Arma 3
Diyala Map
194 коментара
Machine Gun Kelly 19 апр. в 14:55 
@PradoJr - While what you stated may be true, as of this posting, I found no where in the description that towns are placed 'correctly' by the dev.

And even if everything you said is 100% true, how much did you pay this dev to create this map? Nothing?

Be quit then!

You do not like it? Do not download it, or delete it if you have already.

Simple solution!


Though, I would love to see YOUR maps! 'Practice what you preach'

;)
PradoJr 19 апр. в 9:42 
map isn't realistic, i checked the places with google maps, only bani sad and al baiueia is in "almost in correct place"
Machine Gun Kelly 8 дек. 2023 в 22:09 
@Spud - How about putting forth some effort on YOUR END FIRST, then asking here.

I found the answer in less than 10 seconds.

It is amazing what a little effort can accomplish.

;)
Spud 8 дек. 2023 в 19:42 
wtf is CAStructures my server says this is a dependency for the mod but I don't see it listed
Constantine Joseph Pershing 20 септ. 2023 в 4:38 
Yeah, nice map dude great work, but i shouldnt have to download a further half a gigabyte in workshop content for your map when that half-gig is a mod that is literally just fkn shipping containers. Seriously.
mevadralik 2 юли 2023 в 19:23 
map so gud ambatukam
jajang0101 29 юни 2023 в 10:55 
such a beautiful map but i wish this didn't use plp containers
CypeRevenge  [автор] 31 ян. 2023 в 21:42 
@Kieran no i can´t port Arma3 objects to DayZ, is not allowed...
Kieran 31 ян. 2023 в 16:49 
Can you transfer this map to DayZ ?
BlackFalco 23 дек. 2022 в 1:28 
@RcINS thank you very much! I was gettin' mad for it not to work properly.
Machine Gun Kelly 13 апр. 2022 в 6:41 
Map is ok...The real issue I have with it, and I do not play it due to this, is the canal in the city. Stupid AI do not know how to deal with it. And yes, I know someone made a mod removing the canal, at the time I tested that mod, it was a BIG FPS drain...

Since the canal is there, using the whole map becomes a problem. So I am stuck using small areas only.

Oh well...how much did I pay for it... ;)


Thanks CypeRevenge for the work and map though!


:)
Predator14 24 март 2022 в 14:20 
Map much too old and nothing to do there, they would have to redo everything, it does not look like Diyala in real life.
J-Money 9 февр. 2022 в 2:22 
think this is the best Iraq map that exists.... this, Anizay, and Khroshramar, - also dont neglect the african Kujari. great maps.
JediSith1981 29 окт. 2021 в 21:53 
RcINS 30 юли 2021 в 4:58 
@Padre Disable Splendid Lightning Modification.
Padre 22 юни 2021 в 6:30 
Uh, the whole map is blue-white. It's impossible to use. What happened?
THE FLIGHT OFFICER 13 юни 2021 в 15:17 
Pretty accurate. I was there in 2009.
FUCK ERDOGAN 27 май 2021 в 14:51 
Hey, can you make maps for me? i would pay a good price for your work and the custom requests
BloxyWorldz 21 май 2021 в 18:25 
The map is great, but the streetlight bulbs are not lighted up.
HEAVY_GONZ 16 апр. 2021 в 3:09 
i did some research and found that your work is dead-on, can't thank you enough for the quality!
Per_von_Harke 14 апр. 2021 в 19:30 
I wish this would not use PLP containers.
=7Cav=RCT.Ogg.R 10 апр. 2021 в 16:34 
Mmmm, I can almost smell the Jalula shit-water ><
CypeRevenge  [автор] 13 март 2021 в 9:25 
working on other projects maybe when i found a bit time i can Update it...
Nikiforos 13 март 2021 в 6:17 
Probably abandoned map , latest update 2018. Sad but this was a great map.
Puma 2 март 2021 в 14:48 
Why there is no sun? help!
[D3RP] Hythloday 23 февр. 2021 в 16:39 
I'm all good with those PLP containers myself, but I'm curious if you can do an upgrade with Livonia structures?
IceBreakr 19 февр. 2021 в 15:12 
Ouch, any chance to get a map without PLP Containers mod, its hefty 500megs?
SoloWingPixy 19 ян. 2021 в 3:33 
whats with PLP? Can map be used without it
KushOnRushHG 2 ян. 2021 в 14:47 
good map
Gattobuono 15 окт. 2020 в 10:57 
Would download it ... if it didn't use the half a Gig PLP Containers mod. :-(
b3lx 14 апр. 2020 в 13:47 
Thank you very much @CypeRevenge. I also put a version that just replaces the irrigation channel with vegetation so maybe people will stop nagging you with this. I just put it up: https://steamcommunity.com/profiles/76561198998724846/myworkshopfiles/?appid=107410
CypeRevenge  [автор] 13 апр. 2020 в 0:25 
@b3lx np dude if are only configs share it. Dont share my Terrainfiles in another release, always as a required addon. appreciate it.
b3lx 12 апр. 2020 в 11:43 
Hi @CypeRevenge! I made two patches for this terrain that a player can use as two additional maps, one with a different kind of palms and another with olives instead of palms that looks more like other countries in the middle east. These are just config.cpp and a script. There is no terrain editing (all replacements are done by script) and the player would need still need Diyala to use them. I want to ask you: Do you mind me sharing the patches with community?
Landon 17 ян. 2020 в 14:14 
@Yoda gaming It was a Iran General. Named soleimani.
Buzzil 10 ян. 2020 в 5:40 
Any chances of getting version without PLP Containers req? Now it became 0.5GB (and nothing will stop it from getting bigger) and it's not like most of the players really need that amount of cargo boxes :lunar2019piginablanket:
76561198140375567 the ratman 7 ян. 2020 в 7:09 
i came here afther trump used this 5 killstreak on call of duty and killed some iraq general
pvttunt 17 ноем. 2019 в 9:01 
It's not possible to make AI cross it over if you are going to use a bridge. AI in Arma 3 can't walk over objects. Only way to make it happen is instead of using a bridge he has to use actual terrain.
Machine Gun Kelly 23 май 2019 в 10:21 
@pjv - I AGREE with you on that canal...OR make it where AI can cross over!

