XCOM 2
65 ratings
qUIck_LW2
 
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Tags:  Ui
File Size
Posted
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11.375 MB
Feb 1, 2017 @ 7:44pm
May 14, 2017 @ 6:22pm
4 Change Notes ( view )

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qUIck_LW2

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Description
MOD-ID TAG = #855089938
DESCRIPTION = HUD customization
SUMMARY = Various UI components are enhanced to provide faster on-screen detection of gameplay features or contexts.


Get ready for a wild ride into a revamped interface where theme(s) of carefully planned colors/designs can help determine what is in focus or give qUIck (;) hints about which symbols mean this or that or whatever else.

For those familiar with my library of XCom2 Mods, you'll simply switch to a similar concept yet adapted to specific LW2 conditions & elements. (( qUick_RCP & qUick_FIX are no longer needed while you play LW2 - so de-activate them, btw! ))

To appreciate all it has to offer, everyone must use the SwappImg ModTool (linked in the "Required Items" Steam section) -- and, install my LAByrinth mod too. The first hooks necessary custom images, the other supplies you with multiple other reference Tags & Strings that wouldn't appear otherwise - highly recommended.


INSTALLATION

Now that "Amineri" from Pavonis has officially confirmed any of my custom strings should work just fine as is, i no longer have to ask subscribers to perform (honestly, it was quite silly) Copy/Paste swaps from local folders to their LW2 structure.

As such, these localization files were thoroughly optimized and would directly update whatever is necessary. But a small warning.. this mod requires to be "Loaded/Subscribed/(re)Installed" after each Long War updating process. I'll honestly try keeping up with their cyclic nature and you will probably witness some Steam "de-activation" of this mod in the future -- which will mean i'm hard at work to adapt qUIck_LW2 as it should.


TO DO

1) Continue developping many other components for qUIck_LW2, update LAByrinth (with new LW2 assets) & design fully dynamic + GFX-Flash/Compatible assets for GeoscApps.


UPDATE NOTES

(14/05PM) ; v1.3 compatibility pass,
-- Adding a variety of enhanced "MissionIcons" for the Events flow stack which makes their detection much easier!

(26/02PM) ; v1.2
-- Clearer re-Coloring of Geoscape Recruiting Notifications,
-- Psi-Operative Class name is Lavender, etc!


** Comments, Kudos?? Please join the discussion threads below.
** BUGs to report?? Post in the provided area, only!

As a bonus, you also have 99 custom SquadIcons to play with, have fun!

-- Zyxpsilon
Popular Discussions View All (1)
6
Jul 17, 2017 @ 6:14am
BUG reports & other concerns...
Zyxpsilon
< >
82 Comments
Zyxpsilon  [author] Feb 3 @ 8:34am 
The only rational reason something like this could happen is if another mod fiddles with the XComLW_Activities.INI file (from Pavonis version) related to the Mission parameters simply because i declare the new Icons within specific code instructions (MissionImagePath=..).

Either that or the LoadOrder affects the stack cycle by assigning (as indirect overrides) these new (of the other mod) Paths --after-- mine goes through the initialisation steps. The AML tool could determine what is that mod & into which order we are both slotted.

From that point on -- you're on your own to fix the stuff! :)
Jadow Feb 2 @ 10:19pm 
I am enjoying your mods, but the lw2 mission icons for this dont seem to be working any suggestions?
Oldhip Oct 3, 2017 @ 7:08pm 
Ok, thanks for the quick reply and I love it. :)
Zyxpsilon  [author] Oct 3, 2017 @ 4:53pm 
@Oldhip.. the colored numbers have no real "meaning" all by themselves. They are simply used to re-organize the technos by categories, since the alpha-numerical strings can then be parsed by their respective order within each types (autopsies or purely research, etc).
Oldhip Oct 3, 2017 @ 3:42pm 
Looks amazing and clear but where can I find out what the numbers etc mean ?
Zyxpsilon  [author] Aug 27, 2017 @ 10:38pm 
To any of my 895 current subscribers.. that are still using this mod -- read carefully;

There's a VERY slim risk the newest v1.5 LW2-Update has introduced some "minor flaws" in a few text strings used by my mod. It should still work fine though.

BUT the timing is terrible, since i will be concentrating my energy & time onto WotC content that should affect each of my other Mods (LAByrinth, GeoscApps, SwappIMG, qUIck(s) & FLG, etc). Until i have applied important fixes to those (for a predictable week or two) -- i will return to LW2 related stuff.

Soooooo.. please be patient!
Zyxpsilon  [author] Aug 25, 2017 @ 7:11am 
Thank you!
rivian001 Aug 25, 2017 @ 3:09am 
Perhaps one of the most underrated mods I have ever seen, this mod is actually beautiful I praise the author to have time to both make and maintain a mod which makes UI so much more smooth. The other mods by this author are greats as well.
Jacke Jul 10, 2017 @ 9:13pm 
Thanks for the quick reply, Zyxpsilon.
Zyxpsilon  [author] Jul 10, 2017 @ 10:31am 
Must be there since that code still mimics what FIX did -- at least on my setup. She only shows up (as fleshy) within the research completed popups though.