STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

EaWX: Thrawn's Revenge 3.4 (Updated April 2nd)
13,825 Comments
Hawkeye™ 4 hours ago 
Empire of the Hand is slated to be revamped with the next update, which includes a total overhaul of their ground roster and one of their ships - I believe the Intego - being bumped up to tier 4 shipyards.

If any new dreanought tier ships have been announced for them, then I've not been made aware of them.
zann.tyber 4 hours ago 
Will the Empire Of The Hand get a Dreadnought ship(s)? Also, will the ground forces get an upgrade and forces added?

Not complaining about the mod, just would like to see empire of the hand with more units.
Era progression is entirely based on time. For the New Republic you get research projects that unlock new ships every one in a while on specific dates.
cake_is_drink 19 hours ago 
Amazing mod but how do you use the era progression? More specifically as the NR, Is it simply a matter of waiting or is there some form of tech research
⛧GuerrilaDragon⛧ 21 hours ago 
@elmacharran24 Have you even played the mod? Like... at all? The Mandator III and the Torpedo Sphere are already in the mod. As for the Arc Hammer, it was already destroyed by the time of the battle of Endor.
JC Jul 25 @ 3:25pm 
@eddied85
And here I thought I was just learning the game and improving my play ...
It's "cruel" vice "insane", but it mostly effects income and has to be turned on from the start for any real difference.
It does seem easier, though.
zann.tyber Jul 24 @ 10:24pm 
Hi eddied85. Have you considered activating Cruel AI On? I haven played it personally, but just a thought.
eddied85 Jul 24 @ 10:03pm 
I remember playing this a long time ago and on admiral difficulty i would be getting attacked like every 30 seconds by 300+ unit stacks for the entire duration of the game... but now its more like i get attacked every 30 minutes by less than 200 strength fleets. the other factions still fight but their military strength % barely ever goes up. mod is boring as fuck now does anyone else have this problem? even turning insane Ai on doesnt change anything
elmacharran24 Jul 24 @ 10:26am 
The mod is truly remarkable, if not one of the very best in terms of both quality and performance. However, when I play it, I can't help but think there should be more FractalSponge units included, such as the Mandator III, Tyrant, Dictator, Legator, Torpedo Sphere, or even the Arc Hammer. But, for now, I suppose I'll have to wait and hope for the best
zann.tyber Jul 23 @ 1:00pm 
Hi and thank you, enigmaticprism. I completely forgot to mention, the game freezes right after a senator hologram shows up saying "Thanks for nothing, I have a shuttle to catch" or something along those lines, because I did not want to do that side mission. I was planning on taking over another group of planets. I suspect I have to go to an earlier save and try to do the mission, however not sure if I will have enough time to take a fleet to complete the mission.

Quite possibly I will have to start from beginning again. Sheeshh
Hawkeye™ Jul 23 @ 7:48am 
Correction, the Imperial Warlords will be getting them in 3.5, the rest will get theirs at a later date.
Lord Admiral Daniel Phillips Jul 23 @ 12:56am 
Hapes, Hutts and New Republic simply got them first. All other factions will get them in 3.5 but there's no news on when that will release.
Mister Cthulhu Jul 23 @ 12:25am 
There really needs to be intervention missions for each faction instead of just Hapes, Hutts and NR, Is that even possible to make as a submod?
oakinnusotu Jul 22 @ 11:06pm 
Week 522 is crazy work lol i feel like the max week ive ever played up until was like 300 and that was Aotr
Lord Admiral Daniel Phillips Jul 22 @ 11:01am 
Eventually. One day. But a day far in the future given the amount of work that would need to be done.
Tobijah Jul 21 @ 3:20pm 
Anytime I try to host a game for my friend he gets stuck at 0% loading forever. Any idea what I'm doing wrong?
enigmaticprism Jul 21 @ 12:34pm 
Assuming this is the same issue you're having, if you win the ground battle the planet stays in the hands of whoever owned it first and you more or less get nothing, but the game *should* start running as normal. However, if that same planet gets invaded again by anyone other than you, the exact same issue/bug will kick in where the game will semi-freeze, the game'll try to pull you into another ground battle, etc. If we did run into the exact same bug, I'd highly recommend winning the ground battle (you might have to reload the autosave multiple times to get a ground battle where you get to control at least one of the free militia units) and as soon as the game starts running like normal, immediately secure the planet in question with either a dummy-thicc fleet and/or a well-optimized ground army with all the base defenses possible. If this doesn't help and everything I said above is useless, then I deeply and genuinely apologize and hope you're able to find a solution soon!
enigmaticprism Jul 21 @ 12:34pm 
Hi Zann! I had a similar issue playing as the New Republic in one of the later eras where the game semi-froze, but was still able to move my cursor around. What ended up happening was the game was attempting to drag me into a ground battle on a planet which was controlled by a different faction being invaded by another different faction (I had neither a fleet nor a ground army anywhere near it). I was able to load an autosave to actually get the option to play the ground battle in question to load (not sure why autosave isn't working for you). It was really weird bc it was a three-way between the Hutts, Greater Maldrood, and me as the NR, while the only units I could control once loading in were the free little militia units that you randomly get which I could use to cap a point and bring in reinforcements (which again, was really weird bc I could call on half of the total ground units in an army which was nowhere near the planet).
zann.tyber Jul 21 @ 10:24am 
I was wondering if anyone has had the same issue, everything froze at week/cycle 522 while playing the New Republic, era 7. I recently conquered N'Zoth. I am able to move the cursor around the screen, but not able to do anything else, the entire game froze. I have tried loading from previous saves, auto save, but nothing seems to work, it crashes right at the same time regardless of how I change my tactics.

