Zainstaluj Steam
zaloguj się
|
język
简体中文 (chiński uproszczony)
繁體中文 (chiński tradycyjny)
日本語 (japoński)
한국어 (koreański)
ไทย (tajski)
български (bułgarski)
Čeština (czeski)
Dansk (duński)
Deutsch (niemiecki)
English (angielski)
Español – España (hiszpański)
Español – Latinoamérica (hiszpański latynoamerykański)
Ελληνικά (grecki)
Français (francuski)
Italiano (włoski)
Bahasa Indonesia (indonezyjski)
Magyar (węgierski)
Nederlands (niderlandzki)
Norsk (norweski)
Português (portugalski – Portugalia)
Português – Brasil (portugalski brazylijski)
Română (rumuński)
Русский (rosyjski)
Suomi (fiński)
Svenska (szwedzki)
Türkçe (turecki)
Tiếng Việt (wietnamski)
Українська (ukraiński)
Zgłoś problem z tłumaczeniem
Adjusting the AI functionality of the summons, might be doable. But IIRC, there's no detailed documentation regarding that, we can only took idea from already used scripts on enemy unit files. But those seems very limiting and some cannot be repurposed to your character or companions.
I play on the highest difficulty so maybe that has some of the blame but either way, the AI of the Warband and companions in general doesn't allow me to do much about their capabilities in staying alive besides pumping them full of modded stats that ruin the fun of the challenge.
Now, I wouldn't mind them dying a lot because that's how games like this work, I don't even mind the "Going Rogue and Attacking Me" mechanic, but why should that mean that their inventory is lost?
I don't mean to sound disrespectful, but that just seems like a bug. Or if it's intended, it would seem to be a flawed decision that is unsuited for this type of game.
I think this Warbounds companion would go well with Ezreal companion (actually a pet with spell animation):
https://steamcommunity.com/sharedfiles/filedetails/?id=176913718