RimWorld

RimWorld

Star Wars - The Force [Deprecated]
1,639 Comments
Pennynow Aug 4 @ 10:00pm 
o7
Kat_Inanna82 Aug 1 @ 6:38am 
Mlie, you are the best :)
Mlie Aug 1 @ 2:43am 
Made an update of this:
https://steamcommunity.com/sharedfiles/filedetails/?id=3539405590
Hope it helps anyone!
Cassus Jul 31 @ 6:22am 
nobody working on it?
Lugia Jul 23 @ 12:01pm 
o7 :steamsad:
Supraman Jul 23 @ 8:49am 
Has anyone looked at taking this on? was one of my favourite starwars mods <3
Hyderlic Jul 21 @ 3:44am 
aww man i was at work thinking about my gravship run and thought it would be awesome to do as a jedi and his two clones.... the other jedi mods just didnt scratch the itch like this one. Well then i guess its goodbye, thanks for the memories. Truely was one of my favorite mods. Only had it off for odysey update
hellisj Jul 18 @ 3:02pm 
f fue bastante bueno
Toelar_Bear Jul 18 @ 2:24am 
Thanks for the good times Ryoma. I wish you well on whatever you are doing now.
AzoorFox Jul 17 @ 4:25am 
WHY????????????????
Anathos Jul 17 @ 2:49am 
nooooooooo 1.6 :(
Deesil Jul 14 @ 12:38pm 
o7
Ryoma  [author] Jul 14 @ 9:30am 
***This mod is no longer being updated. Permission is granted to all modders to remix, recreate, and reuse. Everything I have created is yours. May it serve you well. ***
AzoorFox Jun 23 @ 4:28am 
UPDATE WHEN??????????????????????
Magnetcross Jun 20 @ 2:28pm 
this also goes for the star wars project jedi factions and lightsabers mod atm apparently
Magnetcross Jun 20 @ 2:28pm 
Apparently this mod needs a patch for idelogy? im getting a "Namerdeitychristian" freeze when loading planets so cant even pick a place to live. I used chatgbt and got this

Option 2: Patch the Missing RulePack
If you want to keep those mods and just avoid the crash, here's a drop-in XML patch mod that re-creates NamerDeityChristian to stop the error:

xml
Copy
Edit
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<RulePackDef>
<defName>NamerDeityChristian</defName>
<rulePack>
<rulesStrings>
<li>name->The Almighty</li>
<li>name->The Divine One</li>
<li>name->The Lord</li>
<li>name->The Eternal Flame</li>
</rulesStrings>
</rulePack>
</RulePackDef>
</Defs>

Option 3: Ask the Mod Author to Patch It
Jecrell's mod or ProjectJedi ideally needs to:

Include a fallback rule pack or stop referencing NamerDeityChristian.

You can comment on their mod page (e.g. Steam Workshop) and link this issue.

