STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

EaWX: Thrawn's Revenge 3.4 (Updated April 2nd)
13,773 Comments
Sith_Undertaker 2 hours ago 
too many factions to worry about while playing a simple game. should be just the empire and new republic.
Hawkeye™ 8 hours ago 
I do not recall the exact values, though there is a menu in the galactic view that should say, but in 3.5 it will be a 5% bonus to damage, speed, heath/shield and fog of war reveal.
Johnny 8 hours ago 
Hi, I have a question regarding the Modular Taskforce Sensor Crusier from the Dark Empire roster which has an observation module, that grants a combat bonus to all fighters. What kind of bonus (percentage of hull or firepower?) does it add to the fighters and is it the same as the Surveyor Reconnaissance Frigate from Zsinjs Empire?
Greasy wagie 9 hours ago 
Yea I was just hoping to find to something like this but would allow for me to use dreadnoughts, So Is the only mode they are available in is fleet builder? I pretty much just want to make a big battle. But suck sadly at making fair battles
Hawkeye™ 9 hours ago 
As far as I'm aware, the only PvE mode is regular skirmish - and even that I'm not certain on.
Greasy wagie 10 hours ago 
thanks for letting me know
Coverfire 14 hours ago 
Does this mod have coop?
Hawkeye™ 15 hours ago 
There's a skirmish mode called Space Supremacy (or Flagship Supremacy) where you have a starting executor, but it's not the main draw of the mode so you might be disappointed.
⛧GuerrilaDragon⛧ 17 hours ago 
Yeah, dreadnoughts are unavailable in skirmish for balance reasons (I think). I'm pretty sure there's a skirmish map that has a Executor as a starbase.
Greasy wagie 23 hours ago 
Are some units unavailable in skirmish I was attempting to find the dreadnought units from the empire And couldn't find them I'm new to this game in general So I may just be dumb
oakinnusotu Jul 2 @ 1:44pm 
@Heartitraces try turning on cruel AI I get attacked all the time but its def harder than normal admiral so just be prepared.
Sloth World Order Jul 2 @ 7:07am 
Hard agree with Captshades, I am utterly desperate to crush rebel skulls under imperial boots with all the quality of life upgrades that FOTR now has.
Daepapa Jul 2 @ 6:32am 
@caferra400 there's a submod for that somewhere, look up 'thrawn's revenge submod heroes' and you should find it
derek55667 Jul 1 @ 6:59pm 
so when do we get the dino people faction i love the ships they got i wouldnt mind messing with em also when do we get the vong im intrested in thier fleet and troops
Captshades Jul 1 @ 6:30pm 
When update indeed, I want that new framework update
caferra400 Jul 1 @ 3:46pm 
Does anyone know how to prevent the heroes from despawning when you progress from warlord(PA) to dark empire, to so on and so forth? Specifically, the file path for it. I know which one it is for the basic empire (Data > Scripts > Library > eawx-mod-icw > spawn sets > EmpireProgressSet.lua).
Hawkeye™ Jul 1 @ 9:01am 
The more bombastic one is The Might of the Empire, the theme for the cancelled Star Wars Final Assault.
⛧GuerrilaDragon⛧ Jul 1 @ 8:26am 
The first one is 'Across the Stars' and there's also MusicEvents.xml if you ever want to add more. The music tracks obviously go to 'Data/Audio/Music' .
Teodorsmith Jul 1 @ 8:16am 
Main menu ost?
Rikimaru Jun 30 @ 10:36pm 
@Heartitraces

I find it a bit easy on Admiral too.
But I do get attacked and see enemies attacking each other, especially worlds that have meagre defences.
Afaik, they do build forces. In my current game, I defeated Ackbar, sent a spy around their few remaining planets, sent the spy away as I continued to play and later came across a new fleet admiral. Possible I could've missed them with the spy I guess, but that's just my recent experience.
Heartitraces Jun 30 @ 5:41pm 
I played this mod the other day and I had the difficulty set to Admiral, but I was never attacked. There seems to be little to none between the other factions too. They didn't build up forces. Is the mod not running correctly? Has anyone else experienced this? Thank you.
oakinnusotu Jun 28 @ 11:37pm 
Also what I do like at least about this mod is that every time I played it the population really does matter. I'm not really struggling but If I make the wrong jump with one of my fleets and the AI does a smart move my campaign and the rest of my fleets could easily be destroyed which is why picking the right units matters at least when you play on the hardest difficulty imo.
oakinnusotu Jun 28 @ 11:37pm 
@Lord Admiral Daniel Phillips I have an example. I was defending commonor with 2 artillery and a handful of T3 and v wings and I had a fair time beating the hutts even when they just threw a massive artillery ground forces of there own. But then I got attacked by the pentastar alignment and their ATAT completely tour through my defenses even with turbolasers just because of range. The artillery doesn't do enough damage to ATAT and they take forever to fire and also fire on the wrong target. Even when I try to retreat a unit out the computer just follows my unit and all my other units never seem to hit that unit and it does a successful hit and run strategy especially if they have multiple tanks.
Malikkone Jun 28 @ 6:36am 
when update??
DarthCheesecake Jun 28 @ 4:15am 
I don't have any other mods installed though. I removed all the others.
Rikimaru Jun 28 @ 1:30am 
for me it was Mboz's Imperial Heroes. someone else was having the issue there too
Rikimaru Jun 28 @ 1:29am 
@DarthCheesecake I had that happen to me very recently and I had to remove a submod.
JC Jun 27 @ 10:00pm 
Did a NR campaign. Used an unstoppable ground team based upon using Han & Chewie with a bunch of vehicle heroes: started with Tigran (in a healing vehicle), picked up Duron (Aratech Battle Platform), then put in Wedge for scouting and Ground II bonuses.
After first Reinforcement Point, add in Airen for anti-vehicle, drop in artillery, and then some other vehicles depending on opposition.
Only if it was heavy infantry would I land Luke to deal with it. I do not understand thinking NR is weak on their ground forces, especially when you get the turbolaser blimp from a mission (by end of run I had 6 of them).
DarthCheesecake Jun 27 @ 6:40pm 
Huh. It keeps happening. Every time I do a Hapan campaign their space structures and spaceships become impossible to recruit.

