XCOM 2
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[ABANDONED/DEAD] M60 (Call of Duty: Black Ops)
 
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34.670 MB
Apr 27, 2016 @ 11:22am
Sep 8, 2016 @ 3:08pm
9 Change Notes ( view )

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[ABANDONED/DEAD] M60 (Call of Duty: Black Ops)

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In 2 collections by ∑3245
[LEGACY] E3245's Master Mod Collection
79 items
E3245's Arsenal of Weapons
40 items
Description
This mod adds the M60 7.62x51mm general-purpose machinegun for both soldiers and grenadiers.

If you have issues with this mod or spotted a bug, please report it in the Bug Reporting Thread. If you want to provide feedback, whether its good or bad, then post in the General Feedback Thread.
If you are thinking of downvoting this mod, please provide feedback first, so I know what I should improve on/did wrong.

You can find my Development Thread and see my works in progress.

I don't ask for donations. Period.

FEATURES

-You can apply camo and custom colors to the M60.
-You can configure the mod to your liking.
-Custom Weapon Sounds for the M60.
-Both grenadiers and soldiers can equip the M60.
-You can upgrade the weapon to magnetic and beam tiers, and keep the attachments for your weapons too.

Includes custom attachments for the following attachments:
Critical Chance Upgrade

The custom models for these attachments are for the weapon only; it shouldn't apply to any other weapon or weapon mod.

There is no model for the Extended Mags upgrade, even though the attachment is available. I've left the icon there.

KNOWN ISSUES

I've disabled stock, trigger, and the aim bonus attachments visually. You can still apply attachments and get the bonus; they just won't show up anymore.
Ammo belt doesn't have any animation while firing.
This mod uses a custom class ini. You need to add the class mod in question to the XComClassData.ini so that the class in question can wield the M60.

TODO

Fix some bugs, if any.
Port more weapons.
Add animations to the ammo belt.


CREDITS

E3245 for porting and fixing up the weapon.
Activision/Treyarch for publishing/developing Call of Duty: Black Ops respectively.

DISCLAIMER: ALL CONTENT BELONGS TO THEIR ORIGINAL AUTHOR.

LOG

Release ver 1.21
-No more custom XComClassData.ini. The default category is now the cannon. I will ignore any and all requests for this feature to return because it's not worth the hassle.

Release ver: 1.20 ASSET UPDATE
-Corrected the Diffuse and Mask textures.
-Re-adjusted the Materials.
-Finally fixed the vertex normals for all meshes. It shouldn't have weird black splotches anymore.
-Removed the flashlight Particle System from the weapon.
-Updated the localization file with better descriptions for each tier.
-Added AbilityDescName in the localization file.

Release ver: 1.14
-Replaced the firing sounds with stereo.
-Fixed an issue where the suppression animation doesn't play.

Release ver: 1.13
-Fixed a compatibility issue with LW toolbox. Thanks goes out to Krakah for finding this out for me.
-Fixed the infamous black weapon bug.

Release ver: 1.12
-Added compatibility for Grimy Loot Mod.

Release ver: 1.11
-Fixed a bug where you get only one M60. Should now be infinite.
-Removed some deceprated ini fields. They are no longer used anymore.

Release ver: 1.1
-Consolidated both version of the M60 into one, eliminating the need to upgrade both weapons separately.
-The grenadier version of the M60 is removed, now as one weapon.

Release ver: 1.0
Initial release of this mod.
Popular Discussions View All (3)
2
Jul 16, 2016 @ 10:30am
PINNED: Bug Reporting Thread
∑3245
0
Apr 27, 2016 @ 11:25am
PINNED: General Feedback Thread
∑3245
< >
63 Comments
∑3245  [author] Aug 18, 2017 @ 7:14pm 
Dear everyone,

This mod won't be updated for WotC.

Sorry for the inconvenience...
∑3245  [author] Jan 24, 2017 @ 2:38pm 
@Chrom
The textures must be ready for PBR, and/or contains Normal Maps, Albedo Diffuse, Ambient Occlusion Maps, Specular Maps, and a Roughness map.

Also, the CS skin one seems to be out of date, and the previous one doesn't have a magazine, for some reason.
Chrom Jan 24, 2017 @ 8:09am 
Found a couple of either free or not-too-pricey homebrewed models. 1 of the free models is untextured, but I might have a friend I can bribe to work something pretty good up. Could you work with this one?
http://www.3dcadbrowser.com/download.aspx?3dmodel=41469
I know nothing btw, but if you give me technical minimums/formats/whatever I'll keep digging.
Chrom Jan 23, 2017 @ 6:41am 
Worry not, I'm with you. Whilst I don't hate the E4/E6 versions (as long as the goddamn barrel's covered), that ain't no pig.
There's a mod for Insurgency that replaces an LMG with an E1 '60, author credits another user, so no IP problems with permission. Might be worth asking him. The model's not perfect, but a damn sight better than BLOP's attempt (imo):

http://steamcommunity.com/sharedfiles/filedetails/?id=812540896
∑3245  [author] Jan 22, 2017 @ 2:40pm 
@Chrom
If it's an actual true M60 (First One, not the M60E3 or E4 version), then send it my way.
Chrom Jan 22, 2017 @ 1:18pm 
Sadly, I agree. The net's low on good pig models, though I'd pay good money for one in Xcom2. If I do find a better model, mind if I ask you how to get the thing in the game, or send it on to you?
∑3245  [author] Dec 4, 2016 @ 10:22am 
@rhyfelwyr
This weapon was cursed from the very beginning, so I don't know if this will end up being redone anytime soon. I rather use a true M60 instead of this piece of shit that's the M60E3.
rhyfelwyr Dec 4, 2016 @ 5:09am 
Why is it so small? How is it smaller than M249? Suppresion bugged, it's either no sound or just does not suppresess.

Half assed effort.
DiAZ Oct 1, 2016 @ 12:53am 
how to change weapon damage?