If yall can figure this out? idk
Vexithan Jun 10 @ 11:47pm 
Looking at the UI for finding the force tab on pawns I do not see the button to open the Force tab at all. Is there a reason for this? is this a new bug or has it been occuring?
CHCYQTXFS May 7 @ 7:17am 
Summoned Force Ghosts from the 'Force Ghost' skill make the game crash when selected.
Zakool Mar 8 @ 3:10pm 
Hey love the mod and was wondering if player pawns are able to cast force ability on their own like in Rim of Magic? i'm looked at the code and saw that its there but haven't had my pawns cast Heal Other at all or Force Speed let alone any of the offensive ability's
Princess Celestia Feb 24 @ 1:50pm 
Ayo, I'm (As far as I can tell) fully Dark Side aligned yet I still can't get the Storm ability, it keeps telling me to spend 9 Dark Side points, which I have.
Plutonic0wl Feb 16 @ 1:00am 
Hey I'm facing an issue where the Force Sensitive trait isn't showing up either in the Xenotype editor nor the pawns whatsoever. is there a fix for this or am i missing something?
proklik Feb 5 @ 9:02pm 
https://steamcommunity.com/sharedfiles/filedetails/?id=918200645 @lumiere this is the compatiable/recommended lightsaber mod for this mod
charlieo123 Jan 15 @ 5:17am 
Hi, I'm facing a problem where one of my pawns grew up, and gained a Sith Lord trait, but he doesn't have force sensitive trait, anything I can do to fix it?
Lumiere Jan 10 @ 3:10am 
For the stats that affect lightsabers: Are there lightsabers added by this mod? I see some mods in the workshop that add lightsaber melee weapons, do these skills work for all these items? Or are there some that are hard coded for this mod? Also how does the deflection system work? Between the deflect and defense skill, the percentage chance to deflect adds up to something like 120%, but even with those two skills maxed out, I'm still getting shot. Do I need the potentially hard coded lightsabers to deflect properly?
Darth Ceveo Nov 24, 2024 @ 6:55am 
Nvm found my answer
Darth Ceveo Nov 24, 2024 @ 6:51am 
So like, where do you see your Force Pool? Is it that barely visible bar that appears when you hover over your Force XP bar? Because that seems difficult to notice/find and all around vague.
UyTheo Nov 18, 2024 @ 12:57am 
If not, have you thought of adding a biotech gene for it?
UyTheo Nov 17, 2024 @ 11:20pm 
Is there a way to gain the force sensitive trait?
Itsuko Oct 17, 2024 @ 6:49am 
i was wondering if enemies could show up with force abilities, and if you have the lightsabers installed could they spawn with them, that way your max level jedi/sith/grayjedi have enemies that are somewhat on par with them
lexduex Sep 5, 2024 @ 5:01pm 
@CoolPugGamer A save reload worked for me.
CoolPugGamer Aug 14, 2024 @ 4:31am 
This mod was working, then the next day the force section would not show. Any ideas on how to fix?
Autolycus Aug 8, 2024 @ 8:28pm 
this is super cool. thank you for your hard work
emeraldfire37 Jul 28, 2024 @ 8:42pm 
Thank you for your Star Wars mods! These mods are more Star Wars than that acolyte garbage! Now I can fill my need for Star Wars properly. Salute to you!
DaiReith Jun 19, 2024 @ 11:03pm 
Thank you for the advice, Kendov! Reloaded a previous save, I think i'll just stick with my Jedi this game. Next one i'll rummage around in the files to see what's what!
Kendov Jun 19, 2024 @ 12:12pm 
@DaiReith correct, stages 2/3 of skills are only available if you are aligned to that side. The legal version of playing both sides is to keep one skill at a low level and use that to push your alignment around on both sides, or go into the configs and disable that blockade so you can use all skills whenever you want, you'll only need high alignment to learn the higher levels.
DaiReith Jun 19, 2024 @ 8:37am 
Although the mod is great, it's apparently, not possible to shift from the darkside to the light side, which is awful, because light side abilities are priceless...unless i'm missing something? You cant use lightside abilities if you are a dark sider
Antideluvinox Jun 18, 2024 @ 9:35am 
@GiammyBig Build either a Jedi or Sith meditation spot under 'Furniture' and right-click it to 'Meditate'
LowFPSman Jun 14, 2024 @ 8:11am 
Ok I like it, but mostly hate it. speed force kinda sucks and cast time of the most stuff also. Its pretty bad when you try to force choke somebody only for them to whack you across a face and nope you misscased it and nothing happened.
Pyl Jun 6, 2024 @ 12:38am 
Just asking, I never saw any enemy pawn with Sith/Jedi traits or using any Force ability. Is that normal?
Atreidi May 3, 2024 @ 12:35pm 
How does this mod interact with Rimworld of Magic? Couple of versions ago it was figing me issues when i had a force sensitive and magic user at the same time. Dont know if it was just me or if it has been addressed.
Thank you for the great mod.
GiammyBig Apr 16, 2024 @ 11:29am 
how to regain force?
月吟裔德格 Apr 9, 2024 @ 6:01am 
oh,thaks for update,btw the previous bug I found was caused by people with midichlorias gene in the Character editor. The newly created Force-sensitive entries conflicted with the saved Jedi/Grey/Sith entries
Ryoma  [author] Apr 8, 2024 @ 4:48pm 
Star Wars - The Force Update
v1.5.0.0 (4-8-2024)
====================

