XCOM 2
qUIck_LW2
139 Comments
Zyxpsilon  [author] Jun 2, 2022 @ 6:33am 
I can only conclude there is a mod conflict or a recent update for any such mods has created invalid functions that interfere with Vanilla processing.
No way for me to fix those issues, sorry.. but good luck, tracking down the flawed mod(s).

Everything works just fine here even through multiple hybrid installation setups with or without authentic LW2 "products" except maybe the most recent hacky attempts from "Long War of the Chosen" which wrecked up a **LOT** of system elements. Even "Covert Infiltration" can mess with other LW2 caching steps unless custom edits are executed by skilled users.
Keyser Băsoze Jun 1, 2022 @ 1:08pm 
So:

- Uninstalled WoTC DLC
- Deactivated all mods in AML
- Deleted Config folder again
- Unsubscribed / re-subscribed to this mod + dependencies
- Started new save with just this activated

Class icons stil don't appear, only the text is colored. Loot and Research shows-up OK I think.

https://imgur.com/a/dxzTRM2
Keyser Băsoze Jun 1, 2022 @ 10:29am 
Right, so my game does include WoTC and I'm using the Alternate Mod Launcher to launch the Vanilla version with LW2. Unsubscribed from this one and tried WoTC_qUIck_LW2 + required mods, they all seem fine in the mod list, no conflicts or missing dependencies, but now I get a warning that the WoTC mod might crash the game, which doesn't happen right away at least, the game loads but now not even the class names are colored, standard UI all over.

Kinda regretting messing up with these mods now. :)
Keyser Băsoze Jun 1, 2022 @ 10:08am 
Disabled all other mods except LW2 + the ones required for this, same thing - except now some flags are missing aswell.
Keyser Băsoze Jun 1, 2022 @ 10:01am 
I was interested in the color-coded icons for Squad Management, but apparently they don't work. Only the class names are colored (i.e. Sharpshooter, Gunner) but icons and everything else haven't changed. Deleted the Config folder and loaded the game again, but same thing.

Will try a new Campaign, but not sure if that's the problem.
TRNEEDANAME May 31, 2022 @ 1:14pm 
I started a new campain with only the required mod (long war 2, this mod and dependancies. The name are colored not the icon, will unistall and reinstall the mod)
TRNEEDANAME May 31, 2022 @ 1:07pm 
Without the mod, it doens't change
Zyxpsilon  [author] May 31, 2022 @ 7:08am 
Ok.. that could be this; "LW2: View Infiltrating Squad".
It might isolate the cache while transiting the vanilla squad list function or the swappimg process.

You could try that..

1) https://steamcommunity.com/sharedfiles/filedetails/?id=1128263618
.. which uses alternate methods to parse the Classes Icons and thus validates the UIScreenListerner hooking steps to redefine the library paths.

OR

2) Does your setup include WOTC expansion?
Then.. you need *THIS* --- WoTC_qUIck_LW2 version while deactivating the above.
TRNEEDANAME May 30, 2022 @ 11:20am 
TRNEEDANAME May 30, 2022 @ 11:17am 
It's my mod collection. You could go in a browser to see it. Or I could give you the name of every mod
Zyxpsilon  [author] May 30, 2022 @ 5:57am 
Steam is blocking its own links!
Identify that mod name and i might figure out why.. but, the Classes Icon colors are only generated by this anyway.
TRNEEDANAME May 29, 2022 @ 10:33am 
Hello, I use this mod with my [collection] (https://steamcommunity.com/sharedfiles/filedetails/?id=27080821) of mod, this mod work for the color and corpse/elerium/other icons, but not for the classes icon. Any idea why ?
Zyxpsilon  [author] Apr 12, 2022 @ 8:44am 
Sorry, i'm too busy with other tasks.. but, good luck with your projects!
Dęąth Viper Apr 11, 2022 @ 9:45am 
Hi! Can you please make a mod for me like this but for my big class mod when it is completely finished?
Zyxpsilon  [author] Jan 13, 2022 @ 8:38am 
Description panel and scrolling images above gives the "essential" info.
Research numbers are a way to find the order of which projects get done, early to later. Their colours represent categories; autopsies, story-steps, techno, etc.
If you want more details, just ask me any extra questions.

Note; WoTC-DLC requires another (qUIck) version of mine.
navajas_rs Jan 12, 2022 @ 6:27pm 
Anyone still around? This is a neat mod, I'd be happy with the just the color coded classes and the mission icons. Thanks for the work.