Any ideas on how to resolve?
Apohkalypz Jul 21 @ 12:04am 
I'm getting an xml parse error and the game won't launch. I don't have any other mods installed. Anyone else with this issue?
⛧GuerrilaDragon⛧ Jul 20 @ 5:05am 
Did you make sure to put a ship in the pathfinder slot before jumping to another planet?
Matt_TheRock Jul 20 @ 3:33am 
Im using the infinite unit cap mod in case that matters, but I cant manually deploy my ships in battle? this caused a whole bunch of my ships to spawn on top of the enemy fleet... even the battle cruiser was destroyed.
Hawkeye™ Jul 19 @ 1:12pm 
Intervention missions are only available for the New Republic, Hutts and Hapes. If you are playing a different faction then they won't show up.

If you are, then it should start once you're done setting up. If that hasn't, worth reporting it as a bug.
Mister Cthulhu Jul 19 @ 1:10pm 
In Custom Galactic Conquest is there supposed to be an adviser that gives you random quests for rewards like it does in FOTR? For some reason nothing appears other than the logs about the CGC list.
Hawkeye™ Jul 19 @ 1:06pm 
Not yet
lukashovvik1985 Jul 19 @ 11:25am 
Приветствую, есть новости по следущей версии?
oakinnusotu Jul 17 @ 9:35pm 
@Medic make sure you have enough population try building golan colonies.
In skirmish it's in the main station. If you mean in GC? That's not a thing. You get research projects depending on time period but those are specific unlocks rather than being a "tech level."
Bran09992 Jul 17 @ 9:45am 
how do you upgrade your tech level?
Hawkeye™ Jul 17 @ 7:44am 
Were you already building it somewhere else? Did you swap to Thrawn before building it?
Medic Jul 17 @ 4:53am 
guys, help pls
Ive started new game, for Empire, Era 2
I have 300+ crew but for some reason I couldnt build Executor... I saw its icon at Kuat but it was unavaliable and after few moments it missed!
What am I doing wrong?
⛧GuerrilaDragon⛧ Jul 15 @ 11:08am 
I don't think it's ever been released. Last time I heard about it it was still in the works, and that must've been like... a year ago at least? You'd be better off asking on Discord.
Bowtie Jul 14 @ 5:53pm 
Thanks! Do you recall the name of the submod?
⛧GuerrilaDragon⛧ Jul 14 @ 8:21am 
I remember that a while ago someone was working on a submod that had a bunch of canon ships (other than the Starhawk which is already in-game), but didn't hear anything about it ever since.
Bowtie Jul 13 @ 10:25am 
I was wondering if there was ever the possibility to add the MC85 under canon options in the future?
Hawkeye™ Jul 12 @ 8:12am 
It's possible that the start dummy is spawning on a space only map, are you running any submods?
Jesse Pinktip Jul 12 @ 5:35am 
unless im just dumb as well but whenever i try and do a custom gc i do the three choices and before i can even do the planets it just skips that and puts me into a game.

any suggestions
Hawkeye™ Jul 11 @ 10:41am 
Yes; whilst there is a Caamas Crisis historical, the NR doesn't implode in it if things go wrong.
⛧GuerrilaDragon⛧ Jul 11 @ 10:16am 
I assume that comment refers to the Caamas document crisis?
Hawkeye™ Jul 11 @ 6:51am 
At current, there is no New Republic Civil War. The closest you'll get is the Corellian Crisis, when that gets added.
Jitrnice Jul 11 @ 3:56am 
In 19 aby campain there is saying that republic can be in civil war, is there any way to start it if i play as Imperial remnants, because it would help me win war
⛧GuerrilaDragon⛧ Jul 8 @ 12:26pm 
I know, the devs are supposed to ditch their own lives and families and work on this mod 24/7. Ain't I right fellow gamers?
robinlburgess1976 Jul 8 @ 12:24pm 
THIS MOD HAS NOT BEEN UPDATED IN A YEAR :(
Sarcasm Jul 8 @ 11:00am 
I admire what this mod sets out to accomplish, yet it feels like it is living beyond its means. The Galactic map is an excruciating chore to interact with; it is constantly chugging, lagging, and freezing up for several seconds at a time. Simple tasks like moving ships between fleets or units from ground to orbit take 10x longer because every few seconds the game is freezing up for multiple seconds to process what I just told it to do.
Mand'alore the Destroyer Jul 7 @ 11:46am 
ugh
Hawkeye™ Jul 7 @ 11:01am 
It's a fanon ship, so not likely nor high priority.
Mand'alore the Destroyer Jul 7 @ 9:59am 
Is there any way to have the ISD III added as a submod for the Imperial Factions?
Zatli Jul 6 @ 11:03pm 
Hi btw. love the mod. I have played some many times already! Just have a question, if there is a time schedule for implementing Yuuzhan Vong invasion? Thanks
primarch44 Jul 6 @ 5:37am 
is there a submod for 500 space pop cap ?
Greasy wagie Jul 4 @ 8:53pm 
never you can use them in survival