RimWorld

RimWorld

Star Wars - The Force
1,621 Comments
Zakool Mar 8 @ 3:10pm 
Hey love the mod and was wondering if player pawns are able to cast force ability on their own like in Rim of Magic? i'm looked at the code and saw that its there but haven't had my pawns cast Heal Other at all or Force Speed let alone any of the offensive ability's
Miss Massacre Feb 24 @ 1:50pm 
Ayo, I'm (As far as I can tell) fully Dark Side aligned yet I still can't get the Storm ability, it keeps telling me to spend 9 Dark Side points, which I have.
Plutonic0wl Feb 16 @ 1:00am 
Hey I'm facing an issue where the Force Sensitive trait isn't showing up either in the Xenotype editor nor the pawns whatsoever. is there a fix for this or am i missing something?
proklik Feb 5 @ 9:02pm 
https://steamcommunity.com/sharedfiles/filedetails/?id=918200645 @lumiere this is the compatiable/recommended lightsaber mod for this mod
charlieo123 Jan 15 @ 5:17am 
Hi, I'm facing a problem where one of my pawns grew up, and gained a Sith Lord trait, but he doesn't have force sensitive trait, anything I can do to fix it?
Lumiere Jan 10 @ 3:10am 
For the stats that affect lightsabers: Are there lightsabers added by this mod? I see some mods in the workshop that add lightsaber melee weapons, do these skills work for all these items? Or are there some that are hard coded for this mod? Also how does the deflection system work? Between the deflect and defense skill, the percentage chance to deflect adds up to something like 120%, but even with those two skills maxed out, I'm still getting shot. Do I need the potentially hard coded lightsabers to deflect properly?
Darth Ceveo Nov 24, 2024 @ 6:55am 
Nvm found my answer
Darth Ceveo Nov 24, 2024 @ 6:51am 
So like, where do you see your Force Pool? Is it that barely visible bar that appears when you hover over your Force XP bar? Because that seems difficult to notice/find and all around vague.
UyTheo Nov 18, 2024 @ 12:57am 
If not, have you thought of adding a biotech gene for it?
UyTheo Nov 17, 2024 @ 11:20pm 
Is there a way to gain the force sensitive trait?
Itsuko Oct 17, 2024 @ 6:49am 
i was wondering if enemies could show up with force abilities, and if you have the lightsabers installed could they spawn with them, that way your max level jedi/sith/grayjedi have enemies that are somewhat on par with them
lexduex Sep 5, 2024 @ 5:01pm 
@CoolPugGamer A save reload worked for me.
CoolPugGamer Aug 14, 2024 @ 4:31am 
This mod was working, then the next day the force section would not show. Any ideas on how to fix?
Autolycus Aug 8, 2024 @ 8:28pm 
this is super cool. thank you for your hard work
emeraldfire37 Jul 28, 2024 @ 8:42pm 
Thank you for your Star Wars mods! These mods are more Star Wars than that acolyte garbage! Now I can fill my need for Star Wars properly. Salute to you!
DaiReith Jun 19, 2024 @ 11:03pm 
Thank you for the advice, Kendov! Reloaded a previous save, I think i'll just stick with my Jedi this game. Next one i'll rummage around in the files to see what's what!
Kendov Jun 19, 2024 @ 12:12pm 
@DaiReith correct, stages 2/3 of skills are only available if you are aligned to that side. The legal version of playing both sides is to keep one skill at a low level and use that to push your alignment around on both sides, or go into the configs and disable that blockade so you can use all skills whenever you want, you'll only need high alignment to learn the higher levels.
DaiReith Jun 19, 2024 @ 8:37am 
Although the mod is great, it's apparently, not possible to shift from the darkside to the light side, which is awful, because light side abilities are priceless...unless i'm missing something? You cant use lightside abilities if you are a dark sider
Antideluvinox Jun 18, 2024 @ 9:35am 
@GiammyBig Build either a Jedi or Sith meditation spot under 'Furniture' and right-click it to 'Meditate'
LowFPSman Jun 14, 2024 @ 8:11am 
Ok I like it, but mostly hate it. speed force kinda sucks and cast time of the most stuff also. Its pretty bad when you try to force choke somebody only for them to whack you across a face and nope you misscased it and nothing happened.
Pyl Jun 6, 2024 @ 12:38am 
Just asking, I never saw any enemy pawn with Sith/Jedi traits or using any Force ability. Is that normal?
Atreidi May 3, 2024 @ 12:35pm 
How does this mod interact with Rimworld of Magic? Couple of versions ago it was figing me issues when i had a force sensitive and magic user at the same time. Dont know if it was just me or if it has been addressed.
Thank you for the great mod.
GiammyBig Apr 16, 2024 @ 11:29am 
how to regain force?
月吟裔德格 Apr 9, 2024 @ 6:01am 
oh,thaks for update,btw the previous bug I found was caused by people with midichlorias gene in the Character editor. The newly created Force-sensitive entries conflicted with the saved Jedi/Grey/Sith entries
Ryoma  [author] Apr 8, 2024 @ 4:48pm 
Star Wars - The Force Update
v1.5.0.0 (4-8-2024)
====================

