STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

EaWX: Thrawn's Revenge 3.4 (Updated April 2nd)
13,864 Comments
It's a pretty common issue actually. For the moment you should just learn to deal with it but in 3.5 that should be fixed so you aren't getting missions that are impossible to accomplish.
Shy Guy 22 hours ago 
Hey, so I got an expanding fronts mission that was for kessel but because Isard or the moff council aren't in power its a locked world. I'm the new republic and i'm wondering if i'm the only one to see this happen?
Hawkeye™ Aug 21 @ 6:47pm 
Verify your game files, it should work.
SurrealMonk Aug 21 @ 6:16pm 
Does custom GC not work for anyone else? it just takes me to a near blank map with only alsakan as a planet, and I can't select it or do anything else.
MysticalWolf Aug 21 @ 5:50am 
Hi i been messing around changing the ground turrets health but i dont know what file the pulse shots to turrets are anyone know?
gacarter100 Aug 20 @ 10:48pm 
I started a new save but the problem wasn't the files being old because I had used them the day before.
gacarter100 Aug 19 @ 8:07pm 
I've been having a problem with my game. So I load the mod and load my most recent save file for galactic conquest. After a sec I get into my game and I can start playing, but here is where the problem come in. Maybe a minute or so after I get in and start doing some things my game just crashes. I do this a couple times then I figure I should restart my laptop, I do that and it is still happening. I don't know what to do, i'm unsure if it's a thing with my computer or if it's a bug.
The new update is not out yet, the Minor Warlords are slated for 3.5.
warlord sith brandon Aug 18 @ 1:29pm 
new Updated for new Minor Warlords play as them right
Celery Man Aug 16 @ 2:03pm 
Why does it run like such shit?
Boarding shuttles have better chances to capture ships if they're damaged but even with the damage bonus the capture chance caps out at like... 50% I think? Not sure on the exact numbers but it's never a guaranteed thing.
StSavFist Aug 15 @ 9:10pm 
is anyone able to use boarding shuttles? despite ships being low HP I can't capture a single ship, I have plenty of ship crews and population for the ships(if that even matters) hopefully not bugged because I spent like 20k on them at the beginning of a NR campaign
Hawkeye™ Aug 15 @ 7:19pm 
Soon™
Warmaster Horus Aug 15 @ 3:33pm 
upd?
BigshotRex74 Aug 15 @ 10:32am 
can you please add boarding shuttles to the csa and please csa needs herose .But the mod is great:steamthumbsup::steamsalty:
jjm0o5a6 Aug 15 @ 3:50am 
is there another way rather running FOC as administrator to play, how can I play a mod if there's issues on steam not launching and not being able to play via that way?
Komandir Kronos Aug 10 @ 1:00pm 
I ask this only because I would like to control all factions myself in a Galatic Conquest. Decide what each one is going to build and where they will attack and control their movements during battle.
Komandir Kronos Aug 10 @ 8:31am 
Hello everyone! Do you guys know why this mod crashes during battles when you are using the debug kit? Thanks in advance!
⛧GuerrilaDragon⛧ Aug 9 @ 8:48pm 
He definitely means the later.
raydahn Aug 9 @ 7:53pm 
@Sams kill them? or do you mean make it so SSD tier ships cannot be spawned by anyone?
Sams Aug 3 @ 10:03am 
is there a way to remove the massive ships
Hawkeye™ Aug 2 @ 10:05am 
@Galaxy

Double check you have enough storage; right click Empire at War and select properties, then pick Workshop. If TR shows up as 0B, then Steam hasn't downloaded it due to space or connection issues

@baydrew061

Go to the properties section of Empire at War, then post STEAMMOD=1125571106 into advanced launch options, making sure you are playing on Forces of Corruption. Do the same method of checking that the mod has been fully downloaded, could be the same issue.
⛧GuerrilaDragon⛧ Aug 2 @ 10:01am 
Did you wait for it to download?
Galaxy Aug 2 @ 10:00am 
Mod doesnt appear in the folder where the mods are located when subscribed
baydrew061 Aug 2 @ 7:49am 
i cant get the mod to lanch any tips on geting it working?
Analisoya93 Aug 1 @ 7:36pm 
Game is shutting down all the time....
BluefoxOverlord Jul 31 @ 11:10pm 
ah I love this mod since all factions got thier pro and con's
You don't. The EAWX mods don't support MP GC.
Joe4712 Jul 31 @ 3:18pm 
i have a question i wanna ask how to play the multiplayer campaign with one friend?
⛧GuerrilaDragon⛧ Jul 31 @ 6:26am 
I'm sure that it's going to make an appearance in Imperial Reign.
Gniadex Jul 31 @ 1:51am 
I know that Arc Hammer is destroyed in this time, but still it be nice, if we can have this ship. Or mayby some copy..
oakinnusotu Jul 30 @ 7:45pm 
I agree that the AI can be stupid sometimes but if you put it on cruel AI they do attack relentlessly and its ass sometimes because I feel like I have to leave a ship over a planet everytime I conquer it or the AI will just attack it just to conquer it back without thinking of the losses or my forces in the area. I also do not like how ships can spawn right in front of you in a space battle. Them spawning on the side is one thing but if they just keep dropping capital ships in front of you, you are always going to lose something even a hero since the AI just loves targeting them. Its also ass when they ships sit in each other because it makes it hard to destroy one ship because you can't hit all the hardpoints because you can't see them.
Azihar Jul 30 @ 2:11am 
Been awhile, any new of the next update? Been playing fotr to check out the update and modding.
The Imperial Factions have a mechanic called Legitimacy. Imperial Factions can, when conquering planets, potentially get a group of heroes offering to join them. These groups are detailed in the government info view.
elmacharran24 Jul 28 @ 2:20pm 
I have a question: does anyone know if there are any specific requirements to unlock these two personals?

