XCOM 2
[ABANDONED/DEAD] M60 (Call of Duty: Black Ops)
63 Comments
∑3245  [author] Aug 18, 2017 @ 7:14pm 
Dear everyone,

This mod won't be updated for WotC.

Sorry for the inconvenience...
∑3245  [author] Jan 24, 2017 @ 2:38pm 
@Chrom
The textures must be ready for PBR, and/or contains Normal Maps, Albedo Diffuse, Ambient Occlusion Maps, Specular Maps, and a Roughness map.

Also, the CS skin one seems to be out of date, and the previous one doesn't have a magazine, for some reason.
Chrom Jan 24, 2017 @ 8:09am 
Found a couple of either free or not-too-pricey homebrewed models. 1 of the free models is untextured, but I might have a friend I can bribe to work something pretty good up. Could you work with this one?
http://www.3dcadbrowser.com/download.aspx?3dmodel=41469
I know nothing btw, but if you give me technical minimums/formats/whatever I'll keep digging.
Chrom Jan 23, 2017 @ 6:41am 
Worry not, I'm with you. Whilst I don't hate the E4/E6 versions (as long as the goddamn barrel's covered), that ain't no pig.
There's a mod for Insurgency that replaces an LMG with an E1 '60, author credits another user, so no IP problems with permission. Might be worth asking him. The model's not perfect, but a damn sight better than BLOP's attempt (imo):

http://steamcommunity.com/sharedfiles/filedetails/?id=812540896
∑3245  [author] Jan 22, 2017 @ 2:40pm 
@Chrom
If it's an actual true M60 (First One, not the M60E3 or E4 version), then send it my way.
Chrom Jan 22, 2017 @ 1:18pm 
Sadly, I agree. The net's low on good pig models, though I'd pay good money for one in Xcom2. If I do find a better model, mind if I ask you how to get the thing in the game, or send it on to you?
∑3245  [author] Dec 4, 2016 @ 10:22am 
@rhyfelwyr
This weapon was cursed from the very beginning, so I don't know if this will end up being redone anytime soon. I rather use a true M60 instead of this piece of shit that's the M60E3.
Mezzanine Dec 4, 2016 @ 5:09am 
Why is it so small? How is it smaller than M249? Suppresion bugged, it's either no sound or just does not suppresess.

Half assed effort.
DiAZ Oct 1, 2016 @ 12:53am 
how to change weapon damage?
Foulques le Palefrenier Sep 19, 2016 @ 5:35am 
what's the mod of these skins ?
Chris (CHA) Aug 18, 2016 @ 8:27pm 
Love it! The only problem I have with it, is its size. It is a tad bit small in comparison to the player models. Especially when you consider that the M60 fits an MMG role.
thades Jul 27, 2016 @ 6:47pm 
Hi @E3245, I'll give it a go, ty!
∑3245  [author] Jul 27, 2016 @ 8:52am 
@thade
I'm not sure what's going on with that. You might have to use Krakah's CVWeapons Pack to get the extended inis/fix with the LWS Perk Pack.
thades Jul 27, 2016 @ 6:45am 
These guns don't seem to work along with the new Long War Perk Pack classes; none of my soldiers can equip it after they graduate from Rookie. Is there a way for me to configure what class(es) can equip it so I can fix this? :) Thanks!
Yosh914 Jun 11, 2016 @ 2:27pm 
@E3245

Hey, thanks a bunch. I tried out the mod it applies the effect, but the gun itself stays silent. Any way I could request both of those things in the previous post? Keep up the great work, by the way.
∑3245  [author] Jun 10, 2016 @ 10:39pm 
@Yosh914
1. I don't recall adding a suppress ability to the M60, but there's a mod that was just released that adds the suppress ability called Suppression Weapons . Most of my weapons are supported, except the M16, since I'm about to release something that will surpass it.

2. Increasing the amount of bullets that the weapon fires? That's tied within the Animation System.
Yosh914 Jun 10, 2016 @ 10:12pm 
@E3245

Hey, first of all thanks for making all these weapon mods. Really appreciate them. I have two questions, though. First, are there any known issues with using the M60 for the suppressive fire skill? I have tried recently and it sort of glitches and doesn't do anything, but still uses up the action points. Also, is there a way to increase the rounds shot during a normal attack in the config files (just for an aesthetic modification)?
∑3245  [author] May 30, 2016 @ 11:42am 
@Cannon Fodder
No.

However, if you want to add it to other class mods, then go to the class mod's ini, and add this:
+AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="BlackOpsWeaponCat_M60")

That might not be the right name for the category, you might have to check the M60's XCOMClassData.ini to find out what it is.
Baka Racker May 30, 2016 @ 9:08am 
@E3245 any way to just switch it back to registering as a cannon instead of an assault rifle?
The Great Garrus May 22, 2016 @ 9:46pm 
cool ty i will give it a try
∑3245  [author] May 22, 2016 @ 9:22pm 
@The Great Garrus
I think if you go to the modded class mod and add +AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="BlackOpsWeaponCat_M60"), the custom class should be able to equip the M60.