They all just disappear and it's meant I've had a nearly impossible time actually doing any campaigns as them.

Does anyone know how to fix this?
⛧GuerrilaDragon⛧ Jun 26 @ 8:55am 
While on the topic of the NR, I do hope that they will get more ground heroes in the next update. I really want to use someone else other than the jedi.
The New Republic ground roster is very strong, probably one of the strongest in the mod really. T3-Bs have shields which give them a lot more durability than you might assume provided you can cycle them in and out of the enemy's line of fire to refresh them. The T4-B on the other hand is a threat in being due to its heavy weapons and heavy armor.

You still need to deploy repair stations or support field bases to keep them in a fight long term but that goes for all vehicles and not unique to the NR. If you need a tank with additional range you have the Heavy Tracker. A durable anti-vehicle platform that also has wide vision and battlefield reveal. The AAC-2 is on the lighter end of things but it's fast and its missiles are effective against infantry and vehicles, especially if massed in large numbers. The Freerunner is not as durable as it used to be but it is still fast and its ability to spike its AV damage on command is powerful in the right hands.
oakinnusotu Jun 26 @ 7:52am 
So I am playing on cruel admiral as the New Republic and I feel like they are very limited to ground vehicles and infantry. All of the Empire's vehicles somehow have better range than my main tanks and it makes it difficult to attack other command posts since the AI just does hit and runs which shouldn't be happening since I have big tanks on the field but they slowly take out my tanks health. As for the space battles It is wonderful and I like how different it feels playing in different eras as the NR. I just had one of the biggest battles against the emperors flagship and Wedge's SSD over Byss. I am on week 46 and haven't even touched another faction but the empire and greater marood in the core because I had to give up so much territory just to conquer the core back truly is a fantanstic mod I just think the NR ground units suck.
Rikimaru Jun 26 @ 1:42am 
Had the Empire yeet Boba Fett at me right at the start of battle.
Flew him right over the entire map to my starting Command post and almost took the it before I could drop infantry :cta_emo7:
Fun little suicidal tactic, shame about what happened to him tho :Rivals:
Max125 Jun 24 @ 11:25pm 
I thought it might be the case. Thanks for the confirmation. Though it’s a pity, turrets add immersion for sure
Hawkeye™ Jun 24 @ 5:17pm 
From what I recall, there's performance issues related to adding rotating turrets to ships - plus the obvious issues of having to redo most ships to add them in.
Max125 Jun 24 @ 4:52pm 
Amazing mod! Thanks guys!
I have a question: is there any plan to add rotation to turrets on ships? If no, then why?)
TheNormalGoose Jun 24 @ 12:05pm 
Thank you for that information.
tynichols1207 Jun 23 @ 1:47pm 
ok thank you for the insight
Hawkeye™ Jun 23 @ 9:42am 
The Compellor has been moved to a optional toggle available in the settings menu, which is the two cogs you see on galactic level.
TheNormalGoose Jun 23 @ 9:07am 
Is the Compellor still in the mod? It used to be the ship that anchored my northern fringes fleet but I don't see it in the roster.
Cipherglitch Jun 22 @ 12:51am 
for the empire
Hawkeye™ Jun 21 @ 2:25pm 
Beat me to it Daniel. If you're playing FTGU or Custom GC it won't unlock because tech progression is disabled in those modes, but Custom GC can let you enable it via Roster Options.
The research for the Mediator unlocks in the middle of 22ABY. Nothing else for you to do but wait.
tynichols1207 Jun 21 @ 2:20pm 
are there any other unlock conditions for the mediator series like does it unlock at a specific cycle or date
⛧GuerrilaDragon⛧ Jun 19 @ 8:02am 
The Viscount should do just fine. What do you mean when you say that you can't unlock the Mediator?
tynichols1207 Jun 19 @ 7:49am 
i am having trouble with the duskhan rampage fleet my original plan was to take them out bit by bit but i can'y unlock the mediator which was key to taking out the yethetha but i can't seem to unlock it and the yethetha is proving too hard to take out without superships
DarthCheesecake Jun 18 @ 10:03pm 
I figured as much. A shame I wasn't able to properly finish out that GC but oh well.
Byss and The Maw are locked behind Dark Empire and Daala taking over from Carnor Jax respectively. If Dark Empire does not happen neither of those events will happen and those planets will remain locked.
DarthCheesecake Jun 18 @ 8:58pm 
I had an interesting thing happen. Was doing a known galaxy medium size run as the CSA. Was actually winning quite handidly. Until the only two planets left to conquer were Byss and the Maw.

The problem is that neither of them ever unlocked so I couldn't conquer either.
Codyvro Jun 18 @ 3:38pm 
ohhh okay thanks