Arma 3
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Diyala Map
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Data Type: Mod
Mod Type: Terrain
File Size
Posted
Updated
875.185 MB
May 8, 2016 @ 10:06am
Oct 27, 2018 @ 12:26am
8 Change Notes ( view )

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Diyala Map

Description
Diyala is a province in Iraq!
The province begins in the NW from Baghdad and extends to the Iranian border!

https://en.wikipedia...ala_Governorate
https://www.google.i...c1dc207253b450f

This location was very fought in the second Gulf War,and since 2007 there are always fights with the Islamic State of Iraq.

About the Map:

Size: 8,192 x 8,192 Km
Gridsize: 2048x2048
Cellsize: 4
Real Terraindata, Satimage, Roadnetwork, Elevationdata!
Satimage: 16384 x 16384px.
10 different groundsurfaces
8 km long River
Ponds
irrigation canals
big Airport
some cities
many villages

520.000 Objects placed

Requirements: Cup TerrainCore
PLP Containers

Knowing issues:

on the river and pond objects you see in the light sometimes the borders between the objects.

you can swim in it, ride it and diving in it. Underwater view does not look good.

Bottomline Bug! (i hope BIS will fix it soon)

199 Comments
Machine Gun Kelly Apr 2 @ 10:23am 
@Josethx - And trust me, you are NOT missing much from this map either!

AI can not use most of the map due to the canals.

If you take the canals out, it is a decent map - as it is now? Forget it!

Others also complained and asked him to 'fix' the canals issues - Nope...

;)
Machine Gun Kelly Apr 2 @ 10:21am 
@Josethx - Hmmm...posted 2016...yeah, I am sure the dev will jump right on it! ;)

My friend, the map is not the problem, it is your PC. I understand not everybody can 'have the best', I know I do not, but you have to accept what you have.

Turning off grass and limiting the number of objects/units/etc. you have 'in use', as well as as far you can see in the distance, will help a good bit.

Also ensure you have enough RAM AND virtual memory too! Low on BOTH will also cause crashes.

Good luck!

:)
Josethx Apr 2 @ 8:07am 
Crashes too much on low graph
Machine Gun Kelly Jun 25, 2024 @ 7:24pm 
@УФСБ г. Норвинск - It has been my experience, that when this happens, you have:

#1 - A old/bad mod being loaded.

OR

#2 - The map is now 'out-of-date'.


If I had to make a guess, your issue is #1.

Load ARMA and THIS MAP ALONE (along with the 2 required mods) and see.


ONE possible cause for this could be, for example, the 'PLP' mod is now 'out-of-date', and as such, it makes the map 'bad' as it is required to load it for the map itself.

One bad/old mod can 'break' everything in ARMA.


There is one very unlikely cause too, that being you have adjusted your colors. ;)


That is about all there is to this!


Good luck!

:)
ЛДПСС Jun 25, 2024 @ 10:03am 
What's the problem with the white fog? The whole map is in a blue-white fog
Machine Gun Kelly Apr 19, 2024 @ 2:55pm 
@PradoJr - While what you stated may be true, as of this posting, I found no where in the description that towns are placed 'correctly' by the dev.

And even if everything you said is 100% true, how much did you pay this dev to create this map? Nothing?

Be quit then!

You do not like it? Do not download it, or delete it if you have already.

Simple solution!


Though, I would love to see YOUR maps! 'Practice what you preach'

;)
PradoJr Apr 19, 2024 @ 9:42am 
map isn't realistic, i checked the places with google maps, only bani sad and al baiueia is in "almost in correct place"
Machine Gun Kelly Dec 8, 2023 @ 10:09pm 
@Spud - How about putting forth some effort on YOUR END FIRST, then asking here.

I found the answer in less than 10 seconds.

It is amazing what a little effort can accomplish.

;)
Spud Dec 8, 2023 @ 7:42pm 
wtf is CAStructures my server says this is a dependency for the mod but I don't see it listed
Constantine Pershing Sep 20, 2023 @ 4:38am 
Yeah, nice map dude great work, but i shouldnt have to download a further half a gigabyte in workshop content for your map when that half-gig is a mod that is literally just fkn shipping containers. Seriously.