Quick question though: Do you have a link to a general guide or something? I'm not sure what all this means. What are the numbers to the left of the research options for instance? I need something like a map key for all this stuff. Have one?! :-)
Zyxpsilon  [author] May 19, 2021 @ 4:10am 
Nope -- i clearly understood you.
This ingame variation by LongWar ruleset is simply a matter of interpretation of *that* specific POI process as it relates to whichever Chaining cycle. The point being that the player doesn't have to identify immediately what the mystery truly is at **this** particular pre-mission moment.
Anyhow.. my opinion still stands.

Edit the "Intel Package' wording back in -- if you want.
Sgt. Hobo May 18, 2021 @ 10:50pm 
Ok, a misunderstanding. POI is a intel package. The mission that gives POI is not the liberation chain. In lwotc the mod is wrongly showing the intel package as liberation chain. Here, I got some screenshots on the discord.
https://discord.com/channels/590853492084572170/590853492084572172/844329964940558346
Zyxpsilon  [author] May 18, 2021 @ 6:35pm 
As you can also see in Line #139 the trailer comment is ;="Intel Package".
Since it *is* a (RewardDummy_POI) the default intention was to HIDE such detail from us all. Same with the other one right below (Reward_FacilityLead), btw.

IMO.. it just doesn't make sense to keep that info from anyone -- thus why i wrote it up. Specially because it **IS** a precious strategy reveal.

You could always re-edit that string back with the default text if that's annoying.
Sgt. Hobo May 18, 2021 @ 3:11pm 
Hi, in the localization you are pointing to POI as liberation chain. That's wrong. Liberation chain doesnt have an POI.
Zyxpsilon  [author] Apr 8, 2021 @ 6:35pm 
Glad i could offer some hope nonetheless.
If it's any consolation.. the WotC version works just fine overhere. :)
V ! P Apr 8, 2021 @ 3:49pm 
no luck. :steamsad:
im sorry i wasted ur time and i appreciate everything you have done for me. i will still use this mod even if i dont see class and rank color. maybe in farrr future when i buy WotC dlc i will enjoy it even more :psi:
cheers :chug:
Zyxpsilon  [author] Apr 8, 2021 @ 2:02pm 
You could have deleted this line (( RequiresXPACK=true )) from the ModInfo file and that AML warning function would simply skip.
But as long as you already tried.. we'll just go straight to crazy step TWO!

a) DE-activate the previous #855089938 mod by making sure you un-check it from the AML list.

b) Find this folder in your "..Steam/SteamApps/Common/XCOM 2/XComGame"

c) Create a new folder called Mods

( It will be inserted between -Localization- and -Movie- )

d) Dump the provided qUIck_LW2 folder as is entirely into it.

e) Edit the ModInfo line as suggested above.

f) Start AML & check-box that newly added local copy.

g) Do the same as previous b) Load/Exit.. steps.

h) Cross-fingers. :)

From then on.. **IF** no changes happened -- there nothing much i can do to solve the flaw indirectly or otherwise beyond rational logic without heavily hacking pre-compiled U code (99% chance of failure anyway).
Sorry.
V ! P Apr 8, 2021 @ 12:33pm 
AML You are trying to launch vanilla game with mods built for WotC
Are you sure you want to proceed? Please be warned that this is very likely to crash your game. Offending mods:
qUIck_LW2

even with this error i tray it. still no class icons
Zyxpsilon  [author] Apr 8, 2021 @ 9:02am 
@ V!P

Alright.. here's the best way to verify what needs to be done.
I will explain anything in a few unique steps that would possibly solve the proper issue(s).

First.. grab this Zip file from my DropBox server;

(( https://www.dropbox.com/s/rysvlugz8zzt6my/%28ViP%29qUIck_LW2.zip?dl=0 ))

You'll have two distinct folders in there;
1) ManualEditingSteps (some stuff to handle while you progressively try to install what's needed)
2) qUIck_LW2 (the complete "valid" version that should match with your setup if fully required)

NOW.. for the initial attempt -- rapid, easy but must be tried to make sure.

