Arma 3
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EricJ Weapons Pack
   
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Data Type: Mod
Mod Type: Character, Equipment
File Size
Posted
Updated
916.766 MB
Apr 17, 2016 @ 10:54am
Sep 7 @ 5:01am
80 Change Notes ( view )

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EricJ Weapons Pack

Description
RC120
- Added an "M45A1" pistol, which is a reskinned (by Axle, all work was his) ACPC2 handgun. It's just a texture, nothing different from the ACPC2 pistol
-Removed the two shooting barriers that I had made. For now they'll be "removed" and so on to see if I can't get the game (I need to look at some configs and such) to bring them back. In the future they'll be their own mod though, given the distance I want to keep them from the Weapons Pack.

Discord: https://discord.gg/HbPTn278f6
Linktree: https://linktr.ee/ericj562

Mod Server Key: https://drive.google.com/file/d/1GasKI6bhFMjrHmqX5pYXLYL1z3DV1vdC/view?usp=sharing

Re-uploading my content:
Re-uploads of any of this content on Steam Workshop is PROHIBITED
284 Comments
EricJ  [author] Oct 16 @ 1:35pm 
No problem. Maybe somebody else will see what you posted and maybe come up with a solution, but unfortunately I can't offer any.
lawshadow Oct 16 @ 1:06pm 
To EricJ,

No worries man really i understand (lots of work and testing plus the game engine is lacking) its because of you people who release many nice mods for Arma 3 that this game is really fun to play. Your Barret XM109 + 25mm APDS is a beast so i know now its MAX effective range (not max distance the bullet goes) = 3.8km and not a meter more. Plenty far actually extremely far and still accurate after 1 or 3 shots. So fidddling with the script to make it work is just to much work and i tried my self with no luck changing the script for hours on end so i imagine it's also lots of work for you so no need. Anyway thanks for responding to me.

Thanks again for the weapons mod and your effort bringing this to the community much appreciate it EricJ.
EricJ  [author] Oct 16 @ 7:28am 
I would highly suggest getting with BIS on this, as I have no control over the viewdistance and all of that, unless it's for gameplay. This is beyond my control on how the game renders view distance and bullet effects. I mean it's neat that it can shoot beyond 4km with accuracy, but this stuff is way over my head as far as fixing and so on. It seems more like a game limitation than something that can be fixed, and looks like something like the graphics engine needs to be tweaked somehow to accommodate any fixes. Fixes that I don't even remotely have the ability to do offhand.
lawshadow Oct 15 @ 6:06pm 
To EricJ hope you see my comments. Anyway bullet cam cuts off at ~3.8 km even though TTL is longer.
Could you check the bulletCam script for a hard-coded distance or time limit?
Maybe raise it to 5 km+ or tie it to projectile TTL?” example:

if (_dist > 3800) exitWith { … };

to

if (_dist > 5000) exitWith { … };

and sleep to:

sleep 30;

Maybe other settings to keep the properties of the bullet but allow it to go further so that pip bullet cam can track it and update. No worries man you done already A LOT if this is to much to ask i can understand completely. I do enjoy the XM109 so thanks again even with a louzy 3800 max hehe :)
lawshadow Oct 15 @ 5:38pm 
Ktry scope specific scope name = "Schmidt Bender PM2 01 (msr)" or the PM2 02 variants there are a couple of them.
lawshadow Oct 15 @ 5:35pm 
I am using the "Ktry scope (no ACE0":

https://steamcommunity.com/sharedfiles/filedetails/?id=2703343993&searchtext=ktry+scope

Which has a build in range finder and many mil-dots it can zoom out very far and you can still see enemy soldiers at say 4.3km away when scope is maxed zoom out in order to use the bottom max mil dots which represents around 4129 meter on my Desert Tech HTI .375 ammo and i can hit them yes the target is small like literally a couple pixels high on your monitor but duablke if you want that shot at 4129m it is crazy how many mil dot i need to go down you wont see the mil dots unless you use the zoom out function to the max.

With your Barret XM109 i am positive the bullet drop is noticeable less then with the .375 ammo so...i can engage targets at well over 4km. However PIP bullet cam and big bullet cam STOPS tracking the xm109 bullet at always 3802 - 3808 meter. Either way thanks for this awesome weapon guess "3.8" km will do :)
EricJ  [author] Oct 15 @ 4:19am 
I honestly offhand don't know what the issue is. I never shot beyond 2000m and usually see the round. I don't shoot 4000m so I never noticed this issue come up. It may very well be a game limitation or something, but I'm curious as to how you can see that far... What scope are you using?
lawshadow Oct 14 @ 11:48pm 
The Barret XM109 is fun to use with the 25mm APDS round but.....i know it can hit targets well beyond 4000 meter BUT.....pip cam just stops tracking it at around 3800 meters. If i use a another sniper rifle like the Desert Tech HTI + .375 ammo no issue pip cam can track it even at 4400 meters with the lowest mil-dot i have using ktry scope (no ace). I know with the XM109 + that 25mm APDS my bullet drop is significantly less then on the .375 with the HTI so i should engage targets at like 4400 or even further yet the pip cam stops tracking it....

Is there a solution to this? So i the pip cam keeps track of the 25mm APDS even at 4000+ meters? I suspect the 25mm APDS just disapear completely after 3800m even tho it should hit easy an target at say 4200m and see the dust of the impact but nothing to see on the main bullet cam no dust impact nothing normally i can with other rifles and amm at that range. Thanks
EricJ  [author] Feb 17 @ 7:04am 
I have no plans to do more camos.