STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

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EaWX: Thrawn's Revenge 3.3 (Updated August 15th)
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File Size
Posted
Updated
1,632.373 MB
Sep 1, 2017 @ 11:24am
Aug 23 @ 1:51pm
161 Change Notes ( view )
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EaWX: Thrawn's Revenge 3.3 (Updated August 15th)

In 1 collection by Corey Loses
Empire at War Expanded Mods
4 items
Description


The death of the Emperor has left the galaxy in disarray - command one of 9 playable factions as they strive to establish themselves as the next galactic power, with an array of new units, heroes, planets and scenarios with extra story-driven content, and new mechanics inspired by 4X and Grand Strategy titles. New and updated content is added monthly.

In addition to Thrawn's Revenge, we make a Clone Wars mod with similar features, Fall of the Republic.

Playable Factions:
- New Republic
- Empire
- Empire of the Hand
- Hapes Consortium
- Pentastar Alignment
- Corporate Sector Authority
- Eriadu Authority
- Warlord Zsinj
- Greater Maldrood

In Empire at War: Expanded, the traditional Empire at War tech level is traded for an era-based system that impacts different story events, factions, unit rosters and heroes are available, with the galaxy set up to recreate various conflicts within the Star Wars Legends lore after Endor. There are also new government mechanics where you can help elect the next New Republic Chief of State to gain different advantages (with other government styles coming over each patch), along with a planet loyalty system, giving extra income, unique units, and other bonuses at high levels, but with other negative effects if your member worlds become too unhappy with your leadership.

If you would like to join early testing or keep track of updates, the best place to do it is on our Discord server[discord.gg] or by following Corey Loses for preview playthroughs and other news videos.


Running the Mod

To play: After subscribing, make sure to let the download finish (see your Steam download manager, it'll say at the bottom of your Steam client), then launch Forces of Corruption. Once ingame, go to the Options menu, then Mods, and enable it from there.

If the game doesn't re-launch when you enable the mod ingame, or you want to just directly launch into the mod, go to the properties for Empire at War in Steam and paste the following into launch options:
STEAMMOD=1125571106

EMPIRE AT WAR EXPANDED SERIES
We have two mods, covering two different periods of Star Wars history.

Clone Wars: Fall of the Republic
https://steamcommunity.com/sharedfiles/filedetails/?id=1976399102

Post-Endor: Thrawn's Revenge
https://steamcommunity.com/sharedfiles/filedetails/?id=1125571106

OFFICIAL SUBMODS
Shield Penetration: Allows missiles to bypass shields, for those who absolutely need it.
https://steamcommunity.com/sharedfiles/filedetails/?id=2083545253

IF TEXT JUST SAYS TEXT_SOMETHING_SOMETHINC
The mod is designed for English language versions of the game, so if you have a non-English version, your text may be missing. To fix this, to into:
C:\Program Files (x86)\Steam\steamapps\workshop\content\32470\1125571106
And rename the MasterTextFile_English.dat to MasterTextFile_YourLanguage.dat
Popular Discussions View All (1445)
1
2 hours ago
Galactic Conquest modes.
Kyle Phantom
9
Nov 20 @ 2:22pm
Everything is gone.
Master476
3
Dec 6 @ 11:54am
Loading Survival mode
penkover
< >
12,541 Comments
darthjimbo86 2 hours ago 
@Haylko Same thing with me. Corey had a video out with suggesting but it didn't help since I didn't have compatibility mode on. Tried uninstalling as well and nothing.
Sooner535{UFIP} Dec 6 @ 9:09am 
Ya I would like to clarify, I mean the patch for the base game not 3.3. 3.3 was fine with campaign but kinda laggy during huge battles. Now its the other way around lol
Haylko Dec 6 @ 8:43am 
Anyone else's game became real laggy since the new patch? If so, you got ways to fix it? I tried to reinstall the game but it didn't fix the problem
Sooner535{UFIP} Dec 6 @ 8:05am 
Seems the campaign map is a lot more laggy with this release, but battles are smooth as butter. That is interesting, any ideas?
:) Dec 5 @ 9:25pm 
@paycheck i think its because the game tries to spawn a hero for the empire of the hand and thtey are usually dead by then i think devs fixed it for .4
Maul Dec 5 @ 2:18pm 
I'm on cycle 113 as the Empire and the game is just frozen but I can still click everything but the cycle won't progress at all. Anyone else had anything like this? Never once experienced anything like this.
paycheckdan Dec 5 @ 9:11am 
Still have framework crash in all games at cycle 188 with 3.3 and any faction. i reallly give up to play latest Version. Switch back to 3.2
I play always cruel admiral at beginning. maybe no one do this? cause not many have this same problem? or is everybody finished before cycle 188?
Lahgtah Dec 5 @ 5:48am 
@MiAh The King
It's not just warlords and planets, but they must also have no SSD's, and I believe their capitol building must also be destroyed(for Zsinj, the capitol is in space.)
MiAh The King Dec 5 @ 5:43am 
No they don't, that's what I'm saying. They have 1 planet left, no leaders left, they aren't joining me and I don't know what I'm missing.
M0och Dec 5 @ 2:24am 
Does anyone have any tips for improving stability? Im crashing quite a bit