STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

EaWX: Thrawn's Revenge 3.4 (Updated April 2nd)
14,039 Comments
sammassi19 3 hours ago 
Hope to have Yuuzhang vong and Caedus era
blasterscope Nov 28 @ 12:29pm 
Not really.
Hawkeye™ Nov 28 @ 8:01am 
I hope you aren't too attached to the current roster :)
blasterscope Nov 28 @ 7:08am 
Hope empire of the hand gets new ground forces and maybe a new building for economy' oh dreadnought at least one.
It is not. Not all factions currently have access to missions. The NR, Hapes and Hutts being the factions in the current version of TR. Other factions will be getting them eventually. As an aside the CSA =/= the CIS.
emil_rud Nov 28 @ 1:24am 
I recently startet playing the mod again after a 2 year break from the game. Love all the new features, but for some reason the only faction that I have played so far that get missons are the new republic. I have also played CIS confederacy and the Empire. Is this an error or is NR the only faction that get these missions, if not an error how do I activate the missions...?
ROGUE_710 Nov 25 @ 8:06pm 
@molchåmor yep, had to do with blockade - appreciate the response, I'm just following up here. Can't say I've had that happen, I've had structures finish with an enemy fleet in orbit, but this was the 1st building and maybe it was started when an enemy fleet was in orbit... does that matter? Do any buildings never finish when a fleet is blockading, or is it the 1st building, etc.?
Anyone knows the coded rule on this?
Hawkeye™ Nov 20 @ 10:36am 
Next update is coming soon.

Megador exists as a upgrade for Pelleaon in his Regime (Era 7), unless you mean the Mandator IV in which case no submod exists to my knowledge.
orangesodaplease Nov 20 @ 9:02am 
also whats the submod for megador if there is one
orangesodaplease Nov 20 @ 9:01am 
whens next update
molchåmor Nov 19 @ 9:19am 
@Blaster Click on the various icons on the left, there should be a list of all groups you can get.
molchåmor Nov 19 @ 9:18am 
@Rogue Maybe the game thinks the planet is blockaded or something. Move a fleet there and see what happens.
ROGUE_710 Nov 17 @ 8:16pm 
FYI: Playing GC... planet of Orinda, ground structures... progress gets to 99% then stops no matter what I try to build. Never had this happen before on any planet.
Hawkeye™ Nov 17 @ 6:10pm 
Currently only NR, Hutts and Hapes get mission rewards.

This will be expanded to the Imperial factions and the Hand in the future.

CSA getting mission rewards is dependent on their government mechanic getting redone.
waters3211 Nov 17 @ 5:24pm 
anyone know when the mini side missions/rewards will become available to the CSA and/or EOTH? seems like you only get them as the NR.
⛧GuerrilaDragon⛧ Nov 16 @ 10:12am 
Also make sure that the mod is fully installed instead of just launching the game the moment you subscribed.
Hawkeye™ Nov 16 @ 9:53am 
Make sure you're launching Forces of Corruption instead of the Gold Pack.

I would also suggest going with the ID code method in the description, the in game mod selector can be unreliable.
james.stockerzz2001 Nov 16 @ 3:39am 
I have downloaded empire at war gold pack, subscribed to this mod but it wont show up in the mod selection screen in empire at war. would anyone be able to help me figure out where i am going wrong.
blasterscope Nov 15 @ 1:20am 
Oh right forgot about that
Cooler12351 Nov 14 @ 11:28pm 
That won't happen since fighter/bomber spawns can change in a GC based on year/era/research
blasterscope Nov 14 @ 6:24pm 
Thanks kinda looking for other ways to make my fleet tougher since big ships cost a lot. 2 will they add to the tech tree what fighters and bombers big ships carry so you know what they bring to the fight in future update?
Gunships are powerful if used in large numbers. Kinda annoying in the current public version but they'll be getting changes to align with how they work in FOTR where you get a larger number of squadrons per unit.
blasterscope Nov 14 @ 4:20pm 
Is the gamma ATR-6 assault transport squadron worth using?
Cooler12351 Nov 13 @ 11:40pm 
That sounds like an infinite auto resolve loop.
You sadly will have to reload a save from before that
Maverick4209 Nov 13 @ 7:26pm 
i would like to add that this happened right after conquering Hapes, so maybe its another issue with that faction?
Maverick4209 Nov 13 @ 7:24pm 
ran into another issue today during my Empire of the Hand playthrough. time has permanently stopped. ive tried reloading a few different recent saves in hopes of resolving the issue but it appears to be persistent across all of them.
Narwhals Nov 13 @ 10:45am 
release the files! lol anticipation is killing me
Cooler12351 Nov 13 @ 1:13am 
That information is in his tooltip
blasterscope Nov 12 @ 1:33pm 
Okay thanks lord admiral Daniel phillips.
Lord Admiral Daniel Phillips Nov 12 @ 11:40am 
1.) Of the current public release only the NR, Hapes and Hutts have random missions and the associated rewards.

