801 ratings
Add Part Names
File Size
0.110 MB
Mar 6, 2017 @ 3:29am
Mar 7, 2017 @ 2:12am
2 Change Notes ( view )

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Add Part Names

Base mod to allow other mods to add localization to Torsos, Arms and Legs.


There is a quirk in the base game that doesn't allow Torsos, Arms and Legs as Body Parts to have their own display names like Helmets do, for example.

This mod adds a way to add those names, given proper input via localization files.

If you are a mod author who has added Torsos, Legs or Arms in a mod and want to add localization for them, you need to create a file called "AddedPartNames.int" (or whatever localization extension you need) and add your localization there using the method described below (also in SteamApps/workshop/content/268500/878158600/Localization/AddedPartNames.int).

[X2DownloadableContentInfo_AddedPartNames] ; these are examples. ; every entry consists of a ; .*Template="TemplateName" ; and a ; .*Name="DisplayString" ; without semicolons of course ; * can be Torso, Arms, Legs ; order is important. to not get confused, you should arrange them like this: ; failing to have one line registered (for whatever reason) ; results in ALL subsequent ones being shifted by one, so all parts after that will have the wrong name ; TL:DR it is CRUCIAL to always pair these entries ; parts that don't have entries at all, or have the .*Name Empty will get the old style "Torso 1" thing, for example .TorsoTemplate="CnvMed_Std_A_M" .TorsoName="Conventional Medium Kevlar A" .TorsoTemplate="CnvMed_Std_C_M" .TorsoName="Conventional Medium Kevlar C" .TorsoTemplate="CnvMed_Std_D_M" .TorsoName="Conventional Medium Kevlar D" .LegsTemplate="PltLgt_Std_Legs_A_M" .LegsName="Light Plated A" .ArmsTemplate="PWrHvy_Std_A_M" .ArmsName="WAR Armor Arms A"

You can then make my mod an (optional) requirement, and if people are subscribed to this, these Part Types will show Display Names.
Popular Discussions View All (1)
Apr 30 @ 9:12am
Adding Vanilla/DLC Items
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GatitoItalia May 7 @ 3:49pm 
For some reason isnt working for me, most items shows as Torso ### and Arm ###, it was working fine until one day i closed the game and the next i reopened to play. Already refreshed the mod in the launcher and un-subed and subed.
Dragon32 Mar 27 @ 9:40am 
Edit this mod's .XComMod file and add:

Or just get the Alternate Launcher, it's loads better: Community Mod Launcher [github.com]
DuR4nDal Mar 27 @ 9:25am 
Is there a way I could do it myself?
robojumper  [author] Mar 27 @ 3:15am 
@Mad_Daxx There's no "supports WotC" flag, only a "requires WotC" flag. If I updated it with the flag, vanilla users wouldn't be able to see it at all.
DuR4nDal Mar 26 @ 11:57pm 
Hey robojumper, could you update this mod to prevent the warning tag for WOTC? I keep disabiling it on accident. :steamsad:
marcus Feb 11 @ 12:58am 
my game keeps crashing when i use this mod in WOTC
@Kazraan: The other mods are at fault, because support for this mod isn't available in them. This mod does not magically add names, as you would know, had you read the fucking description...
Kazraan Jan 14 @ 12:36pm 
I am not sure if I did something wrong, but all the armors in my character pool creation screen do not all have names, only saying torso 100 or something. Did I install this wrong or is it something to do with the individual mods?