XCOM 2
[ABANDONED/DEAD] M60 (Call of Duty: Black Ops)
Showing 1-9 of 9 entries
Update: Sep 8, 2016 @ 3:08pm

Release ver 1.21
-No more custom XComClassData.ini. The default category is now the cannon. I will ignore any and all requests for this feature to return because it's not worth the hassle.

Update: Aug 28, 2016 @ 5:01pm

Release ver: 1.20 ASSET UPDATE
-Corrected the Diffuse and Mask textures.
-Re-adjusted the Materials.
-Finally fixed the vertex normals for all meshes. It shouldn't have weird black splotches anymore.
-Removed the flashlight Particle System from the weapon.
-Updated the localization file with better descriptions for each tier.
-Added AbilityDescName in the localization file.

Update: Jul 16, 2016 @ 10:35am

Release ver: 1.14
-Replaced the firing sounds with stereo.
-Fixed an issue where the suppression animation doesn't play.

Update: Jun 8, 2016 @ 11:24pm

Release ver: 1.13
-Fixed a compatibility issue with LW toolbox. Thanks goes out to Krakah for finding this out for me.
-Fixed the infamous black weapon bug.

Update: May 31, 2016 @ 3:21pm

Release ver: 1.12
-Added compatibility for Grimy Loot Mod.

Update: May 12, 2016 @ 1:07pm

Release ver: 1.11
-Fixed a bug where you get only one M60. Should now be infinite.
-Removed some deceprated ini fields. They are no longer used anymore.

Update: May 8, 2016 @ 5:18pm

Release ver: 1.1
-Consolidated both version of the M60 into one, eliminating the need to upgrade both weapons separately.
-The grenadier version of the M60 is removed, now as one weapon.

Update: Apr 27, 2016 @ 11:33am

-Tags are fixed

Update: Apr 27, 2016 @ 11:22am

Release ver: 1.0
Initial release of this mod.