2.) All other factions are slated to get them at some point.

3.) Factions with heroes available through government mechanics such as Legitimacy have access to heroes. Heroes on start like you might expect in a progressive GC are, to my knowledge, unplanned.

4.) The only way to get storm troopers as Eriadu is to integrate the Empire through government mechanics.
blasterscope Nov 12 @ 11:30am 
1 question in the from the ground up galactic conquest map do the other factions except NR get missions with rewards? 2 in the future will they get missions with rewards? 3 also will hero's be added to from the ground up? also is there a way to get storm troopers for eriadu authority on from the ground up map?
blasterscope Nov 12 @ 12:42am 
Question are there any guides on what kind of ships to build to make a fleet for eriadu authority for from the ground up single planet start? Or guides just took a dreadnought production planet but lost most of my fleet kinda want to avoid that happening again if I can? Currently am saving for SD 1.
Cooler12351 Nov 11 @ 11:20pm 
We are currently in beta, but there is no known release date yet. It will be announced in the discord server as soon as a date is known.
Maverick4209 Nov 11 @ 10:17pm 
thanks Hawkeye, thought i was going crazy. any idea when the next patch will drop? I had jus started getting into Hapes and really enjoy their playstyle. hope to play them again soon
Hawkeye™ Nov 11 @ 10:53am 
Happy to help.
blasterscope Nov 11 @ 10:17am 
Thank you Hawkeye for clearing it up
Hawkeye™ Nov 11 @ 9:29am 
You don't need to own certain planets to build your main roster, just the appropriate shipyard. Sometimes a ship will be added or retired in certain eras, but again there should be a button to the left of your minimap that displays this.

For the sake of a comparison, I'll use the CR90; you should have access to it for the entire game -assuming a Era 1 start - though in Era 4 you can research Phase II New Class Modernisation Project and replace it with the Agave. In Era 4+ starts the research is done automatically, but you may still have the CR90 in starting forces and reward pools.

Some planets offer additional units to the faction that controls them, the majority fof these are flavoured to the planet in question; Kashyykk gives you Fluttercraft, Hypori gives you MkII Droideka's etc etc. I believe there are a few factions with heroes or mechanics exclusive to certain planets, but they're too varied to list here.
blasterscope Nov 11 @ 8:30am 
Uhhh maybe I didnt write it right, I mean is there a tab which lists what ships belong to what era and if you need to own certain planets to build certain ships like cr90 only can be built in era 1 or 2 or you can only build this ship on kuat or something like thatiam trying to do a from the ground up galactic conquest and Want to have a certain roster of ships?
Hawkeye™ Nov 10 @ 6:58pm 
You should be able to see era unlocked ships (and your starting roster) via the buttons on the bottom left of your screen.

At current, From the Ground Up is static, so your roster is set by which era you set.
blasterscope Nov 10 @ 5:29pm 
Question how do I check what ships are available on what Era? 2 also on single planet start up is there a way to research new ships or do you have to set the Era?
Hawkeye™ Nov 9 @ 6:42pm 
Known issue, should be fixed with the next patch.
Maverick4209 Nov 9 @ 6:18pm 
been having a weird issue when playing the Hapes where after around 40 or so cycles, im locked out of interacting with the government, space station, and ship building tabs, and can only produce ground units and structures. any clue whats going on? is this a bug? or some mechanic that i missed?
Hawkeye™ Nov 9 @ 9:04am 
@scmitt.timo2009

There will be plans to have AI Greenpire advance regimes automatically, yes.
Hundeliebhaber Nov 9 @ 2:17am 
@Cooler12351 thx for the answer. sorry for the late respons. played some other games in that time :D i hope it get fixxed. i love hapes. they are rly strong and i want to play them more.
schmitt.timo2009 Nov 9 @ 1:45am 
Will it be fixed that the imperial ai doesent advance eras?
Hawkeye™ Nov 8 @ 6:25pm 
Yes
orangesodaplease Nov 8 @ 5:55pm 
will 3.5 have new ships?
AdmiralAckbar Nov 8 @ 8:49am 
Hello, guys, gals, and NBs. I love this mod, and CoreyLoses and his team are doing a really good job adding cool and interesting content to the mod. However, I'd like a mechanic that allows you to integrate the Hapes Consortium as the New Republic. The reason for this suggestion is that the Hapes Consortium almost became a part of the New Republic in the EU. Specifically in the novel 'The Courtship of Princess Leia'. It's another 'What if...?' scenario that I think would make the mod more interesting.
oojablah Nov 7 @ 3:30pm 
Any way to get the AI to chill? I've been attacked 9 times in the build-up phase, and another 4 times while gathering my forces to take and fortify a single planet. This constant defending is really getting on my nerves.
You just select the planet and mouse over the planet's total income. It has a breakdown. It's a vanilla feature.