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This mod won't be updated for WotC.
Sorry for the inconvenience...
The textures must be ready for PBR, and/or contains Normal Maps, Albedo Diffuse, Ambient Occlusion Maps, Specular Maps, and a Roughness map.
Also, the CS skin one seems to be out of date, and the previous one doesn't have a magazine, for some reason.
http://www.3dcadbrowser.com/download.aspx?3dmodel=41469
I know nothing btw, but if you give me technical minimums/formats/whatever I'll keep digging.
There's a mod for Insurgency that replaces an LMG with an E1 '60, author credits another user, so no IP problems with permission. Might be worth asking him. The model's not perfect, but a damn sight better than BLOP's attempt (imo):
http://steamcommunity.com/sharedfiles/filedetails/?id=812540896
For reference, this is the first M60: http://vignette4.wikia.nocookie.net/conflictserieswiki/images/f/f0/M60GPMG.jpeg/revision/latest?cb=20160703053504
If it's an actual true M60 (First One, not the M60E3 or E4 version), then send it my way.
This weapon was cursed from the very beginning, so I don't know if this will end up being redone anytime soon. I rather use a true M60 instead of this piece of shit that's the M60E3.
Half assed effort.
I'm not sure what's going on with that. You might have to use Krakah's CVWeapons Pack to get the extended inis/fix with the LWS Perk Pack.
Hey, thanks a bunch. I tried out the mod it applies the effect, but the gun itself stays silent. Any way I could request both of those things in the previous post? Keep up the great work, by the way.
1. I don't recall adding a suppress ability to the M60, but there's a mod that was just released that adds the suppress ability called Suppression Weapons . Most of my weapons are supported, except the M16, since I'm about to release something that will surpass it.
2. Increasing the amount of bullets that the weapon fires? That's tied within the Animation System.
Hey, first of all thanks for making all these weapon mods. Really appreciate them. I have two questions, though. First, are there any known issues with using the M60 for the suppressive fire skill? I have tried recently and it sort of glitches and doesn't do anything, but still uses up the action points. Also, is there a way to increase the rounds shot during a normal attack in the config files (just for an aesthetic modification)?
No.
However, if you want to add it to other class mods, then go to the class mod's ini, and add this:
+AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="BlackOpsWeaponCat_M60")
That might not be the right name for the category, you might have to check the M60's XCOMClassData.ini to find out what it is.
I think if you go to the modded class mod and add +AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="BlackOpsWeaponCat_M60"), the custom class should be able to equip the M60.
That's only for the M60 though.
Yes, you should be able to keep it throughout the campaign.
I forgot to change it when I merged the weapons into one. Feel free to change it though, under <steamapps>/workshop/content/268500/674052416/Config.
Already fixed in the latest version.
You'll lose the M60 for the grenadier and possibly its attachments, so to prevent this, either use this console this command without quotes: "givecontinentbonus continentbonus_lockandload", or have the Lock and Load continent bonus before 5PM Sunday CST, since that's when I release the next update.
Are you upgrading the Light Support Weapon version or the General Purpose Machine gun? The General Purpose MG is for non-grenadier classes only, the LSW version is for grenadiers.
Anyways I think I might have another idea on how to workaround problem, which involves editing the XCOMClassData.ini to make the grenadiers carry assault rifles. I'm not sure if I want to go through with it though.
I'll look into it Monday when I get back. I'm on a limited internet connection, with data caps, so I won't be able to upload anything until then.
i've purchased both upgrade options
That is fine. I was just making a suggestion for future items.
I usually use the debug mode to take screenshots of my mod, but I'll see about using that mod for the next mod screenshots.
I can't change the icon picture though, since that would make a new workshop item for some reason.
@bashmaster
I'm gonna port as many weapons from BLOPS as I can.
For the weapons I choose to port, it kinda varies. I port two of the most requested weapon from each class, as in LMG, submachine gun, or assault rifle, etc, if the mesh isn't missing a lot of polygons, like the FN FAL.
I'm probably gonna port two weapons from each class of weapons, then move on to the next. When I come back, the next weapon would be the Stoner 63, then I'll move back to assault rifles, which then the next weapon would be the AK47 or AUG, or both. Then I'll move to shotguns, and so forth.
So it's something like this: 2 LMGs, 2 Assault Rifles, 2 Shotguns, 2 Sniper Rifles, 2 Pistols, etc.
This above might be the order that I'm planning on doing. Assault rifles and Submachine guns has the most weapons.
You have done a bang up job. Take care of your RL issues and best of luck in all you do!
Reason: Flaming. Calling someone a stupid ass and idiot is not criticism or helpful at all, period.
I think this the graphics for the mod were ported from COD hence the Mod name.