Cities: Skylines

Cities: Skylines

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3 Track Cargo Train Station
 
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0.775 MB
Jun 12 @ 10:07pm
Jun 13 @ 8:03pm
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3 Track Cargo Train Station

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Description
This new and improved cargo train station is the product of my attempt to improve the vanilla station for longer trains. It works surprising well for something that I had no idea what I was doing when I started. I left it un-decorated so you all could do with it as you wish.

v2 released! See notes at bottom.


I have to thank BloodyPenguin for his Cargo Train Terminal Template, More Network Stuff, and Advanced Buildings Editor, without which none of this would have been possible.
https://steamcommunity.com/sharedfiles/filedetails/?id=527544869
https://steamcommunity.com/sharedfiles/filedetails/?id=512314255
https://steamcommunity.com/sharedfiles/filedetails/?id=790347696


PLEASE READ:
You have to have Network Extensions 2, Fine Road Anarchy (both linked on the side), and Mass Transit (DLC). The road inside the station is a 4 lane one-way road and is only available with Network Extensions. I decided to use this particular road to help with traffic flow. You need Fine Road Anarchy because otherwise you can't extend the train tracks, they are too close together. And finally, the one-way train tracks the station uses are available with Mass Transit. I never tested it with the One-Way Train Tracks mod by BloodyPenguin.

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v2: Road changed from a 3 lane one-way to a 4 lane. Helps with better traffic flow and looks better for some other assets I have in mind. Trucks should spawn fine now, no more turning around. I changed the pathway a little which seems to have helped but it also changed train spawning. Originally trains only spawned on the outside rail, but now they can spawn on the inside or outside - which I guess is useful since they point in opposite directions. However, I had to move the inbound trains to the middle track because of this, so if you want trains to bypass the station, you'll need to build an additional track (like in the pictures above).
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Possible v3: I found out how to make the inbound trains pull father into the station, so it doesn't have the engines and one or two cars at the station with the rest overhanging out the back. Let me know if y'all would want this or possibly something else (I'll see what I can do).

A few notes:

You need a road in front of the station to place it but you can delete it after the station is placed. It seems to still function properly. However, you may get the flashing "no road connection" sign. I had it over one station but not another.

Most importantly, yes all 3 tracks are/can be used. All the trains in the screenshots are real, i.e. they aren't props. I tested this out as a "regular" station, meaning trains can come and go from both sides, but I think it should also work as an end station. Inbound trains will just always de-spawn in this case. Also, the pictures above show props and tracks in the middle which I added later and are not part of this asset. And depending on where you have outside connections, you may have to add a turnaround since trains can only enter from one side (but spawning trains can exit from both).


You can find TM:PE here: http://steamcommunity.com/sharedfiles/filedetails/?id=583429740&searchtext=
The trains I used are by bsquiklehausen, which you can find here: http://steamcommunity.com/workshop/filedetails/?id=577210966


Please rate up if you like this and feel free to comment. Let me know if you have any problems or need help with anything.
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2 Comments
Maximilian  [author] Jun 14 @ 7:55am 
@Black&White, Sure: http://steamcommunity.com/sharedfiles/filedetails/?id=487306546
Matt Crux also has some other cranes if you are interested.
вιасκ & ωніτε Jun 14 @ 6:23am 
Good idea. Can you post the link to that loading crane/station from your second pic, please? Would be kind :)