took the it before I could drop infantry
Fun little suicidal tactic, shame about what happened to him tho
I have a question: is there any plan to add rotation to turrets on ships? If no, then why?)
The problem is that neither of them ever unlocked so I couldn't conquer either.