XCOM 2
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Add Part Names
 
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0.110 MB
Mar 6, 2017 @ 3:29am
Mar 7, 2017 @ 2:12am
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Add Part Names

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Description
Base mod to allow other mods to add localization to Torsos, Arms and Legs.

THIS MOD DOES NOTHING ON ITS OWN!

There is a quirk in the base game that doesn't allow Torsos, Arms and Legs as Body Parts to have their own display names like Helmets do, for example.

This mod adds a way to add those names, given proper input via localization files.

If you are a mod author who has added Torsos, Legs or Arms in a mod and want to add localization for them, you need to create a file called "AddedPartNames.int" (or whatever localization extension you need) and add your localization there using the method described below (also in SteamApps/workshop/content/268500/878158600/Localization/AddedPartNames.int).

[X2DownloadableContentInfo_AddedPartNames] ; these are examples. ; every entry consists of a ; .*Template="TemplateName" ; and a ; .*Name="DisplayString" ; without semicolons of course ; * can be Torso, Arms, Legs ; order is important. to not get confused, you should arrange them like this: ; failing to have one line registered (for whatever reason) ; results in ALL subsequent ones being shifted by one, so all parts after that will have the wrong name ; TL:DR it is CRUCIAL to always pair these entries ; parts that don't have entries at all, or have the .*Name Empty will get the old style "Torso 1" thing, for example .TorsoTemplate="CnvMed_Std_A_M" .TorsoName="Conventional Medium Kevlar A" .TorsoTemplate="CnvMed_Std_C_M" .TorsoName="Conventional Medium Kevlar C" .TorsoTemplate="CnvMed_Std_D_M" .TorsoName="Conventional Medium Kevlar D" .LegsTemplate="PltLgt_Std_Legs_A_M" .LegsName="Light Plated A" .ArmsTemplate="PWrHvy_Std_A_M" .ArmsName="WAR Armor Arms A"

You can then make my mod an (optional) requirement, and if people are subscribed to this, these Part Types will show Display Names.
Popular Discussions View All (1)
14
Jul 29, 2017 @ 7:59pm
Adding Vanilla/DLC Items
krj12
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66 Comments
marcus Feb 11 @ 12:58am 
my game keeps crashing when i use this mod in WOTC
@Kazraan: The other mods are at fault, because support for this mod isn't available in them. This mod does not magically add names, as you would know, had you read the fucking description...
Kazraan Jan 14 @ 12:36pm 
I am not sure if I did something wrong, but all the armors in my character pool creation screen do not all have names, only saying torso 100 or something. Did I install this wrong or is it something to do with the individual mods?
robojumper  [author] Dec 31, 2017 @ 6:11am 
@Dongmyeong
The mod works perfectly fine with WotC.
Dongmyeong Dec 31, 2017 @ 4:45am 
Safe to use with WOTC? The comments seems to be divided on this?
Telroz Sep 30, 2017 @ 1:53am 
Well done! You are made the game better.
Dragon32 Sep 21, 2017 @ 10:14am 
@ArmoredCascade:
I'm using both of those mods, and a bunch of others, without crashing. Have a read of these:
Troubleshooting: Mods not working properly / at all , but grab the Community Mod Launcher [github.com]
Mod not working? Mods still have their effects after you disable them?
ArmoredCascade Sep 20, 2017 @ 2:59pm 
nvm i see Hot Sauce has the same problem i just read down
ArmoredCascade Sep 20, 2017 @ 2:58pm 
but when i select Grim Style Armor [WotC] it needs this mod witch is for the base game so i added it select it n just have those two mods game crashes