RimWorld

RimWorld

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Star Wars - The Force
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
8.820 MB
May 3, 2017 @ 1:46am
Apr 8, 2024 @ 4:47pm
33 Change Notes ( view )

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Star Wars - The Force

In 1 collection by Ryoma
Star Wars - A RimWorld Series
7 items
Description
Adds RPG-leveling, alignment, and force powers to RimWorld.

A17 GitHub Branch -> https://github.com/jecrell/Star-Wars---The-Force/tree/A17

::::: NOTICE :::::
::::: THIS MOD REQUIRES JECSTOOLS ::::::
Download
http://steamcommunity.com/sharedfiles/filedetails/?id=932008009


::::: NOTICE :::::
::::: LOAD ORDER ::::::
Star Wars mods need to go below JecsTools.
Putting Cults below The Force fixes alignment issues.

Thanks to Jedi Master Ailan for his direction and inspiration in the creation of this mod. Without his help and support this would have never happened.

Quick start notes:
For a character to gain force powers, they must start with the force sensitive trait. After spending time working, they will discover their force powers through gaining force XP. Low level force powers can be used by both dark and light sides of the force. Penultimate powers are restricted for pure dark or pure light force wielders.

Special thanks to all those that support me (and help me pay the rent) on Patreon (August 2017):
Jedi Master Ailan, Shane Malley, Dakota Pohlman, Falloutmonk, Slick Liquid, Thom Black ShotgunFace, Fredric Sundberg, Dan Winn, Toss Antilles, Sarah Banks, Undead Jackel, Michin, Chelsea, Caine Detueur, Yewty Oxman, Jerod Clayton, Arty Kubin, Ashleigh Miller, infinity421, TheDayDude, Jacob Duga, Ryan Brock, Evan Hwang, Moshat, Christopher, Don Butterblume, John Boehr, George Chong Chuang Ming, Oliver White, Helpful Bot, vincent de keijzer, roxxploxx, Legless, Christopher Abel, Karol Rybak, Mathias Broxvall, Mark, Tim Stillson, Lachlan Easton, Nemuri Hime, Sera, Christian Hermansen, NiNe Bottles of Rum, Populous25, Steven James, Marcus Siraenu, Michael Lauder, meatface.

  • Programming by Jecrell.
  • Assets and XML by Xen.
  • Logo/Art designed by Harrison Gaushell (Website[www.harrisongaushell.com])
  • Nackblad (Jedi robes)
  • Cpt. Ohu (Code - Ability Verb)
  • Spanish translation by Bub.
  • French translation by MrFootman.
  • German translation by Lauri7x3

Known Mod Conflicts
  • Static Quality Plus -- Disables Force XP.
  • Step away from the medicine - Characters can't be tended after force heal.
  • Hand me that brick - Errors
  • Camping - Errors]
  • Leadership & Teachers - Makes Force XP go up too quickly
  • Cleaning area - Errors

Problems? Questions? Comments?
Join us on Discord: https://discord.gg/aDjWBBk

Pssst, Jecrell here. Still there?
Want more Star Wars mods? Support me here: https://www.patreon.com/jecrell
If you've got extra to spare, be sure to help out Xen: https://www.patreon.com/user?u=5938820
Popular Discussions View All (83)
53
Jul 28, 2024 @ 6:21am
Gameplay Questions & Tips
Jirikisunta
15
Apr 16, 2024 @ 5:08pm
star wars mod, force ghost not doing anything
Admiral_R2D2
17
Dec 25, 2024 @ 9:45am
Force Powers not appearing?
Ace
1,622 Comments
CHCYQTXFS May 7 @ 7:17am 
Summoned Force Ghosts from the 'Force Ghost' skill make the game crash when selected.
Zakool Mar 8 @ 3:10pm 
Hey love the mod and was wondering if player pawns are able to cast force ability on their own like in Rim of Magic? i'm looked at the code and saw that its there but haven't had my pawns cast Heal Other at all or Force Speed let alone any of the offensive ability's
Miss Massacre Feb 24 @ 1:50pm 
Ayo, I'm (As far as I can tell) fully Dark Side aligned yet I still can't get the Storm ability, it keeps telling me to spend 9 Dark Side points, which I have.
Plutonic0wl Feb 16 @ 1:00am 
Hey I'm facing an issue where the Force Sensitive trait isn't showing up either in the Xenotype editor nor the pawns whatsoever. is there a fix for this or am i missing something?
proklik Feb 5 @ 9:02pm 
https://steamcommunity.com/sharedfiles/filedetails/?id=918200645 @lumiere this is the compatiable/recommended lightsaber mod for this mod
charlieo123 Jan 15 @ 5:17am 
Hi, I'm facing a problem where one of my pawns grew up, and gained a Sith Lord trait, but he doesn't have force sensitive trait, anything I can do to fix it?
Lumiere Jan 10 @ 3:10am 
For the stats that affect lightsabers: Are there lightsabers added by this mod? I see some mods in the workshop that add lightsaber melee weapons, do these skills work for all these items? Or are there some that are hard coded for this mod? Also how does the deflection system work? Between the deflect and defense skill, the percentage chance to deflect adds up to something like 120%, but even with those two skills maxed out, I'm still getting shot. Do I need the potentially hard coded lightsabers to deflect properly?
Darth Ceveo Nov 24, 2024 @ 6:55am 
Nvm found my answer
Darth Ceveo Nov 24, 2024 @ 6:51am 
So like, where do you see your Force Pool? Is it that barely visible bar that appears when you hover over your Force XP bar? Because that seems difficult to notice/find and all around vague.
UyTheo Nov 18, 2024 @ 12:57am 
If not, have you thought of adding a biotech gene for it?