Arma 3
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Dynamic Recon Ops - Altis
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Type: Infantry
Scenario Map: Altis
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
2.137 MB
Jun 18, 2016 @ 7:11am
Oct 4, 2019 @ 2:13am
135 Change Notes ( view )

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Dynamic Recon Ops - Altis

In 1 collection by baby yoda executed by the state
Dynamic Recon Ops
38 items
Description
Dynamic Recon Ops is a randomised, replayable scenario that generates an enemy occupied AO with a selection of tasks to complete within. Select your AO location, the factions you want to use and any supports available or leave them all randomised and see what mission you are sent on.



Designed to be simple to use but with plenty of options to customise your mission setup, the objective behind DRO is to create a way to quickly get playing a new scenario in singleplayer or co-op. With as few changes to the base game as possible, DRO aims to showcase the unique and varied gameplay that Arma 3 has to offer for smaller scale infantry combat.
Additionally, DRO has been designed from the ground up to take advantage of faction mods. If you have any mods that create new factions they will be selectable as player or enemy sides within the mission. However, the scenario itself requires no mods apart from specific terrains if you want to use them.



Features
  • Playable in SP or COOP
  • Dynamic scripting means that no two missions are the same
  • Menu on startup to select a variety of options including time of day and insertion type
  • Revive system that takes visual cues from BIS revive but is fully AI compatible and works in both MP and SP
  • Virtual Arsenal to select starting loadout for both player and AI units
  • 'Reset AI' diary entry to unstick AI units
  • 30mins - 1hr 30mins duration
Popular Discussions View All (40)
410
Apr 8 @ 11:13am
Bugs and Known Issues
baby yoda executed by the state
60
Mar 1, 2023 @ 12:37pm
Some suggestions
Bucketsmith
1
Apr 1 @ 1:28pm
Randomly exploding vehicles bug
budgetcommander
1,298 Comments
METAL BEER SOLID May 21 @ 6:55pm 
Anyone else have a problem where they can't respawn if they are the host? when hosting it on my pc. It takes me to the respawn screen but my cursor isn't there to select respawn and I can't escape/abort mission either. I have to completely restart arma. Everyone in my server can respawn without issue except me. Its consistent as well. Everytime we play its the same.
Machine Gun Kelly May 11 @ 12:38pm 
@Weynøøb - Only the dev can give the BEST answer, HOWEVER, I do not think there is a 'default' way from doing this, as that 'group' has winter and non-winter gear.

BUT, there IS a way and it WILL require a tad of scripting, which most you can find 99% already written for you (ie - cut-n-paste).

#1 - find out those class name of units you do not want, the WILL have a 'prefix/special' classname. example: CUP-USARMY-WINTER...

#2 - Un-PBO DRO, find the START of the spawn script. When unit is picked, at THAT time, compare script string to YOUR 'white list'. It fails? Loop again and pick another till it IS right! (no unit with the MATCHING text of "CUP-USARMY-WINTER" will be spawned. Re-PBO and done!


Note: Doing #2 will prevent you from playing DRO on almost every public server!


It is really not that hard to exclude such, AND you can also 'port' your fix to OTHER mods as well!


Good luck!

:)
Weynøøb May 11 @ 12:04pm 
Hi. Is there a way to choose which a special variant camo for the hostile faction? Like I'm using CUP while I'm playing DRO, and somethimes the enemies are dressed in snow camo, but I'm playing on a non-snowy map (Altis for example). Thank you in advance :lunar2020contentsnake:
Aleksowiec Apr 22 @ 8:56am 
I LOVE IT, HAVE A NICE DAY
Machine Gun Kelly Apr 8 @ 9:14am 
@Bento - At some point in time, I put in here how to do such.

It is basically this:

#1 - Copy ALL 'things' on original map and paste on to your NEW map - save
#2 - Copy ALL files/folders from the original mission folder into the NEW mission folder.

***** DO NOT COPY THE MISSION.SQM FILE *****

Copy everything BUT that file!


#3 - Open new map and 'place' all items you copied over in 1st step.

#4 - Save.

#5 - Play! (Done)


IT IS JUST THAT SIMPLE!

:)
Bento Apr 8 @ 1:11am 
Hi, how can i port this mission to a new map? Thank you!
budgetcommander Apr 2 @ 1:21pm 
Is there any way for me to limit the vehicles a faction uses? I've seen them drive around towing tractors.
Machine Gun Kelly Feb 24 @ 11:08am 
@karl_hungus - You're welcome!

Good luck with it!

:)
karl_hungus Feb 24 @ 3:35am 
Thank you guys! I'll give these options a go. Loving the scenarios.
Machine Gun Kelly Feb 23 @ 9:12am 
@karl_hungus - What @WYR3 states is probably your best option. As it has been a while since I played this mission, there is a POTENTIAL WORK-AROUND. I had to use this for some other mission which did had the same issue.


You can use my mod and do the following:

'Look' at it and select the 'destroy' option

OR

Call in artillery on top of it to blow it up.


One of these MIGHT work.


Get my mod and give it a try! Either it will work or it will not!

Link: https://steamcommunity.com/sharedfiles/filedetails/?id=2441776362

Good luck!

:)