Arma 3
Diyala Map
194 Comments
Machine Gun Kelly Apr 19 @ 2:55pm 
@PradoJr - While what you stated may be true, as of this posting, I found no where in the description that towns are placed 'correctly' by the dev.

And even if everything you said is 100% true, how much did you pay this dev to create this map? Nothing?

Be quit then!

You do not like it? Do not download it, or delete it if you have already.

Simple solution!


Though, I would love to see YOUR maps! 'Practice what you preach'

;)
PradoJr Apr 19 @ 9:42am 
map isn't realistic, i checked the places with google maps, only bani sad and al baiueia is in "almost in correct place"
Machine Gun Kelly Dec 8, 2023 @ 10:09pm 
@Spud - How about putting forth some effort on YOUR END FIRST, then asking here.

I found the answer in less than 10 seconds.

It is amazing what a little effort can accomplish.

;)
Spud Dec 8, 2023 @ 7:42pm 
wtf is CAStructures my server says this is a dependency for the mod but I don't see it listed
Constantine Joseph Pershing Sep 20, 2023 @ 4:38am 
Yeah, nice map dude great work, but i shouldnt have to download a further half a gigabyte in workshop content for your map when that half-gig is a mod that is literally just fkn shipping containers. Seriously.
mevadralik Jul 2, 2023 @ 7:23pm 
map so gud ambatukam
jajang0101 Jun 29, 2023 @ 10:55am 
such a beautiful map but i wish this didn't use plp containers
CypeRevenge  [author] Jan 31, 2023 @ 9:42pm 
@Kieran no i can´t port Arma3 objects to DayZ, is not allowed...
Kieran Jan 31, 2023 @ 4:49pm 
Can you transfer this map to DayZ ?
BlackFalco Dec 23, 2022 @ 1:28am 
@RcINS thank you very much! I was gettin' mad for it not to work properly.
Machine Gun Kelly Apr 13, 2022 @ 6:41am 
Map is ok...The real issue I have with it, and I do not play it due to this, is the canal in the city. Stupid AI do not know how to deal with it. And yes, I know someone made a mod removing the canal, at the time I tested that mod, it was a BIG FPS drain...

Since the canal is there, using the whole map becomes a problem. So I am stuck using small areas only.

Oh well...how much did I pay for it... ;)


Thanks CypeRevenge for the work and map though!


:)
Predator14 Mar 24, 2022 @ 2:20pm 
Map much too old and nothing to do there, they would have to redo everything, it does not look like Diyala in real life.
J-Money Feb 9, 2022 @ 2:22am 
think this is the best Iraq map that exists.... this, Anizay, and Khroshramar, - also dont neglect the african Kujari. great maps.
JediSith1981 Oct 29, 2021 @ 9:53pm 
RcINS Jul 30, 2021 @ 4:58am 
@Padre Disable Splendid Lightning Modification.
Padre Jun 22, 2021 @ 6:30am 
Uh, the whole map is blue-white. It's impossible to use. What happened?
THE FLIGHT OFFICER Jun 13, 2021 @ 3:17pm 
Pretty accurate. I was there in 2009.
FUCK ERDOGAN May 27, 2021 @ 2:51pm 
Hey, can you make maps for me? i would pay a good price for your work and the custom requests
BloxyWorldz May 21, 2021 @ 6:25pm 
The map is great, but the streetlight bulbs are not lighted up.
HEAVY_GONZ Apr 16, 2021 @ 3:09am 
i did some research and found that your work is dead-on, can't thank you enough for the quality!
Per_von_Harke Apr 14, 2021 @ 7:30pm 
I wish this would not use PLP containers.
Dominus Apr 10, 2021 @ 4:34pm 
Mmmm, I can almost smell the Jalula shit-water ><
CypeRevenge  [author] Mar 13, 2021 @ 9:25am 
working on other projects maybe when i found a bit time i can Update it...
Nikiforos Mar 13, 2021 @ 6:17am 
Probably abandoned map , latest update 2018. Sad but this was a great map.
Puma Mar 2, 2021 @ 2:48pm 
Why there is no sun? help!
[D3RP] Hythloday Feb 23, 2021 @ 4:39pm 
I'm all good with those PLP containers myself, but I'm curious if you can do an upgrade with Livonia structures?
IceBreakr Feb 19, 2021 @ 3:12pm 
Ouch, any chance to get a map without PLP Containers mod, its hefty 500megs?
SoloWingPixy Jan 19, 2021 @ 3:33am 
whats with PLP? Can map be used without it
KushOnRushHG Jan 2, 2021 @ 2:47pm 
good map
Gattobuono Oct 15, 2020 @ 10:57am 
Would download it ... if it didn't use the half a Gig PLP Containers mod. :-(
b3lx Apr 14, 2020 @ 1:47pm 
Thank you very much @CypeRevenge. I also put a version that just replaces the irrigation channel with vegetation so maybe people will stop nagging you with this. I just put it up: https://steamcommunity.com/profiles/76561198998724846/myworkshopfiles/?appid=107410
CypeRevenge  [author] Apr 13, 2020 @ 12:25am 
@b3lx np dude if are only configs share it. Dont share my Terrainfiles in another release, always as a required addon. appreciate it.
b3lx Apr 12, 2020 @ 11:43am 
Hi @CypeRevenge! I made two patches for this terrain that a player can use as two additional maps, one with a different kind of palms and another with olives instead of palms that looks more like other countries in the middle east. These are just config.cpp and a script. There is no terrain editing (all replacements are done by script) and the player would need still need Diyala to use them. I want to ask you: Do you mind me sharing the patches with community?
Landon Jan 17, 2020 @ 2:14pm 
@Yoda gaming It was a Iran General. Named soleimani.
Buzzil Jan 10, 2020 @ 5:40am 
Any chances of getting version without PLP Containers req? Now it became 0.5GB (and nothing will stop it from getting bigger) and it's not like most of the players really need that amount of cargo boxes :lunar2019piginablanket:
gaming Jan 7, 2020 @ 7:09am 
i came here afther trump used this 5 killstreak on call of duty and killed some iraq general
pvttunt Nov 17, 2019 @ 9:01am 
It's not possible to make AI cross it over if you are going to use a bridge. AI in Arma 3 can't walk over objects. Only way to make it happen is instead of using a bridge he has to use actual terrain.
Machine Gun Kelly May 23, 2019 @ 10:21am 
@pjv - I AGREE with you on that canal...OR make it where AI can cross over!

