Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Whenever I load up a map under the "Era-Progressive" or whatever it's called, after the first transmission I get, there is a little a little orange section of text that says "All future Imperial Regimes are unavailable". This happens whether or not I have a mod for it installed. Is this something being worked on, or is it no longer what it says it is? Or am I overthinking it, like I normally do?
I would like to do my own submod but don't find the xml files where buildable units are locked for GC and i don't have mod the games in many years... I just need the name of the files plz, thx
2) Chiss ships were concepts designed by Valerie, mixed in with a few named mentions from Legends material which we again had to make designs for.
two: How'd you come up with the Chiss Ships?
Check the Launch Options under Properties and ensure the game is set to launch using Forces of Corruption and not Gold Pack. Additionally the in-game mod manager is notably unreliable when it comes to launching mods. I'd suggest using the launch code method detailed under "running the mod" in the mod's description.
You can change that if you want but you need to now how to edit that game files
There is a victory condition for all planets, but you would have to have progressed to where an Imperial faction forms Dark Empire (Byss unlocked), then progresses to Daala (Maw unlocked)
As this is hard for the Imperial AI (As the player usually kills them before they can form Dark Empire), you can still select the alternate shipyard victory condition, even if Byss and Maw are locked, so you can end the GC.
Tax Agencies increase the planet's base income by 100%. As it is a % a 0 credit planet will never increase as 0 x anything = 0. As opposed to a 500 credit planet which will increase by 500 credits per tax agency (With a max of 2)