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RimWorld

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Star Wars - Fully Functional Lightsabers
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Mod, 1.1
File Size
Posted
Updated
4.329 MB
May 2, 2017 @ 11:53pm
Feb 29, 2020 @ 10:40am
14 Change Notes ( view )

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Star Wars - Fully Functional Lightsabers

In 1 collection by Jecrell
Star Wars - A RimWorld Series
7 items
Description
Adds constructable full-SFX lightsabers that can activate, load crystals, and deflect bullets.

A16 - GitHub Branch -> https://github.com/jecrell/Star-Wars---Fully-Functional-Lightsabers/tree/A16


::::: NOTICE :::::
::::: THIS MOD NOW REQUIRES JECSTOOLS FOR A17 ::::::
Download
http://steamcommunity.com/sharedfiles/filedetails/?id=932008009

Thanks to
Jedi Master Ailan
for his direction and inspiration in the creation of this mod. Without his help and support this would have never happened.

Quick start notes:
Lightsabers can be constructed at the component assembly bench.
Crystals can be refined from rocks at the electric smelter.
Rare crystals can be found out in RimWorld for sale from merchants or at enemy bases.
Legendary crystals can be found similarly to artifacts as well as in the clutches of Star Wars faction leaders.

Reference
Lightsaber Recipe
-1x lightsaber casing
-1x lightsaber internals

Lightsaber casing
-15 plasteel
-5 components

Lightsaber internals
-25 plasteel
-15 steel
-5 components

Lightsaber crystals
https://docs.google.com/spreadsheets/d/1poiSM7jAlEvDq5fuEsSNwszlSNGmNiW42sp8G3Ujp-Q/edit?usp=sharing

Technical Details Information
Lightsabers could be the most extensive C# coded weapons available in RimWorld.
Included on a lightsaber are the following C# libraries:
  • Extra sounds Component
  • Activatable visual effect component
  • Crystal slot loadable component
  • Oversized weapon component
  • Deflection and reflection component
  • Customized lightsaber C# library

Most of these elements can be used by other modders by relocating the assemblies to their own mod folder to make their own mods using these components. So if you'd like to make a gun with different kinds of loadable ammunition, or a different sort of laser sword, now is a good time.

Special thanks to all those that support me (and help me pay the rent) on Patreon (August 2017):
Jedi Master Ailan, Shane Malley, Dakota Pohlman, Falloutmonk, Slick Liquid, Thom Black ShotgunFace, Fredric Sundberg, Dan Winn, Toss Antilles, Sarah Banks, Undead Jackel, Michin, Chelsea, Caine Detueur, Yewty Oxman, Jerod Clayton, Arty Kubin, Ashleigh Miller, infinity421, TheDayDude, Jacob Duga, Ryan Brock, Evan Hwang, Moshat, Christopher, Don Butterblume, John Boehr, George Chong Chuang Ming, Oliver White, Helpful Bot, vincent de keijzer, roxxploxx, Legless, Christopher Abel, Karol Rybak, Mathias Broxvall, Mark, Tim Stillson, Lachlan Easton, Nemuri Hime, Sera, Christian Hermansen, NiNe Bottles of Rum, Populous25, Steven James, Marcus Siraenu, Michael Lauder, meatface.

Lightsaber Developers
  • Programming by Jecrell.
  • Assets and XML by Xen.
  • Logo/Art designed by Harrison Gaushell (Website[harrisongaushell.com])
  • Spanish translation by Bub.
  • French translation by MrFootman.
  • German translation by Lauri7x3

Problems? Questions? Comments?
Join us on Discord https://discord.gg/aDjWBBk

Pssst, Jecrell here. Want more Star Wars mods?
Support me here: https://www.patreon.com/jecrell
If you've got extra to spare, be sure to help out Xen: https://www.patreon.com/user?u=5938820
Popular Discussions View All (6)
17
Mar 29, 2020 @ 10:37pm
Activating lightsaber without drafting[solved]!
bakezq
31
Apr 26, 2020 @ 2:41am
Lightsaber Causes massive lag
Redeye
15
Oct 18, 2020 @ 3:21pm
Lightsaber crystal and damage
Storm
< >
699 Comments
3486888 Feb 13 @ 3:50pm 
@Rellius I think that bug is because the mod is for 1.1, try use mile's mod. https://steamcommunity.com/sharedfiles/filedetails/?id=2263225380
Rellius Feb 4 @ 4:58pm 
Is anyone else having problems with lightsabers having zero damage when your jedi or sith goes out of your colony and into some other map like say a rescue quest map? Might be some other mods affecting it but I'm not sure
Antony Jan 20 @ 8:05pm 
I'm not sure which mod might cause it but my hilts are tiny while the blades are the normal length.
Arceusz Nov 1, 2020 @ 9:50am 
Would this mod work fine in the colony i already have or should i start a new game?
Mlie Oct 20, 2020 @ 1:07pm 
I made an unofficial update of this:
https://steamcommunity.com/sharedfiles/filedetails/?id=2263225380
Will take it down when/if Jecrell gets back in accordance with the statement of the admins on his Discord.
Hope this helps anyone!
Iron Giant Oct 20, 2020 @ 11:12am 
Are you planning on updating the mod?
Kaiser Vlad Sep 29, 2020 @ 9:10pm 
What does the (-1%) mean underneath the crystal?
DiESF1RST Sep 29, 2020 @ 11:01am 
1.2 pls?
Kamui Sep 25, 2020 @ 10:20pm 
@The Dutchman I already know that. The meaning and the definition of the word "Perfect" is basic knowledge, or i thought it was...
The Dutchman Sep 25, 2020 @ 8:13pm 
@Kamuy

Not all errors are gamebreaking or even noticeable ingame. Pretty basic knowledge...