RimWorld

RimWorld

4,214 ratings
Better Workbench Management
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
541.681 KB
May 30, 2017 @ 2:45am
Aug 6 @ 1:19am
60 Change Notes ( view )

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Better Workbench Management

Description
NOTE: Most of what this mod did has now been integrated into vanilla. This version just adds in the features that have not been included in vanilla. The mod description below and the screenshots will be updated soon to reflect the new, cut down mod.

This mod adds some some QoL features to the workbench and bills overview screens:

* When the "Count Equipped" option is selected in bill details, adds an option to also count equipped items even when colonists are away from their home map (e.g. caravaning or raiding).

* A "Copy All" button has been added to the bills overview to copy all the bills in a workbench. The paste button will then paste all copied bills.

* When pasting bills you can "Paste Link", which links the bills back to their originals. Any changes made to a linked bill will be mirrored to all bills in the chain. Links can be made across workbenches and can be broken manually later.

* When a workbench is selected, its Bills tab will automatically open. This can be disabled in the Mod Settings menu.

* Bills using "Do until X" now have a button to add arbitrary extra products to be counted. For example, you can create a bill to produce X Simple Meals and set that bill to also count Fine and Lavish Meals in the final count.

* Bills set to resume production when stock falls to a certain level now show that level in brackets on the workbench overview.

* Button added next to each bill allowing the toggling of bill store mode between "Drop on Floor" and "Take to Best Stockpile" from the bills overview page.

* You can drag to reorder bills in a workbench's overview instead of having to use the up/down buttons. Dragging works from anywhere in a bill's background or use the drag box that has replaced the buttons.

* Navigation arrows added to bill details window to navigate between bills in that workbench.

* Ability to rename bills. (From RimWorld version 1.6, rename button is native feature in RimWorld)

* When a single bill is copied, a "Paste Into" button appears on every other bill, in the bill details and workbench overview screen. This button will paste all compatible settings from the source bill into the target bill, except for the output product itself. For e.g., you can create a number of tailoring jobs for different items of clothing, adjust the production counts and material filters for one and paste these into all the others. Any job's settings can be pasted into another, but not all settings are compatible between all recipes; incompatible settings will not be copied.

* The Mod Options section for this mod lets you change the default store mode of new bill's to "Drop on floor" instead of "Take to best stockpile".

* Fixes inconsistency in vanilla where items without quality or hitpoints, like meals and medicine, are not counted if they are not in a stockpile.

* You can set a bill restriction that applies to the entire workbench, so all bills on that workbench share the same restriction. New bills and copied bills will automatically inherit this restriction.

-- Notes:
* When a bill is copied only a reference to the copied bill is made at the time. No data copy is done until you paste, so if you change the original bill before pasting, the pasted bill will have the modified data. If you delete a copied bill, it will be removed from the "clipboard" too.

* Can be added to existing save.

* You can use the mod "Everybody Gets One" if you want to set target counts based on colonist counts, or set minimum stockpile counts for ingredients: https://steamcommunity.com/sharedfiles/filedetails/?id=1687566130

* Use this mod if you want the butchers table to count different meat types: https://steamcommunity.com/sharedfiles/filedetails/?id=2178417679

* Workbench bill limits can be removed with this mod: https://steamcommunity.com/sharedfiles/filedetails/?id=1588831229

Translation credits (GitHub usernames):
Russian by @skyarkhangel
Simplified Chinese by @mm615657
Japanese by @Proxyer
Spanish by @53N4
Korean by @LazyRichard

Source: https://github.com/Falconne/ImprovedWorkbenches/

Standalone download: https://github.com/Falconne/ImprovedWorkbenches/releases

Ludeon: https://ludeon.com/forums/index.php?topic=33083.0

You can view planned features / roadmap and known bugs here: https://github.com/Falconne/ImprovedWorkbenches/issues
Popular Discussions View All (9)
148
Sep 4 @ 2:06am
Bug Reports
falconne
6
Mar 18, 2023 @ 4:42am
Suggestion: Default ingredient radius.
Draconicrose
2
Dec 9, 2022 @ 3:02am
Suggestion: Do until X/X per tame
Khyron
1,152 Comments
Vulkandrache Sep 11 @ 6:13am 
I have an issue with opening the storage tab automatically. It works for bills, but stockpiles have a completely useless "content" tab that gets opened instead. Is that an issue with this mod or doe that come from another mod that i am not aware of?
Lil Kitty Girl Sep 10 @ 7:45pm 
Link bills only work up to a certain amount. After you reach that limit, new links won't happen :(
Lil Kitty Girl Sep 4 @ 3:45am 
Would be cool if this worked on VEF's process and added the do until to all processes (Although I know it's kinda a separate thing with the same bill drop down)
TALE Aug 22 @ 2:24am 
i realy need hugslib ?
llunak Aug 18 @ 9:47pm 
@ArcticHeresy There is a github PR in case you do not watch those.
Warner Aug 13 @ 10:18pm 
should be base game:gordon:
Staf Aug 12 @ 3:53am 
i just installed this for a ongoing playthrough mainly to count items when pawns are in a caravan, but it doesnt work. Is it just me or is it a known problem?
Staf Aug 12 @ 3:50am 
counting items when pawns are away does not work for me zzz
daz_ian Aug 10 @ 7:19pm 
I was seeing the same thing as @TheHplayer saw where copied/linked bills get the default names, not the modified ones. I also remember before 1.6, the new bill got the modified name matching the source. (I didn't play much at 1.5, but 1.4 certainly had that behavior.)

The renaming functionality got removed from here because it was added to vanilla in 1.6, no?
Tanker Aug 8 @ 9:34am 
Thank you for the work you do with this mod. Over 300 mods with Combat Extended and zero issues. A must have mod for CE runs with all the different ammo/comat items used. Thank you again for the swift update's.