:)
pjv May 22, 2019 @ 4:05am 
Visually one of the best and still one of my favourite maps. DESPITE the palms/clutter caused bad FPS, no CIV spawn issues in Alive, and that annoying CANAL that makes it practically unusable in SP and MP missions due to the Map being cut in half and AI getting stuck. I am sure most of the community would be glad if it was gone, replaced or fixed.
[SHAME] TeckHybrid Feb 12, 2019 @ 7:54pm 
I'm finding that while I'm able to use ALiVE to spawn units on this map with no issues, the Civilian Placement module isn't working. If I take a full copy of everything I've placed on this map, onto any other map, the Civilians spawn correctly.

Using the debug on the Civilian Placement module, the areas in which they should be spawned are all marked appropriately. They just... dont.

Any thoughts? For the time being I'll make my Asymmetric force an Occupation one and play without Civs, but it'd be great if this could get addressed.
Infernus Jan 23, 2019 @ 9:43am 
Bigger!
MeatyDoubleSlap Dec 29, 2018 @ 10:10pm 
Its a nice map but way to much clutter .... makes it run like shit when you have alot of scripts going
kityatyi Oct 31, 2018 @ 4:31pm 
I understand you don't want to amend the map but let's be honest, that canal does not fulfil any strategic role, not even when it comes to PvP. One can simply cross it with barefoot (!) so practically it is just a visual element. Does not add anything to the game apart from being a sight. If it was made "swimmable" then it would be different but as it is right now, it's more of a distraction, full of bugs.
CypeRevenge  [author] Oct 25, 2018 @ 8:03am 
strange @XenithZero dont know why...
@Plaque Doctor i know the Ai dont across the canal ,AI in A3are stupid, I remember that on Altis AI often did not even cross the originall A3 bridges. And delete the Canal only for the problem from the AI? sure NO. For PVP player the canal are strategic important.
XenithZero Oct 24, 2018 @ 5:55pm 
A friend of mine recently was unable to join the map due to an apex requirement, though none of the third party mods we use requires Apex. Any situation that has resulted in the map requiring Apex?
kityatyi Oct 20, 2018 @ 6:51am 
Machine Gun Kelly -I also stopped playing this map due to the exact same reason: the canal. AI units simply cannot go across this canal. And as you said, it's a pity as it's a fine map and I agree that the canal needs to be removed or made so that both swimming across it and crossing via bridges is possible. I am hoping it will be made possible soon.
Randi, get some candy! Oct 18, 2018 @ 2:08pm 
Hello Cype,

I am a huge fan of this map. Outstanding work on this one.
Unfortunately we encountered a bug, that the hitboxes of the palm trees are too big. People are reporting, that they can't hit anything when they shoot over/beside them. Can you look into that and release an update? We are switching maps now and I would love to have it back in our modset :)

Keep up the good work!
Machine Gun Kelly Oct 17, 2018 @ 10:18am 
@Plague Doctor - I am with you on that. That is the ONLY reason I do not play this map. AI can not use it. I am stuck only using a small part of the map. It aint worth it. It is sad too...it is a VERY WELL DONE map...EXCEPT for the canal..which should either be elevated or REMOVED.
:)
kityatyi Oct 13, 2018 @ 5:29am 
I noticed that AI units cannot cross the Irrigation Canal. Pretty annoying, losing a lot of time guiding them to the nearest bridge/crossing.
Tom Squirrel Sep 9, 2018 @ 6:28am 
Hey,

I would like to get into contact with you about your map.
I added you on steam, it would be great if you could accept that, so I can message you there.

Thanks