That's only for the M60 though.
The Great Garrus May 22, 2016 @ 8:55pm 
is there anyway you can update so that special classes can you use it, or at minium post instructions to update manually so we can do it?
∑3245  [author] May 21, 2016 @ 4:27pm 
@MacBaldwin
Yes, you should be able to keep it throughout the campaign.
MacBaldwin May 21, 2016 @ 10:38am 
Does it upgrades, or does it just gets obsolete as the game progresses?
awkwardmoment May 20, 2016 @ 7:19am 
one of my fav custom weapons... especially love the sound of this one
∑3245  [author] May 14, 2016 @ 12:31pm 
@Armyguy227
I forgot to change it when I merged the weapons into one. Feel free to change it though, under <steamapps>/workshop/content/268500/674052416/Config.
S.Collins May 14, 2016 @ 10:27am 
why does this se the assualt rifle damage model instead of the cannon damage model?
Fullmetal_Yoda May 12, 2016 @ 6:34pm 
awsome
∑3245  [author] May 12, 2016 @ 4:33pm 
@wgellatl
Already fixed in the latest version.
Fullmetal_Yoda May 12, 2016 @ 4:26pm 
love the mod but i wanted to let you know the new dlc seems to be messing with all the weapon mods out there by limitng it to 1 of each weapon you can equip
∑3245  [author] May 8, 2016 @ 5:20pm 
Okay, the update is here. If something happens to your game because of this update, try to resubscribe to this mod. Post in the Bug Reporting Thread if the problem persists.
Flauxhawk May 7, 2016 @ 10:50pm 
Thanks, much appreciated.
∑3245  [author] May 7, 2016 @ 7:01pm 
Okay everyone, I think I've fixed the problem by consolating the weapons to one, but I had to remove the grenadier version of the M60, so fair warning before the next update.

You'll lose the M60 for the grenadier and possibly its attachments, so to prevent this, either use this console this command without quotes: "givecontinentbonus continentbonus_lockandload", or have the Lock and Load continent bonus before 5PM Sunday CST, since that's when I release the next update.

∑3245  [author] May 7, 2016 @ 5:13pm 
@To everyone who is having problems upgrading the grenadier version of the M60
Are you upgrading the Light Support Weapon version or the General Purpose Machine gun? The General Purpose MG is for non-grenadier classes only, the LSW version is for grenadiers.

Anyways I think I might have another idea on how to workaround problem, which involves editing the XCOMClassData.ini to make the grenadiers carry assault rifles. I'm not sure if I want to go through with it though.
∑3245  [author] May 7, 2016 @ 4:56pm 
@All
I'll look into it Monday when I get back. I'm on a limited internet connection, with data caps, so I won't be able to upload anything until then.
Fullmetal_Yoda May 7, 2016 @ 8:08am 
I'm having the same problem it seems the upgraded version for grenadiers is being treated like a assualt rifle
i've purchased both upgrade options
Flauxhawk May 6, 2016 @ 9:55pm 
@lagtagbag Same here, it seems to be set to only be an assault rifle.
lagtagbag May 6, 2016 @ 4:59am 
So I seem to have a problem that ym grenadiers somehow can't use the upgraded machine gun version, what cna be the reason for that?
ColtPiecemaker May 3, 2016 @ 10:14pm 
@E3245
That is fine. I was just making a suggestion for future items.
∑3245  [author] May 3, 2016 @ 10:05pm 
@ColtPiecemaker
I usually use the debug mode to take screenshots of my mod, but I'll see about using that mod for the next mod screenshots.

I can't change the icon picture though, since that would make a new workshop item for some reason.
ColtPiecemaker May 3, 2016 @ 6:41pm 
Hey, I love your weapon mods. There is one thing I would like to suggest, however. For your preview screenshots, I would like to recomend using kevlar-tier armor on your soldiers. Something about the neon power armor seems out of place with Vietnam era weapons. It also draws attention away from the guns themselves. That, or you could use the MGSV BDU Soldier armor mod to get the full 'Nam look. Just a suggestion though.
Garlic & Herb Tuna May 2, 2016 @ 9:06pm 
Thanks mate, doing a great job, always preferred something more convention like the M16 and M14, standard plasma rifles look too silly and plastic for my taste.
∑3245  [author] May 2, 2016 @ 8:51pm 
Thank you everyone for the support!

@bashmaster
I'm gonna port as many weapons from BLOPS as I can.
For the weapons I choose to port, it kinda varies. I port two of the most requested weapon from each class, as in LMG, submachine gun, or assault rifle, etc, if the mesh isn't missing a lot of polygons, like the FN FAL.

I'm probably gonna port two weapons from each class of weapons, then move on to the next. When I come back, the next weapon would be the Stoner 63, then I'll move back to assault rifles, which then the next weapon would be the AK47 or AUG, or both. Then I'll move to shotguns, and so forth.

So it's something like this: 2 LMGs, 2 Assault Rifles, 2 Shotguns, 2 Sniper Rifles, 2 Pistols, etc.

This above might be the order that I'm planning on doing. Assault rifles and Submachine guns has the most weapons.
wcusnu May 2, 2016 @ 1:49pm 
@E3245
You have done a bang up job. Take care of your RL issues and best of luck in all you do!
Garlic & Herb Tuna May 2, 2016 @ 1:16pm 
So mate, how much of this are you planning on doing? Just specific weapons or are the ideas just coming into your head as you go?
∑3245  [author] May 2, 2016 @ 12:43pm 
I've deleted Skabb's comment.
Reason: Flaming. Calling someone a stupid ass and idiot is not criticism or helpful at all, period.
wcusnu May 2, 2016 @ 11:22am 
@Skabb
I think this the graphics for the mod were ported from COD hence the Mod name.
Garlic & Herb Tuna May 1, 2016 @ 7:37pm 
Finally! Time to go full Rambo!
DONKEY SCHLONG May 1, 2016 @ 10:00am 
The pig is here! Vietnam-com is well under way thanks to you E3245, My helmet mod will be along shortly too to complement the weapons!