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Maybe it's possible to add some more customization to pets (example: more spell slots/skills/stats)
I also tried to add more spell slots to the pet, but I guess that amount is hard coded?
For now, working on a mod with the D2 immunes feature, giving al normal monsters random immune properties from a pool of around 50 affixes and than picks 2.
Btw, I did tried this mod out in the past. It's really cool, the thing is, I also like if the player itself is the only target. Then you need to hit and run!
LurkerHud I use almost always!
Adjusting the AI functionality of the summons, might be doable. But IIRC, there's no detailed documentation regarding that, we can only took idea from already used scripts on enemy unit files. But those seems very limiting and some cannot be repurposed to your character or companions.
I play on the highest difficulty so maybe that has some of the blame but either way, the AI of the Warband and companions in general doesn't allow me to do much about their capabilities in staying alive besides pumping them full of modded stats that ruin the fun of the challenge.
Now, I wouldn't mind them dying a lot because that's how games like this work, I don't even mind the "Going Rogue and Attacking Me" mechanic, but why should that mean that their inventory is lost?
I don't mean to sound disrespectful, but that just seems like a bug. Or if it's intended, it would seem to be a flawed decision that is unsuited for this type of game.
I think this Warbounds companion would go well with Ezreal companion (actually a pet with spell animation):
https://steamcommunity.com/sharedfiles/filedetails/?id=176913718
Shield equipped by your companion/pet will be automatically become breakable unless you apply the invulnerability tagging on specific shields by modding them yourself.
About load order, if all else fails, try prioritizing this mod above others.
Thank you for using my mods!
Hope you are fine. I know that you have been out of the scene lately however I just want to return to t2 with your awesome mods installed again. Last night i have this order
Your ui compilation mod
Texture mod
Stat/Skill adjustment mod
Mercenary mod
Skill expansion(from the most updated one in forums)
Warbound
Brothers in arm
Lao part 1-2
Unearthed Arcana
The second I summon another warbound in town, it crashed to the desktop. I am really dubious about the compatibility between skill expansion and your brothers in arms mods. Maybe you can suggest an order?
Forgot to add an important question, do the pet + minion health/damage gear boost your warbount or not?
I have a question regarding pet + minion health/damage items, if the Warbound is using summons like the Engineer for example, do those +% health/damage stats apply to his summons?
A warbound pet panel (warbound's pet) is not a viable option as it will cause strain on the game's ui cache even more and I remember not being able to detect the character entry of the pet, so it is not modifiable. And steffire3 was correct, I would have mention it if it is possible.
@SalbikTheRunt
The issue regarding warbound being unsummoned while portaling back to town, I have not officially acknowledged yet because so far it is isolated and I have not encountered it. The issue could be a cause of mod conflict.
https://steamcommunity.com/workshop/filedetails/discussion/836884927/1749024288988241802/
I've also had the berzerker flat out unsummon after taking a portal back to town twice now.. Both times, a single cast of the summon scroll brought him back, but he lost all of his equipment..