STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

EaWX: Thrawn's Revenge 3.4 (Updated April 2nd)
13,060 Comments
bwyatt0606 May 25 @ 7:55pm 
I've been having this problem a lot, and I hope someone has an answer.

Whenever I load up a map under the "Era-Progressive" or whatever it's called, after the first transmission I get, there is a little a little orange section of text that says "All future Imperial Regimes are unavailable". This happens whether or not I have a mod for it installed. Is this something being worked on, or is it no longer what it says it is? Or am I overthinking it, like I normally do?
Le Geignard May 23 @ 8:29am 
Hi, is there a way to enable the production of ground units for the empire such as scout trooper ou security force etc... ? Only army trooper and stormtrooper are available in GC.
I would like to do my own submod but don't find the xml files where buildable units are locked for GC and i don't have mod the games in many years... I just need the name of the files plz, thx
Rachel ♡  [author] May 23 @ 2:36am 
1) Corey does have a Patreon if you'd like to support him, but we as a team don't really take money.
2) Chiss ships were concepts designed by Valerie, mixed in with a few named mentions from Legends material which we again had to make designs for.
Marshal Sejanus May 19 @ 3:56pm 
one: is it possible to donate to you guys?
two: How'd you come up with the Chiss Ships?
marshall May 19 @ 9:41am 
even when I input the code, nothing happens. The forces of corruption just starts up and the same thing happens
Jerri May 19 @ 9:39am 
How does Sandbox/Fleet Builder Work? It's not letting me select New Republic Ships that are spawned in
Lord Admiral Daniel Phillips May 18 @ 10:39am 
@marshall

Check the Launch Options under Properties and ensure the game is set to launch using Forces of Corruption and not Gold Pack. Additionally the in-game mod manager is notably unreliable when it comes to launching mods. I'd suggest using the launch code method detailed under "running the mod" in the mod's description.
marshall May 18 @ 10:36am 
The mod won't show up in the mod list
Lord Admiral Daniel Phillips May 18 @ 12:53am 
The mod supports skirmish, it does not support MP GC.
Goblin JewLord May 18 @ 12:38am 
How does the multiplayer work out?
:) May 15 @ 2:23am 
on space or ground? space ones do kinda lag with arsteroids in some maps
The2lied May 13 @ 11:49pm 
Only bad part about this mod is the horrendous skirmish maps.
raufasertapete42 May 13 @ 5:45am 
This mod is hands down the only reason why this game has still players. Its like a completly new game and im all for it. Is there a way to donate to you guys?
valen321carp May 12 @ 6:20pm 
Can it be translated into Spanish?
Cooler12351 May 12 @ 12:58pm 
If the engines are destroyed or they are hit by an GtS Ion they won't be able to retreat.
konsti96hsv May 12 @ 12:28pm 
why am i loosing my ships when i am retrating from a battle, even if they are almost full of health ? this can be very frustraiting
BigBacon May 11 @ 9:18pm 
What prevents you from just looking up what the trait does in the in-game traits list
OR4NG3_JU1C3 May 11 @ 9:16pm 
Can the stacking penalty for Teradoc's command be stated in the unit tool-tip? (specifically "Large_Ship_Combat_Penalty")
Cooler12351 May 10 @ 9:01pm 
You need to change your resolution to 16:9 or 4:3
Fr33lanc3r 228 May 10 @ 1:29pm 
How do i remove era counter its covering my income and other information?
B.Packet May 10 @ 11:29am 
GREAT OVERHAUL
rowentj May 9 @ 11:14am 
Every time I attack attahox I get stuck on the before battle screen and when I press begin It Doesn't do anything. Any suggestions?
BigBacon May 8 @ 12:28pm 
Not every faction gets or needs an SSD. The closest thing the Hutts get is the Darksaber, which is just a superlaser in a can. The Hapans do not have a SSD, and several of the factions that will be coming in the future will not have one either.
Gorg420 May 8 @ 10:12am 
@timelostking
You can change that if you want but you need to now how to edit that game files
timelostking May 8 @ 4:01am 
man i wish thrawn faction can get a ISSD or something. his empire feels left out. because very other faction get at least one. hutts i know dosents get one because i dont think they EU had any?
Gorg420 May 7 @ 9:54pm 
There are some hero's units that have the A6
BigBacon May 7 @ 9:36pm 
The A6 is no longer a buildable unit in any Empire at War Expanded mod.
mf881088 May 7 @ 8:15pm 
hey is it just me or the A6 juggernaut for greater maldrood is no longer in the game? if it still in the game plz show me how to build it.
Destroyer101 May 6 @ 2:52pm 
More specifically its when starting units are off that they seem to freeze and do nothing other than collect credits.
Destroyer101 May 6 @ 12:55pm 
ai still doesn't work on land skrimish.
Caoimhín May 5 @ 7:26pm 
Really enjoy the special missions from NR command.
Exuka May 5 @ 1:47pm 
crashes everytime i try to load my save. i just started the playthrough yesterday
paycheckdan May 5 @ 2:05am 
i love 3.4. I could not play 3.3 cause framework crashes all the time. 3.4 is stable, cool new features, great work.
Revan117 May 3 @ 5:47pm 
Incredible and fun mod as always! Curious what the name of the main menu song is cuz it's really neat!
CommCodie May 2 @ 11:55am 
bro someone needs to make a ww2 mod
Gorg420 May 2 @ 10:19am 
you have to build more Naval academy's, every academy you have increases income by 10
SYNERGYS May 2 @ 9:27am 
i have a question about ship crew. Now i got -1 ship crews and cant build new ships, so how to increase it?
Destroyer101 May 1 @ 7:59pm 
AI sometimes don't work for TR and FOTR. Just sits there and collects credits.
Gorg420 Apr 30 @ 9:23am 
Hey guys how do i change the fighters that spawn from ships ? i remember it was not the normal way to do it anymore
IRampagingRhin0  [author] Apr 30 @ 4:58am 
@Isoroku