Updates Star Wars - The Force for RimWorld 1.5; Fixes issue with Force Ghost not attacking enemies and not equipping its lightsaber
--------------------

Download now on...
- Patreon: https://www.patreon.com/posts/101972562
- GitHub: https://github.com/jecrell/Star-Wars---The-Force
- Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=918226861
Discuss the mod on...
- Discord: https://discord.gg/aDjWBBk
- Ludeon forums: https://ludeon.com/forums/index.php?topic=31647.0
Hello There Apr 6, 2024 @ 12:29am 
Related to me last comment: The tab appeared after closing and re-opening the game.
Hello There Apr 6, 2024 @ 12:01am 
The force tab isn't showing on my pawn, is it possible that rimworld can only show so many tabs? I have VPE and RoM also running. If that is the case, is there a mod or a config setting I can adjust?
Prec Apr 4, 2024 @ 4:05pm 
What is the difference between the force sensitive and force apprentice traits?
月吟裔德格 Mar 28, 2024 @ 1:58am 
This error occurs in every frame of the game when I have Performance Fish.

Without Performance Fish, the situation was slightly better: most of the time it just happened 1000 times per UI operation or per 5 or 10 seconds, a few times it happened the same as with Performance Fish, but it stopped after 1500 errors.
The only UIMods in my mod list are RimHUD and RimTheme
月吟裔德格 Mar 28, 2024 @ 1:24am 
(wrapper dynamic-method) RimWorld.AlertsReadout:RimWorld.AlertsReadout.CheckAddOrRemoveAlert_Patch0 (RimWorld.AlertsReadout,RimWorld.Alert,bool)
(wrapper dynamic-method) RimWorld.AlertsReadout:RimWorld.AlertsReadout.AlertsReadoutUpdate_Patch0 (RimWorld.AlertsReadout)
(wrapper dynamic-method) RimWorld.UIRoot_Play:RimWorld.UIRoot_Play.UIRootUpdate_Patch1 (RimWorld.UIRoot_Play)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch2 (Verse.Root)
(wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch0 (Verse.Root_Play)
月吟裔德格 Mar 28, 2024 @ 1:24am 
(wrapper dynamic-method) RimWorld.StatWorker:RimWorld.StatWorker.GetValue_Patch1 (RimWorld.StatWorker,Verse.Thing,bool,int)
(wrapper dynamic-method) RimWorld.StatExtension:RimWorld.StatExtension.GetStatValue_Patch2 (Verse.Thing,RimWorld.StatDef,bool,int)
Verse.AI.MentalBreaker:get_BreakThresholdExtreme ()
Verse.AI.MentalBreaker:get_BreakExtremeIsImminent ()
RimWorld.BreakRiskAlertUtility:get_PawnsAtRiskExtreme ()
RimWorld.Alert_MajorOrExtremeBreakRisk:get_Culprits ()
RimWorld.Alert_MajorOrExtremeBreakRisk:GetReport ()
RimWorld.Alert:Recalculate ()
(wrapper dynamic-method)
月吟裔德格 Mar 28, 2024 @ 1:16am 
PJ_ForceSensitive found no data at degree -1, returning first defined.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
RimWorld.TraitDef:DataAtDegree (int)
RimWorld.Trait:get_CurrentData ()
RimWorld.Trait:OffsetOfStat (RimWorld.StatDef)
(wrapper dynamic-method) RimWorld.StatWorker:RimWorld.StatWorker.GetValueUnfinalized_Patch1 (RimWorld.StatWorker,RimWorld.StatRequest,bool)
RimWorld.StatWorker:GetValue (RimWorld.StatRequest,bool)