XCOM 2
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qUIck_LW2
 
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Tags:  Ui
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11.375 MB
Feb 1, 2017 @ 7:44pm
May 14, 2017 @ 6:22pm
4 Change Notes ( view )

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qUIck_LW2

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Description
MOD-ID TAG = #855089938
DESCRIPTION = HUD customization
SUMMARY = Various UI components are enhanced to provide faster on-screen detection of gameplay features or contexts.


Get ready for a wild ride into a revamped interface where theme(s) of carefully planned colors/designs can help determine what is in focus or give qUIck (;) hints about which symbols mean this or that or whatever else.

For those familiar with my library of XCom2 Mods, you'll simply switch to a similar concept yet adapted to specific LW2 conditions & elements. (( qUick_RCP & qUick_FIX are no longer needed while you play LW2 - so de-activate them, btw! ))

To appreciate all it has to offer, everyone must use the SwappImg ModTool (linked in the "Required Items" Steam section) -- and, install my LAByrinth mod too. The first hooks necessary custom images, the other supplies you with multiple other reference Tags & Strings that wouldn't appear otherwise - highly recommended.


INSTALLATION

Now that "Amineri" from Pavonis has officially confirmed any of my custom strings should work just fine as is, i no longer have to ask subscribers to perform (honestly, it was quite silly) Copy/Paste swaps from local folders to their LW2 structure.

As such, these localization files were thoroughly optimized and would directly update whatever is necessary. But a small warning.. this mod requires to be "Loaded/Subscribed/(re)Installed" after each Long War updating process. I'll honestly try keeping up with their cyclic nature and you will probably witness some Steam "de-activation" of this mod in the future -- which will mean i'm hard at work to adapt qUIck_LW2 as it should.


TO DO

1) Continue developping many other components for qUIck_LW2, update LAByrinth (with new LW2 assets) & design fully dynamic + GFX-Flash/Compatible assets for GeoscApps.


UPDATE NOTES

(14/05PM) ; v1.3 compatibility pass,
-- Adding a variety of enhanced "MissionIcons" for the Events flow stack which makes their detection much easier!

(26/02PM) ; v1.2
-- Clearer re-Coloring of Geoscape Recruiting Notifications,
-- Psi-Operative Class name is Lavender, etc!


** Comments, Kudos?? Please join the discussion threads below.
** BUGs to report?? Post in the provided area, only!

As a bonus, you also have 99 custom SquadIcons to play with, have fun!

-- Zyxpsilon
Popular Discussions View All (1)
6
Jul 17, 2017 @ 6:14am
BUG reports & other concerns...
Zyxpsilon
< >
96 Comments
Zyxpsilon  [author] Dec 20, 2018 @ 8:23am 
Excellent.. enjoy.
prokolyo Dec 19, 2018 @ 10:43pm 
Yeah, I used Notepad++ and it worked out. Now I miss how I knew when it was a facility lead :))
Zyxpsilon  [author] Dec 19, 2018 @ 10:32pm 
Yes.. that *is* the correct file.
Just make sure you use Notepad++ as it will (or should) save in the proper "UCS-2 LE BOM" format which validates various extra ASCII characters.
prokolyo Dec 19, 2018 @ 1:44pm 
Is this the xcomgame.int that's in C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\855089938\Localization\LW2_TransferFiles? Cause there are a bunch of those here and there?
prokolyo Dec 19, 2018 @ 8:40am 
Awesome, I really appreciate you keeping up with your mods!
Zyxpsilon  [author] Dec 19, 2018 @ 8:05am 
It's an easy fix then.. simply edit the XComGame.INT file & bring back these two default lines as they were;

#1857....
[Reward_Dummy_POI X2RewardTemplate]
DisplayName= "Intel Package"

#1869....
[Reward_FacilityLead X2RewardTemplate]
DisplayName= "Intel Package"

You're on our own for this small task!
prokolyo Dec 18, 2018 @ 2:46pm 
Yeah, but the description "Liberation Chain" appears on many missions that have nothing to do with the liberation chain. Actually on all missions that are not "Facility Lead" I think.

Also, IMO it's better to NOT know whether a mission is Lib 1 or not, or whether it's a facility lead or not, it brings more uncertainty to the game and encourages you to try more missions. Then the pleasure is greater when you pull the winning ticket too :)

faket15's bugfixes on LW 1.5 if you're familiar with them, actually does away with the intel package thing for Lib 1, so you don't know.

Zyxpsilon  [author] Dec 12, 2018 @ 8:56am 
Yes.. these precisions were added simply because it didn't make any sense for me to hide such details at that particular moment. The term "Intel Package" wasn't enough to indicate which rewards since they are pre-determined as 'Dummy/POI' but really shouldn't, IMHO.
prokolyo Dec 12, 2018 @ 1:09am 
That's ok. Actually all #1 in all of my squads is a specialist doctor/officer, so it's perfect :)

Since I have you on the line so to speak, another question :) Is it any of the mods in this package that changes the "Intel Package" description in the mission screen (the green band bottom left kinda) to "Liberation Chain" and "Facility Lead"?
Zyxpsilon  [author] Dec 11, 2018 @ 8:42pm 
Thanks!
Never thought someone would ever notice... but the technicality behind this "flaw" is directly related to Pavonis' parser function and how their code skips a few string conditions including what my 'Classes' must handle via such custom coloring schemas. Sadly, nothing i can do about it & i doubt LW2 team would try correct it either.