Updates Star Wars - The Force for RimWorld 1.5; Fixes issue with Force Ghost not attacking enemies and not equipping its lightsaber
--------------------

Download now on...
- Patreon: https://www.patreon.com/posts/101972562
- GitHub: https://github.com/jecrell/Star-Wars---The-Force
- Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=918226861
Discuss the mod on...
- Discord: https://discord.gg/aDjWBBk
- Ludeon forums: https://ludeon.com/forums/index.php?topic=31647.0
Hello There Apr 6, 2024 @ 12:29am 
Related to me last comment: The tab appeared after closing and re-opening the game.
Hello There Apr 6, 2024 @ 12:01am 
The force tab isn't showing on my pawn, is it possible that rimworld can only show so many tabs? I have VPE and RoM also running. If that is the case, is there a mod or a config setting I can adjust?
Prec Apr 4, 2024 @ 4:05pm 
What is the difference between the force sensitive and force apprentice traits?
月吟裔德格 Mar 28, 2024 @ 1:58am 
This error occurs in every frame of the game when I have Performance Fish.

Without Performance Fish, the situation was slightly better: most of the time it just happened 1000 times per UI operation or per 5 or 10 seconds, a few times it happened the same as with Performance Fish, but it stopped after 1500 errors.
The only UIMods in my mod list are RimHUD and RimTheme
月吟裔德格 Mar 28, 2024 @ 1:24am 
(wrapper dynamic-method) RimWorld.AlertsReadout:RimWorld.AlertsReadout.CheckAddOrRemoveAlert_Patch0 (RimWorld.AlertsReadout,RimWorld.Alert,bool)
(wrapper dynamic-method) RimWorld.AlertsReadout:RimWorld.AlertsReadout.AlertsReadoutUpdate_Patch0 (RimWorld.AlertsReadout)
(wrapper dynamic-method) RimWorld.UIRoot_Play:RimWorld.UIRoot_Play.UIRootUpdate_Patch1 (RimWorld.UIRoot_Play)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch2 (Verse.Root)
(wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch0 (Verse.Root_Play)
月吟裔德格 Mar 28, 2024 @ 1:24am 
(wrapper dynamic-method) RimWorld.StatWorker:RimWorld.StatWorker.GetValue_Patch1 (RimWorld.StatWorker,Verse.Thing,bool,int)
(wrapper dynamic-method) RimWorld.StatExtension:RimWorld.StatExtension.GetStatValue_Patch2 (Verse.Thing,RimWorld.StatDef,bool,int)
Verse.AI.MentalBreaker:get_BreakThresholdExtreme ()
Verse.AI.MentalBreaker:get_BreakExtremeIsImminent ()
RimWorld.BreakRiskAlertUtility:get_PawnsAtRiskExtreme ()
RimWorld.Alert_MajorOrExtremeBreakRisk:get_Culprits ()
RimWorld.Alert_MajorOrExtremeBreakRisk:GetReport ()
RimWorld.Alert:Recalculate ()
(wrapper dynamic-method)
月吟裔德格 Mar 28, 2024 @ 1:16am 
PJ_ForceSensitive found no data at degree -1, returning first defined.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
RimWorld.TraitDef:DataAtDegree (int)
RimWorld.Trait:get_CurrentData ()
RimWorld.Trait:OffsetOfStat (RimWorld.StatDef)
(wrapper dynamic-method) RimWorld.StatWorker:RimWorld.StatWorker.GetValueUnfinalized_Patch1 (RimWorld.StatWorker,RimWorld.StatRequest,bool)
RimWorld.StatWorker:GetValue (RimWorld.StatRequest,bool)
月吟裔德格 Mar 28, 2024 @ 1:15am 
This is a bug that has been exploding for almost a year and I never knew what mod was causing it, but today when I was looking up PJ(file name) in the file and it seems to be caused by one of the mods in this series:
Mercury Man Mar 19, 2024 @ 4:47pm 
So the max level for force push instantly kills any pawn that I use it on (because of the impact of hitting a wall). Is that supposed to happen? It feels too overpowered for how easy to obtain it is, is there any way to lessen its power?
Goatrocity Mar 10, 2024 @ 4:03am 
Somehow one of my android is force sensitive. I was able to get one force power and now it says she can get another but the Force button disappeared for her. Any clue how to get it back? Also, how the heck do I put a crystal in a lightsaber, made some but not sure how to do it.
er1cs Feb 19, 2024 @ 3:08am 
This mod is amazing! Love it very much!! Thanks!
MWRK Feb 18, 2024 @ 3:24pm 
Anyone know how to remove this mod from a save without nuking it?
Redeye Jan 24, 2024 @ 5:35pm 
anyone know how stable it is now?
limpedpoodle Jan 19, 2024 @ 12:13am 
@Heath Legend As far as I understand it (Not that I completely understand this mod) the force trait can only be added manually by whatever means you choose, dev, prepare, char edit. I have yet to run into a pawn (that I've noticed) spawn in with the trait naturally. @Papa Wraith You have to use the Dark Side powers you're able to get to shift your alignment and vice versa for Light Side powers.