Ginzero Gann (A6 Juggernaut): I came across it in Kampe. It seems I had it for a while during the playthrough, but I hadn't noticed until now.

Malfkla Yzu (Communucations batllecruiser): It seems to appear randonmly, but I'm not entirely sure.
elmacharran24 Jul 28 @ 11:54am 
Yes, the Thyrant looks great; it's like a Victory I Star destroyer, but on steroids.
⛧GuerrilaDragon⛧ Jul 27 @ 10:22am 
I do agree with you, the Tyrant would be a nice addition for missile lovers.
elmacharran24 Jul 27 @ 9:57am 
Continuing the previous message,
I don't mean a replacement of the units that are already there, but rather an optional addition, like the Compellor and the Impellor, or by assigning them to different Warlords.
elmacharran24 Jul 27 @ 9:40am 
@⛧GuerrilaDragon⛧, You're right about that, but i'm refering to Fractalsponge designs.
Hawkeye™ Jul 26 @ 4:06pm 
Empire of the Hand is slated to be revamped with the next update, which includes a total overhaul of their ground roster and one of their ships - I believe the Intego - being bumped up to tier 4 shipyards.

If any new dreanought tier ships have been announced for them, then I've not been made aware of them.
zann.tyber Jul 26 @ 3:35pm 
Will the Empire Of The Hand get a Dreadnought ship(s)? Also, will the ground forces get an upgrade and forces added?

Not complaining about the mod, just would like to see empire of the hand with more units.
Era progression is entirely based on time. For the New Republic you get research projects that unlock new ships every one in a while on specific dates.
cake_is_drink Jul 26 @ 1:09am 
Amazing mod but how do you use the era progression? More specifically as the NR, Is it simply a matter of waiting or is there some form of tech research
⛧GuerrilaDragon⛧ Jul 25 @ 10:59pm 
@elmacharran24 Have you even played the mod? Like... at all? The Mandator III and the Torpedo Sphere are already in the mod. As for the Arc Hammer, it was already destroyed by the time of the battle of Endor.
JC Jul 25 @ 3:25pm 
@eddied85
And here I thought I was just learning the game and improving my play ...
It's "cruel" vice "insane", but it mostly effects income and has to be turned on from the start for any real difference.
It does seem easier, though.
zann.tyber Jul 24 @ 10:24pm 
Hi eddied85. Have you considered activating Cruel AI On? I haven played it personally, but just a thought.
eddied85 Jul 24 @ 10:03pm 
I remember playing this a long time ago and on admiral difficulty i would be getting attacked like every 30 seconds by 300+ unit stacks for the entire duration of the game... but now its more like i get attacked every 30 minutes by less than 200 strength fleets. the other factions still fight but their military strength % barely ever goes up. mod is boring as fuck now does anyone else have this problem? even turning insane Ai on doesnt change anything
elmacharran24 Jul 24 @ 10:26am 
The mod is truly remarkable, if not one of the very best in terms of both quality and performance. However, when I play it, I can't help but think there should be more FractalSponge units included, such as the Mandator III, Tyrant, Dictator, Legator, Torpedo Sphere, or even the Arc Hammer. But, for now, I suppose I'll have to wait and hope for the best
zann.tyber Jul 23 @ 1:00pm 
Hi and thank you, enigmaticprism. I completely forgot to mention, the game freezes right after a senator hologram shows up saying "Thanks for nothing, I have a shuttle to catch" or something along those lines, because I did not want to do that side mission. I was planning on taking over another group of planets. I suspect I have to go to an earlier save and try to do the mission, however not sure if I will have enough time to take a fleet to complete the mission.

Quite possibly I will have to start from beginning again. Sheeshh
Hawkeye™ Jul 23 @ 7:48am 
Correction, the Imperial Warlords will be getting them in 3.5, the rest will get theirs at a later date.