a) Take the "qUIck_LW2.u" file from #1 above & copy it directly in your current Workshop #855089938 mod into its Script folder .. overwriting the previous u-version.
b) Load the game once -- exit -- then reload the game again, start.
c) See if the Classes+Ranks Icons are activated. If not we'll have to go through another process -- later on.
Zyxpsilon  [author] Apr 6, 2021 @ 12:20pm 
Yep.. that JPG is precisely what i need.
V ! P Apr 6, 2021 @ 12:12pm 
not sure if i did understand you corectly.
do u want something like this?
https://i.ibb.co/gPR0thp/LW2-mods.jpg

my mods with links
https://pastebin.com/EJVuAjAv

there is 3 conflict but even on mods description it say it will be conflict but is working fine
Zyxpsilon  [author] Apr 6, 2021 @ 10:59am 
Stay tuned.. we'll solve this buddy. :)

PS; While i go dig for the right stuff from 04-2020, you could do me a favor and take a snapshot of the AML opening stack of installed Mods (where we check-mark to activate anything).
This would help me evaluate the impact of using a newly added Local copy of "qUIck_LW2" within your valid general setup structure (with all necessary mods) since both SwappIMG & LAByrinth should be alright as is (subscribed).
V ! P Apr 6, 2021 @ 10:41am 
ye i dont have that line (object CallbackData)

ok i can see u have gr8 news. i tray to win LW2 for so long i can wait for 1 week or month.
to this point and whatever happens later i appreciate your help :D
Zyxpsilon  [author] Apr 6, 2021 @ 9:59am 
OH! Now i remember everything related to those LW2 version updates.

I had rebuilt my Local Mod-Copy (of qUIck_LW2 alone) to maintain compatibility through most gameplay conditions.
So i went all the way back into old G:/Drive backups to verify what the compiled systems were and i **found** the exact working folders that included the "CallbackData" fix... dating back to April 2020! That Alienware R6 PC got struck by thunder accidentally in August that year anyhow. Bought another (R11) -- back in action. ;)

I'll have to grab such precious files from the 1TB-Seagate-HD later this week & then.. come back here to give you a Zip & explain how to proceed.
Maybe that would solve this issue for you.
Be patient .. .. ..
Zyxpsilon  [author] Apr 6, 2021 @ 8:54am 
(...)

The only rational solution would be to re-compile a new "mod" with the inserted argument in its Listener UC script file. Sadly (as i said earlier) my ModBuddy/VB system is simply screwed up. Unless you could convince someone else to rebuild the U component "externally" (or hack something directly.. extremely difficult if not outright impossible!) -- i doubt the feature would ever work again as intended.
Sorry.. can't help. :(
Zyxpsilon  [author] Apr 6, 2021 @ 8:54am 
Strange..
IIRC, the Vanilla code was altered in-between "versions" with a new WebApplication hook. Sooooo... the compiled UC script is missing that argument/instruction.
Check this file.
1) SwappImgLW2_UIScreenListener_Extension.uc
2) Go to line #14
3) simulated function EventListenerReturn ApplyImageOverrides(Object EventData, Object EventSource, XComGameState GameState, Name EventID, object CallbackData )
4) IF your copy doesn't have the "CallbackData" trailer string after "Name EventID" the script wouldn't work correctly.
5) BUT.. since every mods are pre-compiled into (.u) files from the "Script" folder -- the active runtime code could just fail without the above CallbackData string.

Sadly, that's the low down facts.
(...) CONT
V ! P Apr 6, 2021 @ 6:24am 
nope still nothing mod loader
Unsorted (4):
Long War 2 LW_Overhaul 844674609
qUIck_LW2 qUIck_LW2 855089938
LAByrinth LAByrinth 726644031
SwappImg SwappImg 694875779


https://steamuserimages-a.akamaihd.net/ugc/1713031827374331837/CD9FDC81E9D771536997E75A125248F310DA51EE/

do i need to put ur mods before LW2?
V ! P Apr 6, 2021 @ 5:56am 
LW2 v1.5 Hotfix (9.2.17) xcom 2 with all non WotC dlc. so no WotC dlc.
i will tray ur way 1 by 1 mod load. idk why i did not think of that.
i know is old but i never finish LW2 legend ironman i got like 5-6 crash-bug under Avenger. most of the time it was late and very late games. slow play ik.
so im back since i discover uniform manager do that crash-bug
any conflict i got will post here
Zyxpsilon  [author] Apr 6, 2021 @ 12:06am 
(...)
Worth noting is that all of the qUIck series already have some protected LOAD-Order tactics within their functions and components.. i doubt it would cause what you are describing.

Otherwise.. there really isn't much i can do anymore since my VB program & ModBuddy toolset has been wrecked beyond repairs. Sorry.
Zyxpsilon  [author] Apr 6, 2021 @ 12:06am 
No bother.
First thing to verify.. do you play with **WotC** for LW2? Cuz.. there is a specific WC_qUIck version for that on the Workshop.

