Arma 3
386 ratings
Diyala Map
Data Type: Mod
Mod Type: Terrain
File Size
834.641 MB
May 8, 2016 @ 10:06am
Oct 27, 2018 @ 12:26am
8 Change Notes ( view )

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Diyala Map

Diyala is a province in Iraq!
The province begins in the NW from Baghdad and extends to the Iranian border!


This location was very fought in the second Gulf War,and since 2007 there are always fights with the Islamic State of Iraq.

About the Map:

Size: 8,192 x 8,192 Km
Gridsize: 2048x2048
Cellsize: 4
Real Terraindata, Satimage, Roadnetwork, Elevationdata!
Satimage: 16384 x 16384px.
10 different groundsurfaces
8 km long River
irrigation canals
big Airport
some cities
many villages

520.000 Objects placed

Requirements: Cup TerrainCore
PLP Containers

Knowing issues:

on the river and pond objects you see in the light sometimes the borders between the objects.

you can swim in it, ride it and diving in it. Underwater view does not look good.

Bottomline Bug! (i hope BIS will fix it soon)

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b3lx Apr 14 @ 1:47pm 
Thank you very much @CypeRevenge. I also put a version that just replaces the irrigation channel with vegetation so maybe people will stop nagging you with this. I just put it up:
CypeRevenge  [author] Apr 13 @ 12:25am 
@b3lx np dude if are only configs share it. Dont share my Terrainfiles in another release, always as a required addon. appreciate it.
b3lx Apr 12 @ 11:43am 
Hi @CypeRevenge! I made two patches for this terrain that a player can use as two additional maps, one with a different kind of palms and another with olives instead of palms that looks more like other countries in the middle east. These are just config.cpp and a script. There is no terrain editing (all replacements are done by script) and the player would need still need Diyala to use them. I want to ask you: Do you mind me sharing the patches with community?
Landon Jan 17 @ 2:14pm 
@Yoda gaming It was a Iran General. Named soleimani.
Buzzil Jan 10 @ 5:40am 
Any chances of getting version without PLP Containers req? Now it became 0.5GB (and nothing will stop it from getting bigger) and it's not like most of the players really need that amount of cargo boxes :lunar2019piginablanket:
yoda gaming Jan 7 @ 7:09am 
i came here afther trump used this 5 killstreak on call of duty and killed some iraq general
pvttunt Nov 17, 2019 @ 9:01am 
It's not possible to make AI cross it over if you are going to use a bridge. AI in Arma 3 can't walk over objects. Only way to make it happen is instead of using a bridge he has to use actual terrain.
Machine Gun Kelly May 23, 2019 @ 10:21am 
@pjv - I AGREE with you on that canal...OR make it where AI can cross over!

pjv May 22, 2019 @ 4:05am 
Visually one of the best and still one of my favourite maps. DESPITE the palms/clutter caused bad FPS, no CIV spawn issues in Alive, and that annoying CANAL that makes it practically unusable in SP and MP missions due to the Map being cut in half and AI getting stuck. I am sure most of the community would be glad if it was gone, replaced or fixed.
[SHAME] TeckHybrid Feb 12, 2019 @ 7:54pm 
I'm finding that while I'm able to use ALiVE to spawn units on this map with no issues, the Civilian Placement module isn't working. If I take a full copy of everything I've placed on this map, onto any other map, the Civilians spawn correctly.

Using the debug on the Civilian Placement module, the areas in which they should be spawned are all marked appropriately. They just... dont.

Any thoughts? For the time being I'll make my Asymmetric force an Occupation one and play without Civs, but it'd be great if this could get addressed.