:)
pjv 22 май 2019 в 4:05 
Visually one of the best and still one of my favourite maps. DESPITE the palms/clutter caused bad FPS, no CIV spawn issues in Alive, and that annoying CANAL that makes it practically unusable in SP and MP missions due to the Map being cut in half and AI getting stuck. I am sure most of the community would be glad if it was gone, replaced or fixed.
[SHAME] TeckHybrid 12 февр. 2019 в 19:54 
I'm finding that while I'm able to use ALiVE to spawn units on this map with no issues, the Civilian Placement module isn't working. If I take a full copy of everything I've placed on this map, onto any other map, the Civilians spawn correctly.

Using the debug on the Civilian Placement module, the areas in which they should be spawned are all marked appropriately. They just... dont.

Any thoughts? For the time being I'll make my Asymmetric force an Occupation one and play without Civs, but it'd be great if this could get addressed.
Infernus 23 ян. 2019 в 9:43 
Bigger!
MeatyDoubleSlap 29 дек. 2018 в 22:10 
Its a nice map but way to much clutter .... makes it run like shit when you have alot of scripts going
kityatyi 31 окт. 2018 в 16:31 
I understand you don't want to amend the map but let's be honest, that canal does not fulfil any strategic role, not even when it comes to PvP. One can simply cross it with barefoot (!) so practically it is just a visual element. Does not add anything to the game apart from being a sight. If it was made "swimmable" then it would be different but as it is right now, it's more of a distraction, full of bugs.
CypeRevenge  [автор] 25 окт. 2018 в 8:03 
strange @XenithZero dont know why...
@Plaque Doctor i know the Ai dont across the canal ,AI in A3are stupid, I remember that on Altis AI often did not even cross the originall A3 bridges. And delete the Canal only for the problem from the AI? sure NO. For PVP player the canal are strategic important.
XenithZero 24 окт. 2018 в 17:55 
A friend of mine recently was unable to join the map due to an apex requirement, though none of the third party mods we use requires Apex. Any situation that has resulted in the map requiring Apex?
kityatyi 20 окт. 2018 в 6:51 
Machine Gun Kelly -I also stopped playing this map due to the exact same reason: the canal. AI units simply cannot go across this canal. And as you said, it's a pity as it's a fine map and I agree that the canal needs to be removed or made so that both swimming across it and crossing via bridges is possible. I am hoping it will be made possible soon.
Randi, get some candy! 18 окт. 2018 в 14:08 
Hello Cype,

I am a huge fan of this map. Outstanding work on this one.
Unfortunately we encountered a bug, that the hitboxes of the palm trees are too big. People are reporting, that they can't hit anything when they shoot over/beside them. Can you look into that and release an update? We are switching maps now and I would love to have it back in our modset :)

Keep up the good work!
Machine Gun Kelly 17 окт. 2018 в 10:18 
@Plague Doctor - I am with you on that. That is the ONLY reason I do not play this map. AI can not use it. I am stuck only using a small part of the map. It aint worth it. It is sad too...it is a VERY WELL DONE map...EXCEPT for the canal..which should either be elevated or REMOVED.
:)
kityatyi 13 окт. 2018 в 5:29 
I noticed that AI units cannot cross the Irrigation Canal. Pretty annoying, losing a lot of time guiding them to the nearest bridge/crossing.
Tom Squirrel 9 септ. 2018 в 6:28 
Hey,

I would like to get into contact with you about your map.
I added you on steam, it would be great if you could accept that, so I can message you there.

Thanks