Secondly if you play with XC2-Vanilla.. hard to tell if there *is* a real mod conflict since you're already processing your Mod list via the AML tool. In particular, i saw that you properly hook the global assets with my SwappImg linker. Thus... the runtime feed should proceed as intended.

The only rational method to diagnose such issues is to de-activate most if not all other mods except mine & check if the HUD/UI features are correctly presented as is. If so.. you'd then have to progressively re-activate each of your "familiar" mods one-by-one until the flaw occurs again.
... (CONT)
V ! P Apr 5, 2021 @ 11:28am 
im sorry to bother you @Zyxpsilon i know is old mod and maybe u left it but if there is hope can u tell me any way to make this work on LW2 last update?
i did all what can be done to make it work. unsub & resub multiple times. always deleting all config files... the only thing is working is pic. 1 and 4 squad image and items, research, black market.
i really want that shiny class and rank collors pic. 2
do i need to copy & paste something? what mod order need to use in AML? do i have some mod conflict that AML dont show? here is my mod list https://pastebin.com/2rYtcRmV
Zyxpsilon  [author] Sep 2, 2020 @ 3:53pm 
This doesn't hook to any of the "Plating" images.
LAByrinth mod mostly provides supplemental Assets like Tags & colored Strings (Icons/Symbols for various gameplay elements like corpses, etc). As shown on the 4th preview sample.
Zyxpsilon  [author] May 4, 2020 @ 12:46pm 
Please note that the LWoTC dedicated version has been released.
Should be easy to find in the most recent Workshop stack.
tiktaalik Apr 29, 2020 @ 11:52pm 
Great news!
Zyxpsilon  [author] Apr 28, 2020 @ 8:05am 
Matter of days or about two weeks. ;)
Zyxpsilon  [author] Apr 14, 2020 @ 6:11pm 
Zyxpsilon  [author] Apr 14, 2020 @ 6:09pm 
Huge bump -- for good reasons!

I've finally found the guts to follow up the newest WoTC-LW2 team & was happy to see they've made a lot of progress implementing the essentials in the last few months.

Went to GitHub (it's only available there for now), installed everything, started testing a few "important" QoL mods (from others and mine) -- after a swift verify .. i realised the entire qUIck assets and components could be ported rather easily to their gameplay structure and special coding mechanics. Mostly a matter of checking out data flow and various custom INI+INT hooks.

Sooooooo -- i'm presently working hard at this adaptation. Stay tuned for more details -- soon! ;)
Zyxpsilon  [author] Dec 20, 2018 @ 8:23am 
Excellent.. enjoy.
tiktaalik Dec 19, 2018 @ 10:43pm 
Yeah, I used Notepad++ and it worked out. Now I miss how I knew when it was a facility lead :))
Zyxpsilon  [author] Dec 19, 2018 @ 10:32pm 
Yes.. that *is* the correct file.
Just make sure you use Notepad++ as it will (or should) save in the proper "UCS-2 LE BOM" format which validates various extra ASCII characters.
tiktaalik Dec 19, 2018 @ 1:44pm 
Is this the xcomgame.int that's in C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\855089938\Localization\LW2_TransferFiles? Cause there are a bunch of those here and there?
tiktaalik Dec 19, 2018 @ 8:40am 
Awesome, I really appreciate you keeping up with your mods!
Zyxpsilon  [author] Dec 19, 2018 @ 8:05am 
It's an easy fix then.. simply edit the XComGame.INT file & bring back these two default lines as they were;

#1857....
[Reward_Dummy_POI X2RewardTemplate]
DisplayName= "Intel Package"

#1869....
[Reward_FacilityLead X2RewardTemplate]
DisplayName= "Intel Package"

You're on our own for this small task!
tiktaalik Dec 18, 2018 @ 2:46pm 
Yeah, but the description "Liberation Chain" appears on many missions that have nothing to do with the liberation chain. Actually on all missions that are not "Facility Lead" I think.

Also, IMO it's better to NOT know whether a mission is Lib 1 or not, or whether it's a facility lead or not, it brings more uncertainty to the game and encourages you to try more missions. Then the pleasure is greater when you pull the winning ticket too :)

faket15's bugfixes on LW 1.5 if you're familiar with them, actually does away with the intel package thing for Lib 1, so you don't know.