There is a victory condition for all planets, but you would have to have progressed to where an Imperial faction forms Dark Empire (Byss unlocked), then progresses to Daala (Maw unlocked)

As this is hard for the Imperial AI (As the player usually kills them before they can form Dark Empire), you can still select the alternate shipyard victory condition, even if Byss and Maw are locked, so you can end the GC.
BigBacon Apr 29 @ 10:37pm 
The Chiss Ascendancy will be a playable faction in the future, along with the Corellians, Ssi-ruuvi, Yevethans, Killiks and the Vong.
Isoroku Apr 29 @ 8:23pm 
Is there a victory even that fires when you take over all the systems? first time playing, played NR, only systems I don't have are The Maw and Byss, which are inaccessible.
Dr. Clubby Apr 29 @ 8:03pm 
make the chiss ascendancy playable in the future
APS Apr 29 @ 5:57am 
is there any way to make the NR Infiltrators stealth capable?
GuerrilaDragon Apr 28 @ 8:08am 
That's a bit ambiguous. Do you mind expanding on that comment? When does it crash? In what conditions?
HunkyCaley Apr 28 @ 7:51am 
Crashes
Cooler12351 Apr 28 @ 6:43am 
Do you use a submod?
MicrofoonMacroon Apr 28 @ 5:23am 
this new update sucks, i cant play bc everythime it starts bugging, i cant go to political options, i cant build ships only can build ground forces fix this please bc its anoying.
MagicCesar Apr 24 @ 7:40pm 
se puede cambiar el idioma a español gracias
IRampagingRhin0  [author] Apr 24 @ 12:00pm 
Light, Heavy and Advanced (If faction has it) factories decrease upkeep

Tax Agencies increase the planet's base income by 100%. As it is a % a 0 credit planet will never increase as 0 x anything = 0. As opposed to a 500 credit planet which will increase by 500 credits per tax agency (With a max of 2)