Torchlight II

Torchlight II

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Brother-in-Arms: Warbounds
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20.319 MB
7 stycznia 2017 o 5:38
22 sierpnia 2017 o 19:23
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Brother-in-Arms: Warbounds

W 1 kolekcji stworzonej przez doudley
Brother-in-Arms: My Collection of Collections
Przedmioty: 4
Opis
V6 Update 23

A non-bind, mod-friendly, human companion mod for Torchlight II.
Мод добавляющий соратников в Torchlight 2. Не конфликтует с другими модами.

If my mod's images still hasn't satisfied you, then please read on:
Пожалуйста, нажмите на следующее:

Tips and Tricks
Additional information that could be useful

Brief Comparison
Brother-in-Arms (BiA) and BiA: Warbounds (WB)

Make Your Own Warbound
My tutorial for a custom class mod integration

Recommended Mod Load Order
For ideal compatibility, follow the guide below:
> Top = UI, Texture & other aesthetic mods
> Middle Top = Character/Class & Skill mods
> Middle Bottom = Pets, BiA Warbounds & other summon mods
> Bottom = Synergies/TL2 Essentials and other major conversion mods

Level Map, Dungeon, and Item mods can be put anywhere
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IF YOU ENJOY USING MY MOD, PLEASE GIVE A THUMBS UP RATE SO THAT OTHER TL2 GAMERS COULD KNOW OF MY MOD TOO AND IF YOU WERE INSPIRED OR AMAZED BY MY WORK, SEND SOME LOVE BY MAKING IT YOUR FAVORITE. ;)

AND IF THERE'S SOMETHING YOU DIDN'T LIKE ABOUT MY MOD, DON'T JUST LEAVE A NEGATIVE RATE. LET ME KNOW WHAT YOU THINK SO THAT YOU CAN HELP IN MAKING IT BE IMPROVED.

=

ЕСЛИ ВАМ ПОНРАВИЛСЯ МОЙ МОД, ПОЖАЛУЙСТА НАЖМИТЕ ОЦЕНИТЬ^^ ТАК ДРУГИЕ ИГРОКИ TL2 СМОГУТ УЗНАТЬ О МОЕМ МОДЕ И ЕСЛИ ВЫ ВПЕЧАТЛЕНЫ ИЛИ УДИВЛЕНЫ МОЕЙ РАБОТОЙ, ПРИШЛИТЕ МНЕ НЕМНОГО ЛУЧЕЙ ВАШЕЙ ЛЮБВИ, НАЖАВ ДОБАВИТЬ В ИЗБРАННОЕ . ;)

И ЕСЛИ ВАМ ЧТО-ТО НЕ НРАВИТСЯ В МОЕМ МОДЕ, ОБЯЗАТЕЛЬНО ОСТАВЛЯЙТЕ СООБЩЕНИЯ, ВОЗМОЖНО ВЫ СМОЖЕШЬ ПОМОЧЬ В СОЗДАНИИ ЛУЧШЕГО МОДА.
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For Non-Steam download
http://www.runicgamesfansite.com/mod_downloads/pets-tl2/download-1510-brother-arms-warbounds.html

For an absolute unique experience, subscribe too to the upgraded Brother-in-Arms mod
http://steamcommunity.com/sharedfiles/filedetails/?id=150937197

"Warbound" term came from The Incredible Hulk's Planet Hulk.
Popularne dyskusje Zobacz wszystkie (6)
40
19 września 2022 o 14:46
PRZYPIĘTE: ISSUES AND CONCERNS
doudley
0
1 marca 2020 o 14:18
LIST OF SKILLS TESTED
doudley
Komentarzy: 592
Rellik 2 sierpnia o 16:06 
That's a shame, thanks for looking into it
doudley  [autor] 31 lipca o 20:48 
Apparently, the inventory function is embedded deep in the game, that issue is out of my hand. Although I can imagine a fix for this, that will required a indirect patch to the game that is outside the capabilities of GUTS modding tool. But I'm not near to that level of programming sophistication, so that's a no go for me.

Adjusting the AI functionality of the summons, might be doable. But IIRC, there's no detailed documentation regarding that, we can only took idea from already used scripts on enemy unit files. But those seems very limiting and some cannot be repurposed to your character or companions.
doudley  [autor] 31 lipca o 20:48 
No problem, I actually found your comments inquisitive and I wish I could have assisted you with a fix. I could say that I simply took the features used for the playable character and apply it on a customized pet and summon... but in reality I believe I may have pushed things further than intended by the GUTS tool... but in the end, some things didn't turned out as expected and the only culprit is the game itself and maybe the devs didn't expect that we will mod the game this way.
Rellik 30 lipca o 23:43 
I understand what you're saying, and if it's impossible to fix the issue of the inventory being removed then I'll reluctantly accept that. Thanks for your detailed responses and sorry again if I sounded rude
doudley  [autor] 29 lipca o 15:51 
Also, you mentioning that you are on the hardest difficulty of the game reminds me of an issue reported long long time ago, that my pet mods are weak when used with synergies mod. I remember answering them with the same response, that they have to equip their companion properly/appropriately too. Because there's nothing I can do further since I made their statistics and durability identical to your playable character. In the game's code, monsters are stronger than humans, and everything is tagged as a monster except your character and most NPCs. Even your main pet is tagged as a monster, probably, reason why they can keep up on harder difficulties. And "No", I won't make the brother-in-arms and warbounds have monster's level scaling because that will defeat my intended purpose, which is to have a human companion. Doing so otherwise, made them OP, that makes my character the sidekick.
doudley  [autor] 29 lipca o 15:51 
Technically speaking, warbounds are summoned monsters. Based on my time modding TL2, we cannot script the game freely as you probably imagining. There are portions of the game us gamers are allowed to modify, and game mechanics are one that cannot be touched. By the devs design, summons are temporary units loaded by the game. The reason why you can venture out with your warbound is because I put an invincible tagging to its unit script which is supposed to be intended for the main pet only. Its a hack of some sort. Maybe the reason why it is not a perfect system and sometimes the game still wipes the memory of the summon even if it is tagged as invincible..?
Rellik 9 lipca o 22:34 
I do equip them properly.
I play on the highest difficulty so maybe that has some of the blame but either way, the AI of the Warband and companions in general doesn't allow me to do much about their capabilities in staying alive besides pumping them full of modded stats that ruin the fun of the challenge.
Now, I wouldn't mind them dying a lot because that's how games like this work, I don't even mind the "Going Rogue and Attacking Me" mechanic, but why should that mean that their inventory is lost?
I don't mean to sound disrespectful, but that just seems like a bug. Or if it's intended, it would seem to be a flawed decision that is unsuited for this type of game.
doudley  [autor] 8 lipca o 21:25 
i'm sorry but just don't let it die, please. Equip them properly to survive. Other than that, follow my tutorial on how to make your own warbound so that you make them more durable.
Rellik 28 czerwca o 2:01 
Can you please fix the issue of the warband's inventory being cleared each time it dies too much/goes rogue? Losing my items and ability tags each time the AI stupidly charges into death, aka every battle, is just making this mod unusable.
vee-kay 23 stycznia o 20:54 
@doudley, thanks for your wonderful mod!

I think this Warbounds companion would go well with Ezreal companion (actually a pet with spell animation):
https://steamcommunity.com/sharedfiles/filedetails/?id=176913718