Papa Wraith Jan 13, 2024 @ 3:04pm 
how do I advance to the darkside? game says i can't add more points until I commit 100% to dark side? but don't see how
Sparticus Jan 9, 2024 @ 5:35pm 
Does this work with biotech as in force user kids inherit the force? so far they haven't for me.
limpedpoodle Dec 21, 2023 @ 9:22pm 
Another but more complicated hands on fix. Go to Steam\steamapps\workshop\content\294100\918226861\1.4\Defs\AbilityDefs (Thank you Saotorii for the file location) Open up the Light and Dark xml files with notepad and delete (<requiredAlignmentType>Dark</requiredAlignmentType>) from every power in the Dark xml. Delete (<requiredAlignmentType>Light</requiredAlignmentType>) from every power in the Light xml. This allows you to use any power regardless of your alignment. However I think you still have to change alignment to light or dark to level them up, idk I haven't tested for that.
limpedpoodle Dec 21, 2023 @ 8:36pm 
For anybody like me, who didn't know any better and got alignment stuck. You can unload the mod, reload your game and then make a new save. Reload the mod, load the new save and use dev to give back Force Sensitive. It will reset your force powers and alignment. Yeah you have to restart leveling your force powers but atleast you're not alignment stuck or have to start a new game and now know better. If anyone has a simple better method, plz let me know. For powers to keep at lv1, i'd recommend Force Rage for Sith cause you don't need a target and Heal Self or Force Defense for Jedi. Heal Self so you can keep using it even though your a Sith and Force Defense didn't seem to do anything even at level 3, However I was being melee attacked and not shot at so that might be different. Hope this helps someone.
Smidge Dec 19, 2023 @ 7:05pm 
Would be awesome if random raider pawns would spawn with force powers & lightsaber color to match trait if possible or is there a mod that does that?
Kendov Nov 26, 2023 @ 1:23pm 
@Skadi yep, intentional but bad design. tried my hand at a few rimworld mods, might try to make a mod patch for this one to get a selection for which level of power you want to use, like even at level 3 you can still go back and use lvl1 abilities. see if I can find the time for it but if anyone wants to go with this idea, feel free. Ryoma doesn't seem to care for it much.
Skadi Nov 26, 2023 @ 5:51am 
Cannot change alignment after I max the abilities: I guess its not a bug, just feels like an unfinished logic. I maxxed my sith to 3/3 on all darkside abilities, but then I didnt use anything but heals with her for awhile. Her alignment changed to light and since the darkside abilities are on 3/3, I cannot use them anymore AT ALL. Which means I have no means of changing her alignment back. I cannot even swing her grey. I feel like she should be able to cast the spell on 1/3 even if maxxed to 3/3. It makes no sense to make a jedi, who is suddenly immune to dark side pull, just cuz they were simply too good at being dark.
Darzai Nov 20, 2023 @ 5:12pm 
Force Ghost stopped attacking again. I fixed it before by turning the default faction type into AncientsHostile, but that does not work for me anymore. Anyone else have the same problem?
kinngrimm Nov 19, 2023 @ 9:31am 
Sooo i am using a mod that allows for endless leveling and skills ... would be hardcore to have those also open up the maximum levels and skill settings for this ^^. What happens when you have more than 20 levels, will you be able to gain more mod specific skill points and would that even be needed or have an effect? Any chance your mod would open up the skill ceiling?
Slamurmum Nov 13, 2023 @ 10:22pm 
Noticed using character editor to change a backstory of anyone and the force bar becomes hidden. I say hidden because you can still level up but can't upgrade anything unless you save and reload your game. You keep all progress. It's not too hard of a work around but anyone know how to fix this in the txt files?
ScuffedJeo Nov 10, 2023 @ 12:55pm 
Been using this mod since 1.1 and always loved it. Would love to see more Force Powers though. Force Scream, Force Stealth, maybe even some Force Taming or Pyrokinesis. A lot of untapped potential that we could see. Maybe even becoming a Force Ghost/Sith Spirit. Holocrons to teach some powers depending on which side of the Force your pawn is on and so on.